#[non_exhaustive]pub struct UpdateGameServer;
Expand description
Orchestration and serialization glue logic for UpdateGameServer
.
Implementations§
Trait Implementations§
source§impl Clone for UpdateGameServer
impl Clone for UpdateGameServer
source§fn clone(&self) -> UpdateGameServer
fn clone(&self) -> UpdateGameServer
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for UpdateGameServer
impl Debug for UpdateGameServer
source§impl Default for UpdateGameServer
impl Default for UpdateGameServer
source§fn default() -> UpdateGameServer
fn default() -> UpdateGameServer
Returns the “default value” for a type. Read more
source§impl RuntimePlugin for UpdateGameServer
impl RuntimePlugin for UpdateGameServer
source§fn config(&self) -> Option<FrozenLayer>
fn config(&self) -> Option<FrozenLayer>
source§fn runtime_components(
&self,
_: &RuntimeComponentsBuilder
) -> Cow<'_, RuntimeComponentsBuilder>
fn runtime_components( &self, _: &RuntimeComponentsBuilder ) -> Cow<'_, RuntimeComponentsBuilder>
Returns a
RuntimeComponentsBuilder
to incorporate into the final runtime components. Read moreAuto Trait Implementations§
impl RefUnwindSafe for UpdateGameServer
impl Send for UpdateGameServer
impl Sync for UpdateGameServer
impl Unpin for UpdateGameServer
impl UnwindSafe for UpdateGameServer
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Creates a shared type from an unshared type.