#[non_exhaustive]pub struct RegisterGameServerOutput {
pub game_server: Option<GameServer>,
/* private fields */
}Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.game_server: Option<GameServer>Object that describes the newly registered game server.
Implementations§
source§impl RegisterGameServerOutput
impl RegisterGameServerOutput
sourcepub fn game_server(&self) -> Option<&GameServer>
pub fn game_server(&self) -> Option<&GameServer>
Object that describes the newly registered game server.
source§impl RegisterGameServerOutput
impl RegisterGameServerOutput
sourcepub fn builder() -> RegisterGameServerOutputBuilder
pub fn builder() -> RegisterGameServerOutputBuilder
Creates a new builder-style object to manufacture RegisterGameServerOutput.
Trait Implementations§
source§impl Clone for RegisterGameServerOutput
impl Clone for RegisterGameServerOutput
source§fn clone(&self) -> RegisterGameServerOutput
fn clone(&self) -> RegisterGameServerOutput
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for RegisterGameServerOutput
impl Debug for RegisterGameServerOutput
source§impl PartialEq for RegisterGameServerOutput
impl PartialEq for RegisterGameServerOutput
source§fn eq(&self, other: &RegisterGameServerOutput) -> bool
fn eq(&self, other: &RegisterGameServerOutput) -> bool
This method tests for
self and other values to be equal, and is used
by ==.source§impl RequestId for RegisterGameServerOutput
impl RequestId for RegisterGameServerOutput
source§fn request_id(&self) -> Option<&str>
fn request_id(&self) -> Option<&str>
Returns the request ID, or
None if the service could not be reached.impl StructuralPartialEq for RegisterGameServerOutput
Auto Trait Implementations§
impl RefUnwindSafe for RegisterGameServerOutput
impl Send for RegisterGameServerOutput
impl Sync for RegisterGameServerOutput
impl Unpin for RegisterGameServerOutput
impl UnwindSafe for RegisterGameServerOutput
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Creates a shared type from an unshared type.