#[non_exhaustive]pub struct CreatePlayerSessionsOutput {
pub player_sessions: Option<Vec<PlayerSession>>,
/* private fields */
}Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.player_sessions: Option<Vec<PlayerSession>>A collection of player session objects created for the added players.
Implementations§
source§impl CreatePlayerSessionsOutput
impl CreatePlayerSessionsOutput
sourcepub fn player_sessions(&self) -> &[PlayerSession]
pub fn player_sessions(&self) -> &[PlayerSession]
A collection of player session objects created for the added players.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .player_sessions.is_none().
source§impl CreatePlayerSessionsOutput
impl CreatePlayerSessionsOutput
sourcepub fn builder() -> CreatePlayerSessionsOutputBuilder
pub fn builder() -> CreatePlayerSessionsOutputBuilder
Creates a new builder-style object to manufacture CreatePlayerSessionsOutput.
Trait Implementations§
source§impl Clone for CreatePlayerSessionsOutput
impl Clone for CreatePlayerSessionsOutput
source§fn clone(&self) -> CreatePlayerSessionsOutput
fn clone(&self) -> CreatePlayerSessionsOutput
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for CreatePlayerSessionsOutput
impl Debug for CreatePlayerSessionsOutput
source§impl PartialEq for CreatePlayerSessionsOutput
impl PartialEq for CreatePlayerSessionsOutput
source§fn eq(&self, other: &CreatePlayerSessionsOutput) -> bool
fn eq(&self, other: &CreatePlayerSessionsOutput) -> bool
This method tests for
self and other values to be equal, and is used
by ==.source§impl RequestId for CreatePlayerSessionsOutput
impl RequestId for CreatePlayerSessionsOutput
source§fn request_id(&self) -> Option<&str>
fn request_id(&self) -> Option<&str>
Returns the request ID, or
None if the service could not be reached.impl StructuralPartialEq for CreatePlayerSessionsOutput
Auto Trait Implementations§
impl RefUnwindSafe for CreatePlayerSessionsOutput
impl Send for CreatePlayerSessionsOutput
impl Sync for CreatePlayerSessionsOutput
impl Unpin for CreatePlayerSessionsOutput
impl UnwindSafe for CreatePlayerSessionsOutput
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Creates a shared type from an unshared type.