#[non_exhaustive]pub struct CreateGameSessionQueue;
Expand description
Orchestration and serialization glue logic for CreateGameSessionQueue
.
Implementations§
Trait Implementations§
source§impl Clone for CreateGameSessionQueue
impl Clone for CreateGameSessionQueue
source§fn clone(&self) -> CreateGameSessionQueue
fn clone(&self) -> CreateGameSessionQueue
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for CreateGameSessionQueue
impl Debug for CreateGameSessionQueue
source§impl Default for CreateGameSessionQueue
impl Default for CreateGameSessionQueue
source§fn default() -> CreateGameSessionQueue
fn default() -> CreateGameSessionQueue
Returns the “default value” for a type. Read more
source§impl RuntimePlugin for CreateGameSessionQueue
impl RuntimePlugin for CreateGameSessionQueue
source§fn config(&self) -> Option<FrozenLayer>
fn config(&self) -> Option<FrozenLayer>
source§fn runtime_components(
&self,
_: &RuntimeComponentsBuilder
) -> Cow<'_, RuntimeComponentsBuilder>
fn runtime_components( &self, _: &RuntimeComponentsBuilder ) -> Cow<'_, RuntimeComponentsBuilder>
Returns a
RuntimeComponentsBuilder
to incorporate into the final runtime components. Read moreAuto Trait Implementations§
impl RefUnwindSafe for CreateGameSessionQueue
impl Send for CreateGameSessionQueue
impl Sync for CreateGameSessionQueue
impl Unpin for CreateGameSessionQueue
impl UnwindSafe for CreateGameSessionQueue
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Creates a shared type from an unshared type.