pub struct DescribeGameServerGroup<C = DynConnector, M = DefaultMiddleware, R = Standard> { /* private fields */ }Expand description
Fluent builder constructing a request to DescribeGameServerGroup.
This operation is used with the GameLift FleetIQ solution and game server groups.
Retrieves information on a game server group. This operation returns only properties related to GameLift FleetIQ. To view or update properties for the corresponding Auto Scaling group, such as launch template, auto scaling policies, and maximum/minimum group size, access the Auto Scaling group directly.
To get attributes for a game server group, provide a group name or ARN value. If successful, a GameServerGroup object is returned.
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Related actions
CreateGameServerGroup | ListGameServerGroups | DescribeGameServerGroup | UpdateGameServerGroup | DeleteGameServerGroup | ResumeGameServerGroup | SuspendGameServerGroup | DescribeGameServerInstances | All APIs by task
Implementations
impl<C, M, R> DescribeGameServerGroup<C, M, R> where
C: SmithyConnector,
M: SmithyMiddleware<C>,
R: NewRequestPolicy,
impl<C, M, R> DescribeGameServerGroup<C, M, R> where
C: SmithyConnector,
M: SmithyMiddleware<C>,
R: NewRequestPolicy,
pub async fn send(
self
) -> Result<DescribeGameServerGroupOutput, SdkError<DescribeGameServerGroupError>> where
R::Policy: SmithyRetryPolicy<DescribeGameServerGroupInputOperationOutputAlias, DescribeGameServerGroupOutput, DescribeGameServerGroupError, DescribeGameServerGroupInputOperationRetryAlias>,
pub async fn send(
self
) -> Result<DescribeGameServerGroupOutput, SdkError<DescribeGameServerGroupError>> where
R::Policy: SmithyRetryPolicy<DescribeGameServerGroupInputOperationOutputAlias, DescribeGameServerGroupOutput, DescribeGameServerGroupError, DescribeGameServerGroupInputOperationRetryAlias>,
Sends the request and returns the response.
If an error occurs, an SdkError will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.
A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.
Trait Implementations
Auto Trait Implementations
impl<C = DynConnector, M = DefaultMiddleware, R = Standard> !RefUnwindSafe for DescribeGameServerGroup<C, M, R>
impl<C, M, R> Send for DescribeGameServerGroup<C, M, R> where
C: Send + Sync,
M: Send + Sync,
R: Send + Sync,
impl<C, M, R> Sync for DescribeGameServerGroup<C, M, R> where
C: Send + Sync,
M: Send + Sync,
R: Send + Sync,
impl<C, M, R> Unpin for DescribeGameServerGroup<C, M, R>
impl<C = DynConnector, M = DefaultMiddleware, R = Standard> !UnwindSafe for DescribeGameServerGroup<C, M, R>
Blanket Implementations
Mutably borrows from an owned value. Read more
Attaches the provided Subscriber to this type, returning a
WithDispatch wrapper. Read more
Attaches the current default Subscriber to this type, returning a
WithDispatch wrapper. Read more