Struct aws_sdk_gamelift::client::fluent_builders::UpdateScript [−][src]
pub struct UpdateScript<C = DynConnector, M = DefaultMiddleware, R = Standard> { /* fields omitted */ }Expand description
Fluent builder constructing a request to UpdateScript.
Updates Realtime script metadata and content.
To update script metadata, specify the script ID and provide updated name and/or version values.
To update script content, provide an updated zip file by pointing to either a local file or an Amazon S3 bucket location. You can use either method regardless of how the original script was uploaded. Use the Version parameter to track updates to the script.
If the call is successful, the updated metadata is stored in the script record and a revised script is uploaded to the Amazon GameLift service. Once the script is updated and acquired by a fleet instance, the new version is used for all new game sessions.
Learn more
Amazon GameLift Realtime Servers
Related actions
CreateScript | ListScripts | DescribeScript | UpdateScript | DeleteScript | All APIs by task
Implementations
impl<C, M, R> UpdateScript<C, M, R> where
C: SmithyConnector,
M: SmithyMiddleware<C>,
R: NewRequestPolicy,
impl<C, M, R> UpdateScript<C, M, R> where
C: SmithyConnector,
M: SmithyMiddleware<C>,
R: NewRequestPolicy,
pub async fn send(
self
) -> Result<UpdateScriptOutput, SdkError<UpdateScriptError>> where
R::Policy: SmithyRetryPolicy<UpdateScriptInputOperationOutputAlias, UpdateScriptOutput, UpdateScriptError, UpdateScriptInputOperationRetryAlias>,
pub async fn send(
self
) -> Result<UpdateScriptOutput, SdkError<UpdateScriptError>> where
R::Policy: SmithyRetryPolicy<UpdateScriptInputOperationOutputAlias, UpdateScriptOutput, UpdateScriptError, UpdateScriptInputOperationRetryAlias>,
Sends the request and returns the response.
If an error occurs, an SdkError will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.
A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.
A descriptive label that is associated with a script. Script names do not need to be unique.
A descriptive label that is associated with a script. Script names do not need to be unique.
Version information that is associated with a build or script. Version strings do not need to be unique.
Version information that is associated with a build or script. Version strings do not need to be unique.
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.
A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip.
A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip.
Trait Implementations
Auto Trait Implementations
impl<C = DynConnector, M = DefaultMiddleware, R = Standard> !RefUnwindSafe for UpdateScript<C, M, R>
impl<C, M, R> Unpin for UpdateScript<C, M, R>
impl<C = DynConnector, M = DefaultMiddleware, R = Standard> !UnwindSafe for UpdateScript<C, M, R>
Blanket Implementations
Mutably borrows from an owned value. Read more
Attaches the provided Subscriber to this type, returning a
WithDispatch wrapper. Read more
Attaches the current default Subscriber to this type, returning a
WithDispatch wrapper. Read more
