Struct aws_sdk_gamelift::types::MatchedPlayerSession
source · #[non_exhaustive]pub struct MatchedPlayerSession {
pub player_id: Option<String>,
pub player_session_id: Option<String>,
}Expand description
Represents a new player session that is created as a result of a successful FlexMatch match. A successful match automatically creates new player sessions for every player ID in the original matchmaking request.
When players connect to the match's game session, they must include both player ID and player session ID in order to claim their assigned player slot.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.player_id: Option<String>A unique identifier for a player
player_session_id: Option<String>A unique identifier for a player session
Implementations§
source§impl MatchedPlayerSession
impl MatchedPlayerSession
sourcepub fn builder() -> MatchedPlayerSessionBuilder
pub fn builder() -> MatchedPlayerSessionBuilder
Creates a new builder-style object to manufacture MatchedPlayerSession.
Trait Implementations§
source§impl Clone for MatchedPlayerSession
impl Clone for MatchedPlayerSession
source§fn clone(&self) -> MatchedPlayerSession
fn clone(&self) -> MatchedPlayerSession
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for MatchedPlayerSession
impl Debug for MatchedPlayerSession
source§impl PartialEq for MatchedPlayerSession
impl PartialEq for MatchedPlayerSession
source§fn eq(&self, other: &MatchedPlayerSession) -> bool
fn eq(&self, other: &MatchedPlayerSession) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl StructuralPartialEq for MatchedPlayerSession
Auto Trait Implementations§
impl RefUnwindSafe for MatchedPlayerSession
impl Send for MatchedPlayerSession
impl Sync for MatchedPlayerSession
impl Unpin for MatchedPlayerSession
impl UnwindSafe for MatchedPlayerSession
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Creates a shared type from an unshared type.