Struct aws_sdk_gamelift::types::LocationState
source · #[non_exhaustive]pub struct LocationState {
pub location: Option<String>,
pub status: Option<FleetStatus>,
}
Expand description
A fleet location and its life-cycle state. A location state object might be used to describe a fleet's remote location or home Region. Life-cycle state tracks the progress of launching the first instance in a new location and preparing it for game hosting, and then removing all instances and deleting the location from the fleet.
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NEW -- A new fleet location has been defined and desired instances is set to 1.
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DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift is setting up the new fleet location, creating new instances with the game build or Realtime script and starting server processes.
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ACTIVE -- Hosts can now accept game sessions.
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ERROR -- An error occurred when downloading, validating, building, or activating the fleet location.
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DELETING -- Hosts are responding to a delete fleet location request.
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TERMINATED -- The fleet location no longer exists.
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NOT_FOUND -- The fleet location was not found. This could be because the custom location was removed or not created.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.location: Option<String>
The fleet location, expressed as an Amazon Web Services Region code such as us-west-2
.
status: Option<FleetStatus>
The life-cycle status of a fleet location.
Implementations§
source§impl LocationState
impl LocationState
source§impl LocationState
impl LocationState
sourcepub fn builder() -> LocationStateBuilder
pub fn builder() -> LocationStateBuilder
Creates a new builder-style object to manufacture LocationState
.
Trait Implementations§
source§impl Clone for LocationState
impl Clone for LocationState
source§fn clone(&self) -> LocationState
fn clone(&self) -> LocationState
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for LocationState
impl Debug for LocationState
source§impl PartialEq for LocationState
impl PartialEq for LocationState
source§fn eq(&self, other: &LocationState) -> bool
fn eq(&self, other: &LocationState) -> bool
self
and other
values to be equal, and is used
by ==
.