#[non_exhaustive]pub enum GameServerProtectionPolicy {
FullProtection,
NoProtection,
Unknown(UnknownVariantValue),
}Expand description
When writing a match expression against GameServerProtectionPolicy, it is important to ensure
your code is forward-compatible. That is, if a match arm handles a case for a
feature that is supported by the service but has not been represented as an enum
variant in a current version of SDK, your code should continue to work when you
upgrade SDK to a future version in which the enum does include a variant for that
feature.
Here is an example of how you can make a match expression forward-compatible:
# let gameserverprotectionpolicy = unimplemented!();
match gameserverprotectionpolicy {
GameServerProtectionPolicy::FullProtection => { /* ... */ },
GameServerProtectionPolicy::NoProtection => { /* ... */ },
other @ _ if other.as_str() == "NewFeature" => { /* handles a case for `NewFeature` */ },
_ => { /* ... */ },
}
The above code demonstrates that when gameserverprotectionpolicy represents
NewFeature, the execution path will lead to the second last match arm,
even though the enum does not contain a variant GameServerProtectionPolicy::NewFeature
in the current version of SDK. The reason is that the variable other,
created by the @ operator, is bound to
GameServerProtectionPolicy::Unknown(UnknownVariantValue("NewFeature".to_owned()))
and calling as_str on it yields "NewFeature".
This match expression is forward-compatible when executed with a newer
version of SDK where the variant GameServerProtectionPolicy::NewFeature is defined.
Specifically, when gameserverprotectionpolicy represents NewFeature,
the execution path will hit the second last match arm as before by virtue of
calling as_str on GameServerProtectionPolicy::NewFeature also yielding "NewFeature".
Explicitly matching on the Unknown variant should
be avoided for two reasons:
- The inner data
UnknownVariantValueis opaque, and no further information can be extracted. - It might inadvertently shadow other intended match arms.
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
FullProtection
NoProtection
Unknown(UnknownVariantValue)
Unknown. See the docs on this enum for the correct way to handle unknown variants.Unknown contains new variants that have been added since this code was generated.
Implementations§
source§impl GameServerProtectionPolicy
impl GameServerProtectionPolicy
sourcepub fn try_parse(value: &str) -> Result<Self, UnknownVariantError>
pub fn try_parse(value: &str) -> Result<Self, UnknownVariantError>
Parses the enum value while disallowing unknown variants.
Unknown variants will result in an error.
Trait Implementations§
source§impl AsRef<str> for GameServerProtectionPolicy
impl AsRef<str> for GameServerProtectionPolicy
source§impl Clone for GameServerProtectionPolicy
impl Clone for GameServerProtectionPolicy
source§fn clone(&self) -> GameServerProtectionPolicy
fn clone(&self) -> GameServerProtectionPolicy
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl Debug for GameServerProtectionPolicy
impl Debug for GameServerProtectionPolicy
source§impl From<&str> for GameServerProtectionPolicy
impl From<&str> for GameServerProtectionPolicy
source§impl FromStr for GameServerProtectionPolicy
impl FromStr for GameServerProtectionPolicy
source§impl Hash for GameServerProtectionPolicy
impl Hash for GameServerProtectionPolicy
source§impl Ord for GameServerProtectionPolicy
impl Ord for GameServerProtectionPolicy
source§fn cmp(&self, other: &GameServerProtectionPolicy) -> Ordering
fn cmp(&self, other: &GameServerProtectionPolicy) -> Ordering
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere Self: Sized,
source§impl PartialEq for GameServerProtectionPolicy
impl PartialEq for GameServerProtectionPolicy
source§fn eq(&self, other: &GameServerProtectionPolicy) -> bool
fn eq(&self, other: &GameServerProtectionPolicy) -> bool
self and other values to be equal, and is used
by ==.source§impl PartialOrd for GameServerProtectionPolicy
impl PartialOrd for GameServerProtectionPolicy
source§fn partial_cmp(&self, other: &GameServerProtectionPolicy) -> Option<Ordering>
fn partial_cmp(&self, other: &GameServerProtectionPolicy) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self and other) and is used by the <=
operator. Read moreimpl Eq for GameServerProtectionPolicy
impl StructuralEq for GameServerProtectionPolicy
impl StructuralPartialEq for GameServerProtectionPolicy
Auto Trait Implementations§
impl RefUnwindSafe for GameServerProtectionPolicy
impl Send for GameServerProtectionPolicy
impl Sync for GameServerProtectionPolicy
impl Unpin for GameServerProtectionPolicy
impl UnwindSafe for GameServerProtectionPolicy
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key and return true if they are equal.