#[non_exhaustive]pub enum GameServerHealthCheck {
Healthy,
Unknown(UnknownVariantValue),
}Expand description
When writing a match expression against GameServerHealthCheck, it is important to ensure
your code is forward-compatible. That is, if a match arm handles a case for a
feature that is supported by the service but has not been represented as an enum
variant in a current version of SDK, your code should continue to work when you
upgrade SDK to a future version in which the enum does include a variant for that
feature.
Here is an example of how you can make a match expression forward-compatible:
# let gameserverhealthcheck = unimplemented!();
match gameserverhealthcheck {
GameServerHealthCheck::Healthy => { /* ... */ },
other @ _ if other.as_str() == "NewFeature" => { /* handles a case for `NewFeature` */ },
_ => { /* ... */ },
}
The above code demonstrates that when gameserverhealthcheck represents
NewFeature, the execution path will lead to the second last match arm,
even though the enum does not contain a variant GameServerHealthCheck::NewFeature
in the current version of SDK. The reason is that the variable other,
created by the @ operator, is bound to
GameServerHealthCheck::Unknown(UnknownVariantValue("NewFeature".to_owned()))
and calling as_str on it yields "NewFeature".
This match expression is forward-compatible when executed with a newer
version of SDK where the variant GameServerHealthCheck::NewFeature is defined.
Specifically, when gameserverhealthcheck represents NewFeature,
the execution path will hit the second last match arm as before by virtue of
calling as_str on GameServerHealthCheck::NewFeature also yielding "NewFeature".
Explicitly matching on the Unknown variant should
be avoided for two reasons:
- The inner data
UnknownVariantValueis opaque, and no further information can be extracted. - It might inadvertently shadow other intended match arms.
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Healthy
Unknown(UnknownVariantValue)
Unknown. See the docs on this enum for the correct way to handle unknown variants.Unknown contains new variants that have been added since this code was generated.
Implementations§
source§impl GameServerHealthCheck
impl GameServerHealthCheck
sourcepub fn try_parse(value: &str) -> Result<Self, UnknownVariantError>
pub fn try_parse(value: &str) -> Result<Self, UnknownVariantError>
Parses the enum value while disallowing unknown variants.
Unknown variants will result in an error.
Trait Implementations§
source§impl AsRef<str> for GameServerHealthCheck
impl AsRef<str> for GameServerHealthCheck
source§impl Clone for GameServerHealthCheck
impl Clone for GameServerHealthCheck
source§fn clone(&self) -> GameServerHealthCheck
fn clone(&self) -> GameServerHealthCheck
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl Debug for GameServerHealthCheck
impl Debug for GameServerHealthCheck
source§impl From<&str> for GameServerHealthCheck
impl From<&str> for GameServerHealthCheck
source§impl FromStr for GameServerHealthCheck
impl FromStr for GameServerHealthCheck
source§impl Hash for GameServerHealthCheck
impl Hash for GameServerHealthCheck
source§impl Ord for GameServerHealthCheck
impl Ord for GameServerHealthCheck
source§fn cmp(&self, other: &GameServerHealthCheck) -> Ordering
fn cmp(&self, other: &GameServerHealthCheck) -> Ordering
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere Self: Sized,
source§impl PartialEq for GameServerHealthCheck
impl PartialEq for GameServerHealthCheck
source§fn eq(&self, other: &GameServerHealthCheck) -> bool
fn eq(&self, other: &GameServerHealthCheck) -> bool
self and other values to be equal, and is used
by ==.source§impl PartialOrd for GameServerHealthCheck
impl PartialOrd for GameServerHealthCheck
source§fn partial_cmp(&self, other: &GameServerHealthCheck) -> Option<Ordering>
fn partial_cmp(&self, other: &GameServerHealthCheck) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self and other) and is used by the <=
operator. Read moreimpl Eq for GameServerHealthCheck
impl StructuralEq for GameServerHealthCheck
impl StructuralPartialEq for GameServerHealthCheck
Auto Trait Implementations§
impl RefUnwindSafe for GameServerHealthCheck
impl Send for GameServerHealthCheck
impl Sync for GameServerHealthCheck
impl Unpin for GameServerHealthCheck
impl UnwindSafe for GameServerHealthCheck
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key and return true if they are equal.