Struct aws_sdk_gamelift::types::builders::ScriptBuilder
source · #[non_exhaustive]pub struct ScriptBuilder { /* private fields */ }
Expand description
A builder for Script
.
Implementations§
source§impl ScriptBuilder
impl ScriptBuilder
sourcepub fn script_id(self, input: impl Into<String>) -> Self
pub fn script_id(self, input: impl Into<String>) -> Self
A unique identifier for the Realtime script
sourcepub fn set_script_id(self, input: Option<String>) -> Self
pub fn set_script_id(self, input: Option<String>) -> Self
A unique identifier for the Realtime script
sourcepub fn get_script_id(&self) -> &Option<String>
pub fn get_script_id(&self) -> &Option<String>
A unique identifier for the Realtime script
sourcepub fn script_arn(self, input: impl Into<String>) -> Self
pub fn script_arn(self, input: impl Into<String>) -> Self
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.
sourcepub fn set_script_arn(self, input: Option<String>) -> Self
pub fn set_script_arn(self, input: Option<String>) -> Self
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.
sourcepub fn get_script_arn(&self) -> &Option<String>
pub fn get_script_arn(&self) -> &Option<String>
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.
sourcepub fn name(self, input: impl Into<String>) -> Self
pub fn name(self, input: impl Into<String>) -> Self
A descriptive label that is associated with a script. Script names don't need to be unique.
sourcepub fn set_name(self, input: Option<String>) -> Self
pub fn set_name(self, input: Option<String>) -> Self
A descriptive label that is associated with a script. Script names don't need to be unique.
sourcepub fn get_name(&self) -> &Option<String>
pub fn get_name(&self) -> &Option<String>
A descriptive label that is associated with a script. Script names don't need to be unique.
sourcepub fn version(self, input: impl Into<String>) -> Self
pub fn version(self, input: impl Into<String>) -> Self
Version information associated with a build or script. Version strings don't need to be unique.
sourcepub fn set_version(self, input: Option<String>) -> Self
pub fn set_version(self, input: Option<String>) -> Self
Version information associated with a build or script. Version strings don't need to be unique.
sourcepub fn get_version(&self) -> &Option<String>
pub fn get_version(&self) -> &Option<String>
Version information associated with a build or script. Version strings don't need to be unique.
sourcepub fn size_on_disk(self, input: i64) -> Self
pub fn size_on_disk(self, input: i64) -> Self
The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".
sourcepub fn set_size_on_disk(self, input: Option<i64>) -> Self
pub fn set_size_on_disk(self, input: Option<i64>) -> Self
The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".
sourcepub fn get_size_on_disk(&self) -> &Option<i64>
pub fn get_size_on_disk(&self) -> &Option<i64>
The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".
sourcepub fn creation_time(self, input: DateTime) -> Self
pub fn creation_time(self, input: DateTime) -> Self
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
sourcepub fn set_creation_time(self, input: Option<DateTime>) -> Self
pub fn set_creation_time(self, input: Option<DateTime>) -> Self
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
sourcepub fn get_creation_time(&self) -> &Option<DateTime>
pub fn get_creation_time(&self) -> &Option<DateTime>
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
sourcepub fn storage_location(self, input: S3Location) -> Self
pub fn storage_location(self, input: S3Location) -> Self
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
sourcepub fn set_storage_location(self, input: Option<S3Location>) -> Self
pub fn set_storage_location(self, input: Option<S3Location>) -> Self
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
sourcepub fn get_storage_location(&self) -> &Option<S3Location>
pub fn get_storage_location(&self) -> &Option<S3Location>
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
Trait Implementations§
source§impl Clone for ScriptBuilder
impl Clone for ScriptBuilder
source§fn clone(&self) -> ScriptBuilder
fn clone(&self) -> ScriptBuilder
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for ScriptBuilder
impl Debug for ScriptBuilder
source§impl Default for ScriptBuilder
impl Default for ScriptBuilder
source§fn default() -> ScriptBuilder
fn default() -> ScriptBuilder
source§impl PartialEq for ScriptBuilder
impl PartialEq for ScriptBuilder
source§fn eq(&self, other: &ScriptBuilder) -> bool
fn eq(&self, other: &ScriptBuilder) -> bool
self
and other
values to be equal, and is used
by ==
.