#[non_exhaustive]pub struct UpdateGameServerGroupOutput {
pub game_server_group: Option<GameServerGroup>,
/* private fields */
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.game_server_group: Option<GameServerGroup>
An object that describes the game server group resource with updated properties.
Implementations§
source§impl UpdateGameServerGroupOutput
impl UpdateGameServerGroupOutput
sourcepub fn game_server_group(&self) -> Option<&GameServerGroup>
pub fn game_server_group(&self) -> Option<&GameServerGroup>
An object that describes the game server group resource with updated properties.
source§impl UpdateGameServerGroupOutput
impl UpdateGameServerGroupOutput
sourcepub fn builder() -> UpdateGameServerGroupOutputBuilder
pub fn builder() -> UpdateGameServerGroupOutputBuilder
Creates a new builder-style object to manufacture UpdateGameServerGroupOutput
.
Trait Implementations§
source§impl Clone for UpdateGameServerGroupOutput
impl Clone for UpdateGameServerGroupOutput
source§fn clone(&self) -> UpdateGameServerGroupOutput
fn clone(&self) -> UpdateGameServerGroupOutput
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for UpdateGameServerGroupOutput
impl Debug for UpdateGameServerGroupOutput
source§impl PartialEq for UpdateGameServerGroupOutput
impl PartialEq for UpdateGameServerGroupOutput
source§fn eq(&self, other: &UpdateGameServerGroupOutput) -> bool
fn eq(&self, other: &UpdateGameServerGroupOutput) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl RequestId for UpdateGameServerGroupOutput
impl RequestId for UpdateGameServerGroupOutput
source§fn request_id(&self) -> Option<&str>
fn request_id(&self) -> Option<&str>
Returns the request ID, or
None
if the service could not be reached.impl StructuralPartialEq for UpdateGameServerGroupOutput
Auto Trait Implementations§
impl RefUnwindSafe for UpdateGameServerGroupOutput
impl Send for UpdateGameServerGroupOutput
impl Sync for UpdateGameServerGroupOutput
impl Unpin for UpdateGameServerGroupOutput
impl UnwindSafe for UpdateGameServerGroupOutput
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Creates a shared type from an unshared type.