#[non_exhaustive]pub enum PlayerSessionCreationPolicy {
AcceptAll,
DenyAll,
Unknown(UnknownVariantValue),
}Expand description
When writing a match expression against PlayerSessionCreationPolicy, it is important to ensure
your code is forward-compatible. That is, if a match arm handles a case for a
feature that is supported by the service but has not been represented as an enum
variant in a current version of SDK, your code should continue to work when you
upgrade SDK to a future version in which the enum does include a variant for that
feature.
Here is an example of how you can make a match expression forward-compatible:
# let playersessioncreationpolicy = unimplemented!();
match playersessioncreationpolicy {
PlayerSessionCreationPolicy::AcceptAll => { /* ... */ },
PlayerSessionCreationPolicy::DenyAll => { /* ... */ },
other @ _ if other.as_str() == "NewFeature" => { /* handles a case for `NewFeature` */ },
_ => { /* ... */ },
}
The above code demonstrates that when playersessioncreationpolicy represents
NewFeature, the execution path will lead to the second last match arm,
even though the enum does not contain a variant PlayerSessionCreationPolicy::NewFeature
in the current version of SDK. The reason is that the variable other,
created by the @ operator, is bound to
PlayerSessionCreationPolicy::Unknown(UnknownVariantValue("NewFeature".to_owned()))
and calling as_str on it yields "NewFeature".
This match expression is forward-compatible when executed with a newer
version of SDK where the variant PlayerSessionCreationPolicy::NewFeature is defined.
Specifically, when playersessioncreationpolicy represents NewFeature,
the execution path will hit the second last match arm as before by virtue of
calling as_str on PlayerSessionCreationPolicy::NewFeature also yielding "NewFeature".
Explicitly matching on the Unknown variant should
be avoided for two reasons:
- The inner data
UnknownVariantValueis opaque, and no further information can be extracted. - It might inadvertently shadow other intended match arms.
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
AcceptAll
DenyAll
Unknown(UnknownVariantValue)
Unknown contains new variants that have been added since this code was generated.
Implementations§
Trait Implementations§
source§impl AsRef<str> for PlayerSessionCreationPolicy
impl AsRef<str> for PlayerSessionCreationPolicy
source§impl Clone for PlayerSessionCreationPolicy
impl Clone for PlayerSessionCreationPolicy
source§fn clone(&self) -> PlayerSessionCreationPolicy
fn clone(&self) -> PlayerSessionCreationPolicy
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl Debug for PlayerSessionCreationPolicy
impl Debug for PlayerSessionCreationPolicy
source§impl From<&str> for PlayerSessionCreationPolicy
impl From<&str> for PlayerSessionCreationPolicy
source§impl Hash for PlayerSessionCreationPolicy
impl Hash for PlayerSessionCreationPolicy
source§impl Ord for PlayerSessionCreationPolicy
impl Ord for PlayerSessionCreationPolicy
source§fn cmp(&self, other: &PlayerSessionCreationPolicy) -> Ordering
fn cmp(&self, other: &PlayerSessionCreationPolicy) -> Ordering
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere Self: Sized,
source§impl PartialEq<PlayerSessionCreationPolicy> for PlayerSessionCreationPolicy
impl PartialEq<PlayerSessionCreationPolicy> for PlayerSessionCreationPolicy
source§fn eq(&self, other: &PlayerSessionCreationPolicy) -> bool
fn eq(&self, other: &PlayerSessionCreationPolicy) -> bool
self and other values to be equal, and is used
by ==.source§impl PartialOrd<PlayerSessionCreationPolicy> for PlayerSessionCreationPolicy
impl PartialOrd<PlayerSessionCreationPolicy> for PlayerSessionCreationPolicy
source§fn partial_cmp(&self, other: &PlayerSessionCreationPolicy) -> Option<Ordering>
fn partial_cmp(&self, other: &PlayerSessionCreationPolicy) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self and other) and is used by the <=
operator. Read moreimpl Eq for PlayerSessionCreationPolicy
impl StructuralEq for PlayerSessionCreationPolicy
impl StructuralPartialEq for PlayerSessionCreationPolicy
Auto Trait Implementations§
impl RefUnwindSafe for PlayerSessionCreationPolicy
impl Send for PlayerSessionCreationPolicy
impl Sync for PlayerSessionCreationPolicy
impl Unpin for PlayerSessionCreationPolicy
impl UnwindSafe for PlayerSessionCreationPolicy
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key and return true if they are equal.