#[non_exhaustive]pub enum GameSessionStatusReason {
Interrupted,
Unknown(UnknownVariantValue),
}Expand description
When writing a match expression against GameSessionStatusReason, it is important to ensure
your code is forward-compatible. That is, if a match arm handles a case for a
feature that is supported by the service but has not been represented as an enum
variant in a current version of SDK, your code should continue to work when you
upgrade SDK to a future version in which the enum does include a variant for that
feature.
Here is an example of how you can make a match expression forward-compatible:
# let gamesessionstatusreason = unimplemented!();
match gamesessionstatusreason {
GameSessionStatusReason::Interrupted => { /* ... */ },
other @ _ if other.as_str() == "NewFeature" => { /* handles a case for `NewFeature` */ },
_ => { /* ... */ },
}
The above code demonstrates that when gamesessionstatusreason represents
NewFeature, the execution path will lead to the second last match arm,
even though the enum does not contain a variant GameSessionStatusReason::NewFeature
in the current version of SDK. The reason is that the variable other,
created by the @ operator, is bound to
GameSessionStatusReason::Unknown(UnknownVariantValue("NewFeature".to_owned()))
and calling as_str on it yields "NewFeature".
This match expression is forward-compatible when executed with a newer
version of SDK where the variant GameSessionStatusReason::NewFeature is defined.
Specifically, when gamesessionstatusreason represents NewFeature,
the execution path will hit the second last match arm as before by virtue of
calling as_str on GameSessionStatusReason::NewFeature also yielding "NewFeature".
Explicitly matching on the Unknown variant should
be avoided for two reasons:
- The inner data
UnknownVariantValueis opaque, and no further information can be extracted. - It might inadvertently shadow other intended match arms.
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Interrupted
Unknown(UnknownVariantValue)
Unknown contains new variants that have been added since this code was generated.
Implementations§
Trait Implementations§
source§impl AsRef<str> for GameSessionStatusReason
impl AsRef<str> for GameSessionStatusReason
source§impl Clone for GameSessionStatusReason
impl Clone for GameSessionStatusReason
source§fn clone(&self) -> GameSessionStatusReason
fn clone(&self) -> GameSessionStatusReason
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl Debug for GameSessionStatusReason
impl Debug for GameSessionStatusReason
source§impl From<&str> for GameSessionStatusReason
impl From<&str> for GameSessionStatusReason
source§impl FromStr for GameSessionStatusReason
impl FromStr for GameSessionStatusReason
source§impl Hash for GameSessionStatusReason
impl Hash for GameSessionStatusReason
source§impl Ord for GameSessionStatusReason
impl Ord for GameSessionStatusReason
source§fn cmp(&self, other: &GameSessionStatusReason) -> Ordering
fn cmp(&self, other: &GameSessionStatusReason) -> Ordering
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere Self: Sized,
source§impl PartialEq<GameSessionStatusReason> for GameSessionStatusReason
impl PartialEq<GameSessionStatusReason> for GameSessionStatusReason
source§fn eq(&self, other: &GameSessionStatusReason) -> bool
fn eq(&self, other: &GameSessionStatusReason) -> bool
self and other values to be equal, and is used
by ==.source§impl PartialOrd<GameSessionStatusReason> for GameSessionStatusReason
impl PartialOrd<GameSessionStatusReason> for GameSessionStatusReason
source§fn partial_cmp(&self, other: &GameSessionStatusReason) -> Option<Ordering>
fn partial_cmp(&self, other: &GameSessionStatusReason) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self and other) and is used by the <=
operator. Read moreimpl Eq for GameSessionStatusReason
impl StructuralEq for GameSessionStatusReason
impl StructuralPartialEq for GameSessionStatusReason
Auto Trait Implementations§
impl RefUnwindSafe for GameSessionStatusReason
impl Send for GameSessionStatusReason
impl Sync for GameSessionStatusReason
impl Unpin for GameSessionStatusReason
impl UnwindSafe for GameSessionStatusReason
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key and return true if they are equal.