#[non_exhaustive]pub enum GameServerClaimStatus {
Claimed,
Unknown(UnknownVariantValue),
}Expand description
When writing a match expression against GameServerClaimStatus, it is important to ensure
your code is forward-compatible. That is, if a match arm handles a case for a
feature that is supported by the service but has not been represented as an enum
variant in a current version of SDK, your code should continue to work when you
upgrade SDK to a future version in which the enum does include a variant for that
feature.
Here is an example of how you can make a match expression forward-compatible:
# let gameserverclaimstatus = unimplemented!();
match gameserverclaimstatus {
GameServerClaimStatus::Claimed => { /* ... */ },
other @ _ if other.as_str() == "NewFeature" => { /* handles a case for `NewFeature` */ },
_ => { /* ... */ },
}
The above code demonstrates that when gameserverclaimstatus represents
NewFeature, the execution path will lead to the second last match arm,
even though the enum does not contain a variant GameServerClaimStatus::NewFeature
in the current version of SDK. The reason is that the variable other,
created by the @ operator, is bound to
GameServerClaimStatus::Unknown(UnknownVariantValue("NewFeature".to_owned()))
and calling as_str on it yields "NewFeature".
This match expression is forward-compatible when executed with a newer
version of SDK where the variant GameServerClaimStatus::NewFeature is defined.
Specifically, when gameserverclaimstatus represents NewFeature,
the execution path will hit the second last match arm as before by virtue of
calling as_str on GameServerClaimStatus::NewFeature also yielding "NewFeature".
Explicitly matching on the Unknown variant should
be avoided for two reasons:
- The inner data
UnknownVariantValueis opaque, and no further information can be extracted. - It might inadvertently shadow other intended match arms.
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Claimed
Unknown(UnknownVariantValue)
Unknown contains new variants that have been added since this code was generated.
Implementations§
Trait Implementations§
source§impl AsRef<str> for GameServerClaimStatus
impl AsRef<str> for GameServerClaimStatus
source§impl Clone for GameServerClaimStatus
impl Clone for GameServerClaimStatus
source§fn clone(&self) -> GameServerClaimStatus
fn clone(&self) -> GameServerClaimStatus
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl Debug for GameServerClaimStatus
impl Debug for GameServerClaimStatus
source§impl From<&str> for GameServerClaimStatus
impl From<&str> for GameServerClaimStatus
source§impl FromStr for GameServerClaimStatus
impl FromStr for GameServerClaimStatus
source§impl Hash for GameServerClaimStatus
impl Hash for GameServerClaimStatus
source§impl Ord for GameServerClaimStatus
impl Ord for GameServerClaimStatus
source§fn cmp(&self, other: &GameServerClaimStatus) -> Ordering
fn cmp(&self, other: &GameServerClaimStatus) -> Ordering
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere Self: Sized,
source§impl PartialEq<GameServerClaimStatus> for GameServerClaimStatus
impl PartialEq<GameServerClaimStatus> for GameServerClaimStatus
source§fn eq(&self, other: &GameServerClaimStatus) -> bool
fn eq(&self, other: &GameServerClaimStatus) -> bool
self and other values to be equal, and is used
by ==.source§impl PartialOrd<GameServerClaimStatus> for GameServerClaimStatus
impl PartialOrd<GameServerClaimStatus> for GameServerClaimStatus
source§fn partial_cmp(&self, other: &GameServerClaimStatus) -> Option<Ordering>
fn partial_cmp(&self, other: &GameServerClaimStatus) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self and other) and is used by the <=
operator. Read moreimpl Eq for GameServerClaimStatus
impl StructuralEq for GameServerClaimStatus
impl StructuralPartialEq for GameServerClaimStatus
Auto Trait Implementations§
impl RefUnwindSafe for GameServerClaimStatus
impl Send for GameServerClaimStatus
impl Sync for GameServerClaimStatus
impl Unpin for GameServerClaimStatus
impl UnwindSafe for GameServerClaimStatus
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key and return true if they are equal.