#[non_exhaustive]pub struct CreateGameSessionQueueOutput {
pub game_session_queue: Option<GameSessionQueue>,
}
Expand description
Represents the returned data in response to a request operation.
Fields (Non-exhaustive)
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.game_session_queue: Option<GameSessionQueue>
An object that describes the newly created game session queue.
Implementations
sourceimpl CreateGameSessionQueueOutput
impl CreateGameSessionQueueOutput
sourcepub fn game_session_queue(&self) -> Option<&GameSessionQueue>
pub fn game_session_queue(&self) -> Option<&GameSessionQueue>
An object that describes the newly created game session queue.
sourceimpl CreateGameSessionQueueOutput
impl CreateGameSessionQueueOutput
sourcepub fn builder() -> Builder
pub fn builder() -> Builder
Creates a new builder-style object to manufacture CreateGameSessionQueueOutput
Trait Implementations
sourceimpl Clone for CreateGameSessionQueueOutput
impl Clone for CreateGameSessionQueueOutput
sourcefn clone(&self) -> CreateGameSessionQueueOutput
fn clone(&self) -> CreateGameSessionQueueOutput
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for CreateGameSessionQueueOutput
impl Debug for CreateGameSessionQueueOutput
sourceimpl PartialEq<CreateGameSessionQueueOutput> for CreateGameSessionQueueOutput
impl PartialEq<CreateGameSessionQueueOutput> for CreateGameSessionQueueOutput
sourcefn eq(&self, other: &CreateGameSessionQueueOutput) -> bool
fn eq(&self, other: &CreateGameSessionQueueOutput) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &CreateGameSessionQueueOutput) -> bool
fn ne(&self, other: &CreateGameSessionQueueOutput) -> bool
This method tests for !=
.
impl StructuralPartialEq for CreateGameSessionQueueOutput
Auto Trait Implementations
impl RefUnwindSafe for CreateGameSessionQueueOutput
impl Send for CreateGameSessionQueueOutput
impl Sync for CreateGameSessionQueueOutput
impl Unpin for CreateGameSessionQueueOutput
impl UnwindSafe for CreateGameSessionQueueOutput
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more