Struct aws_sdk_gamelift::model::ServerProcess
source · [−]#[non_exhaustive]pub struct ServerProcess {
pub launch_path: Option<String>,
pub parameters: Option<String>,
pub concurrent_executions: Option<i32>,
}
Expand description
A set of instructions for launching server processes on each instance in a fleet. Server processes run either an executable in a custom game build or a Realtime Servers script. Server process configurations are part of a fleet's RuntimeConfiguration
.
Fields (Non-exhaustive)
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.launch_path: Option<String>
The location of a game build executable or the Realtime script file that contains the Init()
function. Game builds and Realtime scripts are installed on instances at the root:
-
Windows (custom game builds only):
C:\game
. Example: "C:\game\MyGame\server.exe
" -
Linux:
/local/game
. Examples: "/local/game/MyGame/server.exe
" or "/local/game/MyRealtimeScript.js
"
parameters: Option<String>
An optional list of parameters to pass to the server executable or Realtime script on launch.
concurrent_executions: Option<i32>
The number of server processes using this configuration that run concurrently on each instance.
Implementations
sourceimpl ServerProcess
impl ServerProcess
sourcepub fn launch_path(&self) -> Option<&str>
pub fn launch_path(&self) -> Option<&str>
The location of a game build executable or the Realtime script file that contains the Init()
function. Game builds and Realtime scripts are installed on instances at the root:
-
Windows (custom game builds only):
C:\game
. Example: "C:\game\MyGame\server.exe
" -
Linux:
/local/game
. Examples: "/local/game/MyGame/server.exe
" or "/local/game/MyRealtimeScript.js
"
sourcepub fn parameters(&self) -> Option<&str>
pub fn parameters(&self) -> Option<&str>
An optional list of parameters to pass to the server executable or Realtime script on launch.
sourcepub fn concurrent_executions(&self) -> Option<i32>
pub fn concurrent_executions(&self) -> Option<i32>
The number of server processes using this configuration that run concurrently on each instance.
sourceimpl ServerProcess
impl ServerProcess
sourcepub fn builder() -> Builder
pub fn builder() -> Builder
Creates a new builder-style object to manufacture ServerProcess
Trait Implementations
sourceimpl Clone for ServerProcess
impl Clone for ServerProcess
sourcefn clone(&self) -> ServerProcess
fn clone(&self) -> ServerProcess
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for ServerProcess
impl Debug for ServerProcess
sourceimpl PartialEq<ServerProcess> for ServerProcess
impl PartialEq<ServerProcess> for ServerProcess
sourcefn eq(&self, other: &ServerProcess) -> bool
fn eq(&self, other: &ServerProcess) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &ServerProcess) -> bool
fn ne(&self, other: &ServerProcess) -> bool
This method tests for !=
.
impl StructuralPartialEq for ServerProcess
Auto Trait Implementations
impl RefUnwindSafe for ServerProcess
impl Send for ServerProcess
impl Sync for ServerProcess
impl Unpin for ServerProcess
impl UnwindSafe for ServerProcess
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more