Struct aws_sdk_gamelift::model::Script
source · [−]#[non_exhaustive]pub struct Script {
pub script_id: Option<String>,
pub script_arn: Option<String>,
pub name: Option<String>,
pub version: Option<String>,
pub size_on_disk: Option<i64>,
pub creation_time: Option<DateTime>,
pub storage_location: Option<S3Location>,
}
Expand description
Properties describing a Realtime script.
Related actions
CreateScript
| ListScripts
| DescribeScript
| UpdateScript
| DeleteScript
| All APIs by task
Fields (Non-exhaustive)
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.script_id: Option<String>
A unique identifier for the Realtime script
script_arn: Option<String>
The Amazon Resource Name (ARN) that is assigned to a GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.
name: Option<String>
A descriptive label that is associated with a script. Script names do not need to be unique.
version: Option<String>
Version information that is associated with a build or script. Version strings do not need to be unique.
size_on_disk: Option<i64>
The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".
creation_time: Option<DateTime>
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
storage_location: Option<S3Location>
The location in Amazon S3 where build or script files are stored for access by Amazon GameLift. This location is specified in CreateBuild
, CreateScript
, and UpdateScript
requests.
Implementations
sourceimpl Script
impl Script
sourcepub fn script_arn(&self) -> Option<&str>
pub fn script_arn(&self) -> Option<&str>
The Amazon Resource Name (ARN) that is assigned to a GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.
sourcepub fn name(&self) -> Option<&str>
pub fn name(&self) -> Option<&str>
A descriptive label that is associated with a script. Script names do not need to be unique.
sourcepub fn version(&self) -> Option<&str>
pub fn version(&self) -> Option<&str>
Version information that is associated with a build or script. Version strings do not need to be unique.
sourcepub fn size_on_disk(&self) -> Option<i64>
pub fn size_on_disk(&self) -> Option<i64>
The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".
sourcepub fn creation_time(&self) -> Option<&DateTime>
pub fn creation_time(&self) -> Option<&DateTime>
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
sourcepub fn storage_location(&self) -> Option<&S3Location>
pub fn storage_location(&self) -> Option<&S3Location>
The location in Amazon S3 where build or script files are stored for access by Amazon GameLift. This location is specified in CreateBuild
, CreateScript
, and UpdateScript
requests.
Trait Implementations
impl StructuralPartialEq for Script
Auto Trait Implementations
impl RefUnwindSafe for Script
impl Send for Script
impl Sync for Script
impl Unpin for Script
impl UnwindSafe for Script
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more