Expand description
A fleet or alias designated in a game session queue. Queues fulfill requests for new game sessions by placing a new game session on any of the queue's destinations.
Destinations are part of a GameSessionQueue
.
Fields (Non-exhaustive)
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.destination_arn: Option<String>
The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias. ARNs, which include a fleet ID or alias ID and a Region name, provide a unique identifier across all Regions.
Implementations
sourceimpl GameSessionQueueDestination
impl GameSessionQueueDestination
sourcepub fn destination_arn(&self) -> Option<&str>
pub fn destination_arn(&self) -> Option<&str>
The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias. ARNs, which include a fleet ID or alias ID and a Region name, provide a unique identifier across all Regions.
sourceimpl GameSessionQueueDestination
impl GameSessionQueueDestination
sourcepub fn builder() -> Builder
pub fn builder() -> Builder
Creates a new builder-style object to manufacture GameSessionQueueDestination
Trait Implementations
sourceimpl Clone for GameSessionQueueDestination
impl Clone for GameSessionQueueDestination
sourcefn clone(&self) -> GameSessionQueueDestination
fn clone(&self) -> GameSessionQueueDestination
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for GameSessionQueueDestination
impl Debug for GameSessionQueueDestination
sourceimpl PartialEq<GameSessionQueueDestination> for GameSessionQueueDestination
impl PartialEq<GameSessionQueueDestination> for GameSessionQueueDestination
sourcefn eq(&self, other: &GameSessionQueueDestination) -> bool
fn eq(&self, other: &GameSessionQueueDestination) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &GameSessionQueueDestination) -> bool
fn ne(&self, other: &GameSessionQueueDestination) -> bool
This method tests for !=
.
impl StructuralPartialEq for GameSessionQueueDestination
Auto Trait Implementations
impl RefUnwindSafe for GameSessionQueueDestination
impl Send for GameSessionQueueDestination
impl Sync for GameSessionQueueDestination
impl Unpin for GameSessionQueueDestination
impl UnwindSafe for GameSessionQueueDestination
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more