Struct aws_sdk_gamelift::model::runtime_configuration::Builder
source · [−]#[non_exhaustive]pub struct Builder { /* private fields */ }
Expand description
A builder for RuntimeConfiguration
Implementations
sourceimpl Builder
impl Builder
sourcepub fn server_processes(self, input: ServerProcess) -> Self
pub fn server_processes(self, input: ServerProcess) -> Self
Appends an item to server_processes
.
To override the contents of this collection use set_server_processes
.
A collection of server process configurations that identify what server processes to run on each instance in a fleet.
sourcepub fn set_server_processes(self, input: Option<Vec<ServerProcess>>) -> Self
pub fn set_server_processes(self, input: Option<Vec<ServerProcess>>) -> Self
A collection of server process configurations that identify what server processes to run on each instance in a fleet.
sourcepub fn max_concurrent_game_session_activations(self, input: i32) -> Self
pub fn max_concurrent_game_session_activations(self, input: i32) -> Self
The number of game sessions in status ACTIVATING
to allow on an instance. This setting limits the instance resources that can be used for new game activations at any one time.
sourcepub fn set_max_concurrent_game_session_activations(
self,
input: Option<i32>
) -> Self
pub fn set_max_concurrent_game_session_activations(
self,
input: Option<i32>
) -> Self
The number of game sessions in status ACTIVATING
to allow on an instance. This setting limits the instance resources that can be used for new game activations at any one time.
sourcepub fn game_session_activation_timeout_seconds(self, input: i32) -> Self
pub fn game_session_activation_timeout_seconds(self, input: i32) -> Self
The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players. During this time, the game session is in status ACTIVATING
. If the game session does not become active before the timeout, it is ended and the game session status is changed to TERMINATED
.
sourcepub fn set_game_session_activation_timeout_seconds(
self,
input: Option<i32>
) -> Self
pub fn set_game_session_activation_timeout_seconds(
self,
input: Option<i32>
) -> Self
The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players. During this time, the game session is in status ACTIVATING
. If the game session does not become active before the timeout, it is ended and the game session status is changed to TERMINATED
.
sourcepub fn build(self) -> RuntimeConfiguration
pub fn build(self) -> RuntimeConfiguration
Consumes the builder and constructs a RuntimeConfiguration
Trait Implementations
impl StructuralPartialEq for Builder
Auto Trait Implementations
impl RefUnwindSafe for Builder
impl Send for Builder
impl Sync for Builder
impl Unpin for Builder
impl UnwindSafe for Builder
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more