#[non_exhaustive]
pub struct UpdateGameServerInput { pub game_server_group_name: Option<String>, pub game_server_id: Option<String>, pub game_server_data: Option<String>, pub utilization_status: Option<GameServerUtilizationStatus>, pub health_check: Option<GameServerHealthCheck>, }

Fields (Non-exhaustive)

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
game_server_group_name: Option<String>

A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.

game_server_id: Option<String>

A custom string that uniquely identifies the game server to update.

game_server_data: Option<String>

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.

utilization_status: Option<GameServerUtilizationStatus>

Indicates whether the game server is available or is currently hosting gameplay.

health_check: Option<GameServerHealthCheck>

Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.

Implementations

Consumes the builder and constructs an Operation<UpdateGameServer>

Creates a new builder-style object to manufacture UpdateGameServerInput

A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.

A custom string that uniquely identifies the game server to update.

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.

Indicates whether the game server is available or is currently hosting gameplay.

Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.

Trait Implementations

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