Struct aws_sdk_gamelift::client::fluent_builders::UpdateScript
source · [−]pub struct UpdateScript { /* private fields */ }
Expand description
Fluent builder constructing a request to UpdateScript
.
Updates Realtime script metadata and content.
To update script metadata, specify the script ID and provide updated name and/or version values.
To update script content, provide an updated zip file by pointing to either a local file or an Amazon S3 bucket location. You can use either method regardless of how the original script was uploaded. Use the Version parameter to track updates to the script.
If the call is successful, the updated metadata is stored in the script record and a revised script is uploaded to the Amazon GameLift service. Once the script is updated and acquired by a fleet instance, the new version is used for all new game sessions.
Learn more
Amazon GameLift Realtime Servers
Related actions
CreateScript
| ListScripts
| DescribeScript
| UpdateScript
| DeleteScript
| All APIs by task
Implementations
sourceimpl UpdateScript
impl UpdateScript
sourcepub async fn send(
self
) -> Result<UpdateScriptOutput, SdkError<UpdateScriptError>>
pub async fn send(
self
) -> Result<UpdateScriptOutput, SdkError<UpdateScriptError>>
Sends the request and returns the response.
If an error occurs, an SdkError
will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
sourcepub fn script_id(self, input: impl Into<String>) -> Self
pub fn script_id(self, input: impl Into<String>) -> Self
A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.
sourcepub fn set_script_id(self, input: Option<String>) -> Self
pub fn set_script_id(self, input: Option<String>) -> Self
A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.
sourcepub fn name(self, input: impl Into<String>) -> Self
pub fn name(self, input: impl Into<String>) -> Self
A descriptive label that is associated with a script. Script names do not need to be unique.
sourcepub fn set_name(self, input: Option<String>) -> Self
pub fn set_name(self, input: Option<String>) -> Self
A descriptive label that is associated with a script. Script names do not need to be unique.
sourcepub fn version(self, input: impl Into<String>) -> Self
pub fn version(self, input: impl Into<String>) -> Self
Version information that is associated with a build or script. Version strings do not need to be unique.
sourcepub fn set_version(self, input: Option<String>) -> Self
pub fn set_version(self, input: Option<String>) -> Self
Version information that is associated with a build or script. Version strings do not need to be unique.
sourcepub fn storage_location(self, input: S3Location) -> Self
pub fn storage_location(self, input: S3Location) -> Self
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
sourcepub fn set_storage_location(self, input: Option<S3Location>) -> Self
pub fn set_storage_location(self, input: Option<S3Location>) -> Self
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
sourcepub fn zip_file(self, input: Blob) -> Self
pub fn zip_file(self, input: Blob) -> Self
A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip
.
sourcepub fn set_zip_file(self, input: Option<Blob>) -> Self
pub fn set_zip_file(self, input: Option<Blob>) -> Self
A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip
.
Trait Implementations
sourceimpl Clone for UpdateScript
impl Clone for UpdateScript
sourcefn clone(&self) -> UpdateScript
fn clone(&self) -> UpdateScript
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
Auto Trait Implementations
impl !RefUnwindSafe for UpdateScript
impl Send for UpdateScript
impl Sync for UpdateScript
impl Unpin for UpdateScript
impl !UnwindSafe for UpdateScript
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more