Struct aws_sdk_gamelift::client::fluent_builders::UpdateGameServer
source · [−]pub struct UpdateGameServer { /* private fields */ }
Expand description
Fluent builder constructing a request to UpdateGameServer
.
This operation is used with the GameLift FleetIQ solution and game server groups.
Updates information about a registered game server to help GameLift FleetIQ to track game server availability. This operation is called by a game server process that is running on an instance in a game server group.
Use this operation to update the following types of game server information. You can make all three types of updates in the same request:
-
To update the game server's utilization status, identify the game server and game server group and specify the current utilization status. Use this status to identify when game servers are currently hosting games and when they are available to be claimed.
-
To report health status, identify the game server and game server group and set health check to
HEALTHY
. If a game server does not report health status for a certain length of time, the game server is no longer considered healthy. As a result, it will be eventually deregistered from the game server group to avoid affecting utilization metrics. The best practice is to report health every 60 seconds. -
To change game server metadata, provide updated game server data.
Once a game server is successfully updated, the relevant statuses and timestamps are updated.
Learn more
Related actions
RegisterGameServer
| ListGameServers
| ClaimGameServer
| DescribeGameServer
| UpdateGameServer
| DeregisterGameServer
| All APIs by task
Implementations
sourceimpl UpdateGameServer
impl UpdateGameServer
sourcepub async fn send(
self
) -> Result<UpdateGameServerOutput, SdkError<UpdateGameServerError>>
pub async fn send(
self
) -> Result<UpdateGameServerOutput, SdkError<UpdateGameServerError>>
Sends the request and returns the response.
If an error occurs, an SdkError
will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
sourcepub fn game_server_group_name(self, input: impl Into<String>) -> Self
pub fn game_server_group_name(self, input: impl Into<String>) -> Self
A unique identifier for the game server group where the game server is running. Use either the GameServerGroup
name or ARN value.
sourcepub fn set_game_server_group_name(self, input: Option<String>) -> Self
pub fn set_game_server_group_name(self, input: Option<String>) -> Self
A unique identifier for the game server group where the game server is running. Use either the GameServerGroup
name or ARN value.
sourcepub fn game_server_id(self, input: impl Into<String>) -> Self
pub fn game_server_id(self, input: impl Into<String>) -> Self
A custom string that uniquely identifies the game server to update.
sourcepub fn set_game_server_id(self, input: Option<String>) -> Self
pub fn set_game_server_id(self, input: Option<String>) -> Self
A custom string that uniquely identifies the game server to update.
sourcepub fn game_server_data(self, input: impl Into<String>) -> Self
pub fn game_server_data(self, input: impl Into<String>) -> Self
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers
or ClaimGameServer
.
sourcepub fn set_game_server_data(self, input: Option<String>) -> Self
pub fn set_game_server_data(self, input: Option<String>) -> Self
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers
or ClaimGameServer
.
sourcepub fn utilization_status(self, input: GameServerUtilizationStatus) -> Self
pub fn utilization_status(self, input: GameServerUtilizationStatus) -> Self
Indicates whether the game server is available or is currently hosting gameplay.
sourcepub fn set_utilization_status(
self,
input: Option<GameServerUtilizationStatus>
) -> Self
pub fn set_utilization_status(
self,
input: Option<GameServerUtilizationStatus>
) -> Self
Indicates whether the game server is available or is currently hosting gameplay.
sourcepub fn health_check(self, input: GameServerHealthCheck) -> Self
pub fn health_check(self, input: GameServerHealthCheck) -> Self
Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
sourcepub fn set_health_check(self, input: Option<GameServerHealthCheck>) -> Self
pub fn set_health_check(self, input: Option<GameServerHealthCheck>) -> Self
Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
Trait Implementations
sourceimpl Clone for UpdateGameServer
impl Clone for UpdateGameServer
sourcefn clone(&self) -> UpdateGameServer
fn clone(&self) -> UpdateGameServer
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
Auto Trait Implementations
impl !RefUnwindSafe for UpdateGameServer
impl Send for UpdateGameServer
impl Sync for UpdateGameServer
impl Unpin for UpdateGameServer
impl !UnwindSafe for UpdateGameServer
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more