pub struct DescribeGameServerGroup { /* private fields */ }
Expand description
Fluent builder constructing a request to DescribeGameServerGroup
.
This operation is used with the GameLift FleetIQ solution and game server groups.
Retrieves information on a game server group. This operation returns only properties related to GameLift FleetIQ. To view or update properties for the corresponding Auto Scaling group, such as launch template, auto scaling policies, and maximum/minimum group size, access the Auto Scaling group directly.
To get attributes for a game server group, provide a group name or ARN value. If successful, a GameServerGroup
object is returned.
Learn more
Related actions
CreateGameServerGroup
| ListGameServerGroups
| DescribeGameServerGroup
| UpdateGameServerGroup
| DeleteGameServerGroup
| ResumeGameServerGroup
| SuspendGameServerGroup
| DescribeGameServerInstances
| All APIs by task
Implementations
sourceimpl DescribeGameServerGroup
impl DescribeGameServerGroup
sourcepub async fn send(
self
) -> Result<DescribeGameServerGroupOutput, SdkError<DescribeGameServerGroupError>>
pub async fn send(
self
) -> Result<DescribeGameServerGroupOutput, SdkError<DescribeGameServerGroupError>>
Sends the request and returns the response.
If an error occurs, an SdkError
will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
sourcepub fn game_server_group_name(self, input: impl Into<String>) -> Self
pub fn game_server_group_name(self, input: impl Into<String>) -> Self
A unique identifier for the game server group. Use either the GameServerGroup
name or ARN value.
sourcepub fn set_game_server_group_name(self, input: Option<String>) -> Self
pub fn set_game_server_group_name(self, input: Option<String>) -> Self
A unique identifier for the game server group. Use either the GameServerGroup
name or ARN value.
Trait Implementations
sourceimpl Clone for DescribeGameServerGroup
impl Clone for DescribeGameServerGroup
sourcefn clone(&self) -> DescribeGameServerGroup
fn clone(&self) -> DescribeGameServerGroup
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
Auto Trait Implementations
impl !RefUnwindSafe for DescribeGameServerGroup
impl Send for DescribeGameServerGroup
impl Sync for DescribeGameServerGroup
impl Unpin for DescribeGameServerGroup
impl !UnwindSafe for DescribeGameServerGroup
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more