pub struct DescribeGameServer { /* private fields */ }
Expand description

Fluent builder constructing a request to DescribeGameServer.

This operation is used with the GameLift FleetIQ solution and game server groups.

Retrieves information for a registered game server. Information includes game server status, health check info, and the instance that the game server is running on.

To retrieve game server information, specify the game server ID. If successful, the requested game server object is returned.

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GameLift FleetIQ Guide

Related actions

RegisterGameServer | ListGameServers | ClaimGameServer | DescribeGameServer | UpdateGameServer | DeregisterGameServer | All APIs by task

Implementations

Sends the request and returns the response.

If an error occurs, an SdkError will be returned with additional details that can be matched against.

By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.

A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.

A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.

A custom string that uniquely identifies the game server information to be retrieved.

A custom string that uniquely identifies the game server information to be retrieved.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

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Calls U::from(self).

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