#[non_exhaustive]pub struct CreateIdMappingWorkflowInput {
pub workflow_name: Option<String>,
pub description: Option<String>,
pub input_source_config: Option<Vec<IdMappingWorkflowInputSource>>,
pub output_source_config: Option<Vec<IdMappingWorkflowOutputSource>>,
pub id_mapping_techniques: Option<IdMappingTechniques>,
pub role_arn: Option<String>,
pub tags: Option<HashMap<String, String>>,
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.workflow_name: Option<String>
The name of the workflow. There can't be multiple IdMappingWorkflows
with the same name.
description: Option<String>
A description of the workflow.
input_source_config: Option<Vec<IdMappingWorkflowInputSource>>
A list of InputSource
objects, which have the fields InputSourceARN
and SchemaName
.
output_source_config: Option<Vec<IdMappingWorkflowOutputSource>>
A list of IdMappingWorkflowOutputSource
objects, each of which contains fields OutputS3Path
and Output
.
id_mapping_techniques: Option<IdMappingTechniques>
An object which defines the ID mapping technique and any additional configurations.
role_arn: Option<String>
The Amazon Resource Name (ARN) of the IAM role. Entity Resolution assumes this role to create resources on your behalf as part of workflow execution.
The tags used to organize, track, or control access for this resource.
Implementations§
Source§impl CreateIdMappingWorkflowInput
impl CreateIdMappingWorkflowInput
Sourcepub fn workflow_name(&self) -> Option<&str>
pub fn workflow_name(&self) -> Option<&str>
The name of the workflow. There can't be multiple IdMappingWorkflows
with the same name.
Sourcepub fn description(&self) -> Option<&str>
pub fn description(&self) -> Option<&str>
A description of the workflow.
Sourcepub fn input_source_config(&self) -> &[IdMappingWorkflowInputSource]
pub fn input_source_config(&self) -> &[IdMappingWorkflowInputSource]
A list of InputSource
objects, which have the fields InputSourceARN
and SchemaName
.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .input_source_config.is_none()
.
Sourcepub fn output_source_config(&self) -> &[IdMappingWorkflowOutputSource]
pub fn output_source_config(&self) -> &[IdMappingWorkflowOutputSource]
A list of IdMappingWorkflowOutputSource
objects, each of which contains fields OutputS3Path
and Output
.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .output_source_config.is_none()
.
Sourcepub fn id_mapping_techniques(&self) -> Option<&IdMappingTechniques>
pub fn id_mapping_techniques(&self) -> Option<&IdMappingTechniques>
An object which defines the ID mapping technique and any additional configurations.
Sourcepub fn role_arn(&self) -> Option<&str>
pub fn role_arn(&self) -> Option<&str>
The Amazon Resource Name (ARN) of the IAM role. Entity Resolution assumes this role to create resources on your behalf as part of workflow execution.
The tags used to organize, track, or control access for this resource.
Source§impl CreateIdMappingWorkflowInput
impl CreateIdMappingWorkflowInput
Sourcepub fn builder() -> CreateIdMappingWorkflowInputBuilder
pub fn builder() -> CreateIdMappingWorkflowInputBuilder
Creates a new builder-style object to manufacture CreateIdMappingWorkflowInput
.
Trait Implementations§
Source§impl Clone for CreateIdMappingWorkflowInput
impl Clone for CreateIdMappingWorkflowInput
Source§fn clone(&self) -> CreateIdMappingWorkflowInput
fn clone(&self) -> CreateIdMappingWorkflowInput
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for CreateIdMappingWorkflowInput
impl Debug for CreateIdMappingWorkflowInput
Source§impl PartialEq for CreateIdMappingWorkflowInput
impl PartialEq for CreateIdMappingWorkflowInput
Source§fn eq(&self, other: &CreateIdMappingWorkflowInput) -> bool
fn eq(&self, other: &CreateIdMappingWorkflowInput) -> bool
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for CreateIdMappingWorkflowInput
Auto Trait Implementations§
impl Freeze for CreateIdMappingWorkflowInput
impl RefUnwindSafe for CreateIdMappingWorkflowInput
impl Send for CreateIdMappingWorkflowInput
impl Sync for CreateIdMappingWorkflowInput
impl Unpin for CreateIdMappingWorkflowInput
impl UnwindSafe for CreateIdMappingWorkflowInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);