Struct JobAlbumArtBuilder

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#[non_exhaustive]
pub struct JobAlbumArtBuilder { /* private fields */ }
Expand description

A builder for JobAlbumArt.

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impl JobAlbumArtBuilder

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pub fn merge_policy(self, input: impl Into<String>) -> Self

A policy that determines how Elastic Transcoder handles the existence of multiple album artwork files.

  • Replace: The specified album art replaces any existing album art.

  • Prepend: The specified album art is placed in front of any existing album art.

  • Append: The specified album art is placed after any existing album art.

  • Fallback: If the original input file contains artwork, Elastic Transcoder uses that artwork for the output. If the original input does not contain artwork, Elastic Transcoder uses the specified album art file.

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pub fn set_merge_policy(self, input: Option<String>) -> Self

A policy that determines how Elastic Transcoder handles the existence of multiple album artwork files.

  • Replace: The specified album art replaces any existing album art.

  • Prepend: The specified album art is placed in front of any existing album art.

  • Append: The specified album art is placed after any existing album art.

  • Fallback: If the original input file contains artwork, Elastic Transcoder uses that artwork for the output. If the original input does not contain artwork, Elastic Transcoder uses the specified album art file.

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pub fn get_merge_policy(&self) -> &Option<String>

A policy that determines how Elastic Transcoder handles the existence of multiple album artwork files.

  • Replace: The specified album art replaces any existing album art.

  • Prepend: The specified album art is placed in front of any existing album art.

  • Append: The specified album art is placed after any existing album art.

  • Fallback: If the original input file contains artwork, Elastic Transcoder uses that artwork for the output. If the original input does not contain artwork, Elastic Transcoder uses the specified album art file.

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pub fn artwork(self, input: Artwork) -> Self

Appends an item to artwork.

To override the contents of this collection use set_artwork.

The file to be used as album art. There can be multiple artworks associated with an audio file, to a maximum of 20. Valid formats are .jpg and .png

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pub fn set_artwork(self, input: Option<Vec<Artwork>>) -> Self

The file to be used as album art. There can be multiple artworks associated with an audio file, to a maximum of 20. Valid formats are .jpg and .png

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pub fn get_artwork(&self) -> &Option<Vec<Artwork>>

The file to be used as album art. There can be multiple artworks associated with an audio file, to a maximum of 20. Valid formats are .jpg and .png

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pub fn build(self) -> JobAlbumArt

Consumes the builder and constructs a JobAlbumArt.

Trait Implementations§

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impl Clone for JobAlbumArtBuilder

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fn clone(&self) -> JobAlbumArtBuilder

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for JobAlbumArtBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for JobAlbumArtBuilder

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fn default() -> JobAlbumArtBuilder

Returns the “default value” for a type. Read more
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impl PartialEq for JobAlbumArtBuilder

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fn eq(&self, other: &JobAlbumArtBuilder) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for JobAlbumArtBuilder

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