#[non_exhaustive]
pub struct PlayReadyDrmBuilder { /* private fields */ }
Expand description

A builder for PlayReadyDrm.

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impl PlayReadyDrmBuilder

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pub fn format(self, input: impl Into<String>) -> Self

The type of DRM, if any, that you want Elastic Transcoder to apply to the output files associated with this playlist.

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pub fn set_format(self, input: Option<String>) -> Self

The type of DRM, if any, that you want Elastic Transcoder to apply to the output files associated with this playlist.

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pub fn get_format(&self) -> &Option<String>

The type of DRM, if any, that you want Elastic Transcoder to apply to the output files associated with this playlist.

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pub fn key(self, input: impl Into<String>) -> Self

The DRM key for your file, provided by your DRM license provider. The key must be base64-encoded, and it must be one of the following bit lengths before being base64-encoded:

128, 192, or 256.

The key must also be encrypted by using AWS KMS.

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pub fn set_key(self, input: Option<String>) -> Self

The DRM key for your file, provided by your DRM license provider. The key must be base64-encoded, and it must be one of the following bit lengths before being base64-encoded:

128, 192, or 256.

The key must also be encrypted by using AWS KMS.

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pub fn get_key(&self) -> &Option<String>

The DRM key for your file, provided by your DRM license provider. The key must be base64-encoded, and it must be one of the following bit lengths before being base64-encoded:

128, 192, or 256.

The key must also be encrypted by using AWS KMS.

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pub fn key_md5(self, input: impl Into<String>) -> Self

The MD5 digest of the key used for DRM on your file, and that you want Elastic Transcoder to use as a checksum to make sure your key was not corrupted in transit. The key MD5 must be base64-encoded, and it must be exactly 16 bytes before being base64-encoded.

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pub fn set_key_md5(self, input: Option<String>) -> Self

The MD5 digest of the key used for DRM on your file, and that you want Elastic Transcoder to use as a checksum to make sure your key was not corrupted in transit. The key MD5 must be base64-encoded, and it must be exactly 16 bytes before being base64-encoded.

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pub fn get_key_md5(&self) -> &Option<String>

The MD5 digest of the key used for DRM on your file, and that you want Elastic Transcoder to use as a checksum to make sure your key was not corrupted in transit. The key MD5 must be base64-encoded, and it must be exactly 16 bytes before being base64-encoded.

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pub fn key_id(self, input: impl Into<String>) -> Self

The ID for your DRM key, so that your DRM license provider knows which key to provide.

The key ID must be provided in big endian, and Elastic Transcoder converts it to little endian before inserting it into the PlayReady DRM headers. If you are unsure whether your license server provides your key ID in big or little endian, check with your DRM provider.

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pub fn set_key_id(self, input: Option<String>) -> Self

The ID for your DRM key, so that your DRM license provider knows which key to provide.

The key ID must be provided in big endian, and Elastic Transcoder converts it to little endian before inserting it into the PlayReady DRM headers. If you are unsure whether your license server provides your key ID in big or little endian, check with your DRM provider.

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pub fn get_key_id(&self) -> &Option<String>

The ID for your DRM key, so that your DRM license provider knows which key to provide.

The key ID must be provided in big endian, and Elastic Transcoder converts it to little endian before inserting it into the PlayReady DRM headers. If you are unsure whether your license server provides your key ID in big or little endian, check with your DRM provider.

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pub fn initialization_vector(self, input: impl Into<String>) -> Self

The series of random bits created by a random bit generator, unique for every encryption operation, that you want Elastic Transcoder to use to encrypt your files. The initialization vector must be base64-encoded, and it must be exactly 8 bytes long before being base64-encoded. If no initialization vector is provided, Elastic Transcoder generates one for you.

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pub fn set_initialization_vector(self, input: Option<String>) -> Self

The series of random bits created by a random bit generator, unique for every encryption operation, that you want Elastic Transcoder to use to encrypt your files. The initialization vector must be base64-encoded, and it must be exactly 8 bytes long before being base64-encoded. If no initialization vector is provided, Elastic Transcoder generates one for you.

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pub fn get_initialization_vector(&self) -> &Option<String>

The series of random bits created by a random bit generator, unique for every encryption operation, that you want Elastic Transcoder to use to encrypt your files. The initialization vector must be base64-encoded, and it must be exactly 8 bytes long before being base64-encoded. If no initialization vector is provided, Elastic Transcoder generates one for you.

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pub fn license_acquisition_url(self, input: impl Into<String>) -> Self

The location of the license key required to play DRM content. The URL must be an absolute path, and is referenced by the PlayReady header. The PlayReady header is referenced in the protection header of the client manifest for Smooth Streaming outputs, and in the EXT-X-DXDRM and EXT-XDXDRMINFO metadata tags for HLS playlist outputs. An example URL looks like this: https://www.example.com/exampleKey/

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pub fn set_license_acquisition_url(self, input: Option<String>) -> Self

The location of the license key required to play DRM content. The URL must be an absolute path, and is referenced by the PlayReady header. The PlayReady header is referenced in the protection header of the client manifest for Smooth Streaming outputs, and in the EXT-X-DXDRM and EXT-XDXDRMINFO metadata tags for HLS playlist outputs. An example URL looks like this: https://www.example.com/exampleKey/

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pub fn get_license_acquisition_url(&self) -> &Option<String>

The location of the license key required to play DRM content. The URL must be an absolute path, and is referenced by the PlayReady header. The PlayReady header is referenced in the protection header of the client manifest for Smooth Streaming outputs, and in the EXT-X-DXDRM and EXT-XDXDRMINFO metadata tags for HLS playlist outputs. An example URL looks like this: https://www.example.com/exampleKey/

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pub fn build(self) -> PlayReadyDrm

Consumes the builder and constructs a PlayReadyDrm.

Trait Implementations§

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impl Clone for PlayReadyDrmBuilder

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fn clone(&self) -> PlayReadyDrmBuilder

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PlayReadyDrmBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for PlayReadyDrmBuilder

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fn default() -> PlayReadyDrmBuilder

Returns the “default value” for a type. Read more
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impl PartialEq for PlayReadyDrmBuilder

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fn eq(&self, other: &PlayReadyDrmBuilder) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for PlayReadyDrmBuilder

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