#[non_exhaustive]pub struct LoadBalancerState {
pub code: Option<LoadBalancerStateEnum>,
pub reason: Option<String>,
}
Expand description
Information about the state of the load balancer.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.code: Option<LoadBalancerStateEnum>
The state code. The initial state of the load balancer is provisioning
. After the load balancer is fully set up and ready to route traffic, its state is active
. If load balancer is routing traffic but does not have the resources it needs to scale, its state isactive_impaired
. If the load balancer could not be set up, its state is failed
.
reason: Option<String>
A description of the state.
Implementations§
source§impl LoadBalancerState
impl LoadBalancerState
sourcepub fn code(&self) -> Option<&LoadBalancerStateEnum>
pub fn code(&self) -> Option<&LoadBalancerStateEnum>
The state code. The initial state of the load balancer is provisioning
. After the load balancer is fully set up and ready to route traffic, its state is active
. If load balancer is routing traffic but does not have the resources it needs to scale, its state isactive_impaired
. If the load balancer could not be set up, its state is failed
.
source§impl LoadBalancerState
impl LoadBalancerState
sourcepub fn builder() -> LoadBalancerStateBuilder
pub fn builder() -> LoadBalancerStateBuilder
Creates a new builder-style object to manufacture LoadBalancerState
.
Trait Implementations§
source§impl Clone for LoadBalancerState
impl Clone for LoadBalancerState
source§fn clone(&self) -> LoadBalancerState
fn clone(&self) -> LoadBalancerState
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for LoadBalancerState
impl Debug for LoadBalancerState
source§impl PartialEq for LoadBalancerState
impl PartialEq for LoadBalancerState
source§fn eq(&self, other: &LoadBalancerState) -> bool
fn eq(&self, other: &LoadBalancerState) -> bool
self
and other
values to be equal, and is used
by ==
.