#[non_exhaustive]pub struct CreateEnvironmentInput {Show 14 fields
pub application_name: Option<String>,
pub environment_name: Option<String>,
pub group_name: Option<String>,
pub description: Option<String>,
pub cname_prefix: Option<String>,
pub tier: Option<EnvironmentTier>,
pub tags: Option<Vec<Tag>>,
pub version_label: Option<String>,
pub template_name: Option<String>,
pub solution_stack_name: Option<String>,
pub platform_arn: Option<String>,
pub option_settings: Option<Vec<ConfigurationOptionSetting>>,
pub options_to_remove: Option<Vec<OptionSpecification>>,
pub operations_role: Option<String>,
}
Expand description
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.application_name: Option<String>
The name of the application that is associated with this environment.
environment_name: Option<String>
A unique name for the environment.
Constraint: Must be from 4 to 40 characters in length. The name can contain only letters, numbers, and hyphens. It can't start or end with a hyphen. This name must be unique within a region in your account. If the specified name already exists in the region, Elastic Beanstalk returns an InvalidParameterValue
error.
If you don't specify the CNAMEPrefix
parameter, the environment name becomes part of the CNAME, and therefore part of the visible URL for your application.
group_name: Option<String>
The name of the group to which the target environment belongs. Specify a group name only if the environment's name is specified in an environment manifest and not with the environment name parameter. See Environment Manifest (env.yaml) for details.
description: Option<String>
Your description for this environment.
cname_prefix: Option<String>
If specified, the environment attempts to use this value as the prefix for the CNAME in your Elastic Beanstalk environment URL. If not specified, the CNAME is generated automatically by appending a random alphanumeric string to the environment name.
tier: Option<EnvironmentTier>
Specifies the tier to use in creating this environment. The environment tier that you choose determines whether Elastic Beanstalk provisions resources to support a web application that handles HTTP(S) requests or a web application that handles background-processing tasks.
Specifies the tags applied to resources in the environment.
version_label: Option<String>
The name of the application version to deploy.
Default: If not specified, Elastic Beanstalk attempts to deploy the sample application.
template_name: Option<String>
The name of the Elastic Beanstalk configuration template to use with the environment.
If you specify TemplateName
, then don't specify SolutionStackName
.
solution_stack_name: Option<String>
The name of an Elastic Beanstalk solution stack (platform version) to use with the environment. If specified, Elastic Beanstalk sets the configuration values to the default values associated with the specified solution stack. For a list of current solution stacks, see Elastic Beanstalk Supported Platforms in the AWS Elastic Beanstalk Platforms guide.
If you specify SolutionStackName
, don't specify PlatformArn
or TemplateName
.
platform_arn: Option<String>
The Amazon Resource Name (ARN) of the custom platform to use with the environment. For more information, see Custom Platforms in the AWS Elastic Beanstalk Developer Guide.
If you specify PlatformArn
, don't specify SolutionStackName
.
option_settings: Option<Vec<ConfigurationOptionSetting>>
If specified, AWS Elastic Beanstalk sets the specified configuration options to the requested value in the configuration set for the new environment. These override the values obtained from the solution stack or the configuration template.
options_to_remove: Option<Vec<OptionSpecification>>
A list of custom user-defined configuration options to remove from the configuration set for this new environment.
operations_role: Option<String>
The Amazon Resource Name (ARN) of an existing IAM role to be used as the environment's operations role. If specified, Elastic Beanstalk uses the operations role for permissions to downstream services during this call and during subsequent calls acting on this environment. To specify an operations role, you must have the iam:PassRole
permission for the role. For more information, see Operations roles in the AWS Elastic Beanstalk Developer Guide.
Implementations§
Source§impl CreateEnvironmentInput
impl CreateEnvironmentInput
Sourcepub fn application_name(&self) -> Option<&str>
pub fn application_name(&self) -> Option<&str>
The name of the application that is associated with this environment.
Sourcepub fn environment_name(&self) -> Option<&str>
pub fn environment_name(&self) -> Option<&str>
A unique name for the environment.
Constraint: Must be from 4 to 40 characters in length. The name can contain only letters, numbers, and hyphens. It can't start or end with a hyphen. This name must be unique within a region in your account. If the specified name already exists in the region, Elastic Beanstalk returns an InvalidParameterValue
error.
If you don't specify the CNAMEPrefix
parameter, the environment name becomes part of the CNAME, and therefore part of the visible URL for your application.
Sourcepub fn group_name(&self) -> Option<&str>
pub fn group_name(&self) -> Option<&str>
The name of the group to which the target environment belongs. Specify a group name only if the environment's name is specified in an environment manifest and not with the environment name parameter. See Environment Manifest (env.yaml) for details.
Sourcepub fn description(&self) -> Option<&str>
pub fn description(&self) -> Option<&str>
Your description for this environment.
Sourcepub fn cname_prefix(&self) -> Option<&str>
pub fn cname_prefix(&self) -> Option<&str>
If specified, the environment attempts to use this value as the prefix for the CNAME in your Elastic Beanstalk environment URL. If not specified, the CNAME is generated automatically by appending a random alphanumeric string to the environment name.
Sourcepub fn tier(&self) -> Option<&EnvironmentTier>
pub fn tier(&self) -> Option<&EnvironmentTier>
Specifies the tier to use in creating this environment. The environment tier that you choose determines whether Elastic Beanstalk provisions resources to support a web application that handles HTTP(S) requests or a web application that handles background-processing tasks.
Specifies the tags applied to resources in the environment.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .tags.is_none()
.
Sourcepub fn version_label(&self) -> Option<&str>
pub fn version_label(&self) -> Option<&str>
The name of the application version to deploy.
Default: If not specified, Elastic Beanstalk attempts to deploy the sample application.
Sourcepub fn template_name(&self) -> Option<&str>
pub fn template_name(&self) -> Option<&str>
The name of the Elastic Beanstalk configuration template to use with the environment.
If you specify TemplateName
, then don't specify SolutionStackName
.
Sourcepub fn solution_stack_name(&self) -> Option<&str>
pub fn solution_stack_name(&self) -> Option<&str>
The name of an Elastic Beanstalk solution stack (platform version) to use with the environment. If specified, Elastic Beanstalk sets the configuration values to the default values associated with the specified solution stack. For a list of current solution stacks, see Elastic Beanstalk Supported Platforms in the AWS Elastic Beanstalk Platforms guide.
If you specify SolutionStackName
, don't specify PlatformArn
or TemplateName
.
Sourcepub fn platform_arn(&self) -> Option<&str>
pub fn platform_arn(&self) -> Option<&str>
The Amazon Resource Name (ARN) of the custom platform to use with the environment. For more information, see Custom Platforms in the AWS Elastic Beanstalk Developer Guide.
If you specify PlatformArn
, don't specify SolutionStackName
.
Sourcepub fn option_settings(&self) -> &[ConfigurationOptionSetting]
pub fn option_settings(&self) -> &[ConfigurationOptionSetting]
If specified, AWS Elastic Beanstalk sets the specified configuration options to the requested value in the configuration set for the new environment. These override the values obtained from the solution stack or the configuration template.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .option_settings.is_none()
.
Sourcepub fn options_to_remove(&self) -> &[OptionSpecification]
pub fn options_to_remove(&self) -> &[OptionSpecification]
A list of custom user-defined configuration options to remove from the configuration set for this new environment.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .options_to_remove.is_none()
.
Sourcepub fn operations_role(&self) -> Option<&str>
pub fn operations_role(&self) -> Option<&str>
The Amazon Resource Name (ARN) of an existing IAM role to be used as the environment's operations role. If specified, Elastic Beanstalk uses the operations role for permissions to downstream services during this call and during subsequent calls acting on this environment. To specify an operations role, you must have the iam:PassRole
permission for the role. For more information, see Operations roles in the AWS Elastic Beanstalk Developer Guide.
Source§impl CreateEnvironmentInput
impl CreateEnvironmentInput
Sourcepub fn builder() -> CreateEnvironmentInputBuilder
pub fn builder() -> CreateEnvironmentInputBuilder
Creates a new builder-style object to manufacture CreateEnvironmentInput
.
Trait Implementations§
Source§impl Clone for CreateEnvironmentInput
impl Clone for CreateEnvironmentInput
Source§fn clone(&self) -> CreateEnvironmentInput
fn clone(&self) -> CreateEnvironmentInput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for CreateEnvironmentInput
impl Debug for CreateEnvironmentInput
Source§impl PartialEq for CreateEnvironmentInput
impl PartialEq for CreateEnvironmentInput
impl StructuralPartialEq for CreateEnvironmentInput
Auto Trait Implementations§
impl Freeze for CreateEnvironmentInput
impl RefUnwindSafe for CreateEnvironmentInput
impl Send for CreateEnvironmentInput
impl Sync for CreateEnvironmentInput
impl Unpin for CreateEnvironmentInput
impl UnwindSafe for CreateEnvironmentInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);