#[non_exhaustive]pub struct CreateApplicationInputBuilder { /* private fields */ }
Expand description
A builder for CreateApplicationInput
.
Implementations§
Source§impl CreateApplicationInputBuilder
impl CreateApplicationInputBuilder
Sourcepub fn application_name(self, input: impl Into<String>) -> Self
pub fn application_name(self, input: impl Into<String>) -> Self
The name of the application. Must be unique within your account.
This field is required.Sourcepub fn set_application_name(self, input: Option<String>) -> Self
pub fn set_application_name(self, input: Option<String>) -> Self
The name of the application. Must be unique within your account.
Sourcepub fn get_application_name(&self) -> &Option<String>
pub fn get_application_name(&self) -> &Option<String>
The name of the application. Must be unique within your account.
Sourcepub fn description(self, input: impl Into<String>) -> Self
pub fn description(self, input: impl Into<String>) -> Self
Your description of the application.
Sourcepub fn set_description(self, input: Option<String>) -> Self
pub fn set_description(self, input: Option<String>) -> Self
Your description of the application.
Sourcepub fn get_description(&self) -> &Option<String>
pub fn get_description(&self) -> &Option<String>
Your description of the application.
Sourcepub fn resource_lifecycle_config(
self,
input: ApplicationResourceLifecycleConfig,
) -> Self
pub fn resource_lifecycle_config( self, input: ApplicationResourceLifecycleConfig, ) -> Self
Specifies an application resource lifecycle configuration to prevent your application from accumulating too many versions.
Sourcepub fn set_resource_lifecycle_config(
self,
input: Option<ApplicationResourceLifecycleConfig>,
) -> Self
pub fn set_resource_lifecycle_config( self, input: Option<ApplicationResourceLifecycleConfig>, ) -> Self
Specifies an application resource lifecycle configuration to prevent your application from accumulating too many versions.
Sourcepub fn get_resource_lifecycle_config(
&self,
) -> &Option<ApplicationResourceLifecycleConfig>
pub fn get_resource_lifecycle_config( &self, ) -> &Option<ApplicationResourceLifecycleConfig>
Specifies an application resource lifecycle configuration to prevent your application from accumulating too many versions.
Appends an item to tags
.
To override the contents of this collection use set_tags
.
Specifies the tags applied to the application.
Elastic Beanstalk applies these tags only to the application. Environments that you create in the application don't inherit the tags.
Specifies the tags applied to the application.
Elastic Beanstalk applies these tags only to the application. Environments that you create in the application don't inherit the tags.
Specifies the tags applied to the application.
Elastic Beanstalk applies these tags only to the application. Environments that you create in the application don't inherit the tags.
Sourcepub fn build(self) -> Result<CreateApplicationInput, BuildError>
pub fn build(self) -> Result<CreateApplicationInput, BuildError>
Consumes the builder and constructs a CreateApplicationInput
.
Source§impl CreateApplicationInputBuilder
impl CreateApplicationInputBuilder
Sourcepub async fn send_with(
self,
client: &Client,
) -> Result<CreateApplicationOutput, SdkError<CreateApplicationError, HttpResponse>>
pub async fn send_with( self, client: &Client, ) -> Result<CreateApplicationOutput, SdkError<CreateApplicationError, HttpResponse>>
Sends a request with this input using the given client.
Trait Implementations§
Source§impl Clone for CreateApplicationInputBuilder
impl Clone for CreateApplicationInputBuilder
Source§fn clone(&self) -> CreateApplicationInputBuilder
fn clone(&self) -> CreateApplicationInputBuilder
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Default for CreateApplicationInputBuilder
impl Default for CreateApplicationInputBuilder
Source§fn default() -> CreateApplicationInputBuilder
fn default() -> CreateApplicationInputBuilder
Source§impl PartialEq for CreateApplicationInputBuilder
impl PartialEq for CreateApplicationInputBuilder
Source§fn eq(&self, other: &CreateApplicationInputBuilder) -> bool
fn eq(&self, other: &CreateApplicationInputBuilder) -> bool
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for CreateApplicationInputBuilder
Auto Trait Implementations§
impl Freeze for CreateApplicationInputBuilder
impl RefUnwindSafe for CreateApplicationInputBuilder
impl Send for CreateApplicationInputBuilder
impl Sync for CreateApplicationInputBuilder
impl Unpin for CreateApplicationInputBuilder
impl UnwindSafe for CreateApplicationInputBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);