#[non_exhaustive]pub struct FleetBlockDeviceMappingRequest {
pub device_name: Option<String>,
pub virtual_name: Option<String>,
pub ebs: Option<FleetEbsBlockDeviceRequest>,
pub no_device: Option<String>,
}
Expand description
Describes a block device mapping, which defines the EBS volumes and instance store volumes to attach to an instance at launch.
To override a block device mapping specified in the launch template:
-
Specify the exact same
DeviceName
here as specified in the launch template. -
Only specify the parameters you want to change.
-
Any parameters you don't specify here will keep their original launch template values.
To add a new block device mapping:
-
Specify a
DeviceName
that doesn't exist in the launch template. -
Specify all desired parameters here.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.device_name: Option<String>
The device name (for example, /dev/sdh
or xvdh
).
virtual_name: Option<String>
The virtual device name (ephemeralN
). Instance store volumes are numbered starting from 0. An instance type with 2 available instance store volumes can specify mappings for ephemeral0
and ephemeral1
. The number of available instance store volumes depends on the instance type. After you connect to the instance, you must mount the volume.
NVMe instance store volumes are automatically enumerated and assigned a device name. Including them in your block device mapping has no effect.
Constraints: For M3 instances, you must specify instance store volumes in the block device mapping for the instance. When you launch an M3 instance, we ignore any instance store volumes specified in the block device mapping for the AMI.
ebs: Option<FleetEbsBlockDeviceRequest>
Parameters used to automatically set up EBS volumes when the instance is launched.
no_device: Option<String>
To omit the device from the block device mapping, specify an empty string. When this property is specified, the device is removed from the block device mapping regardless of the assigned value.
Implementations§
Source§impl FleetBlockDeviceMappingRequest
impl FleetBlockDeviceMappingRequest
Sourcepub fn device_name(&self) -> Option<&str>
pub fn device_name(&self) -> Option<&str>
The device name (for example, /dev/sdh
or xvdh
).
Sourcepub fn virtual_name(&self) -> Option<&str>
pub fn virtual_name(&self) -> Option<&str>
The virtual device name (ephemeralN
). Instance store volumes are numbered starting from 0. An instance type with 2 available instance store volumes can specify mappings for ephemeral0
and ephemeral1
. The number of available instance store volumes depends on the instance type. After you connect to the instance, you must mount the volume.
NVMe instance store volumes are automatically enumerated and assigned a device name. Including them in your block device mapping has no effect.
Constraints: For M3 instances, you must specify instance store volumes in the block device mapping for the instance. When you launch an M3 instance, we ignore any instance store volumes specified in the block device mapping for the AMI.
Sourcepub fn ebs(&self) -> Option<&FleetEbsBlockDeviceRequest>
pub fn ebs(&self) -> Option<&FleetEbsBlockDeviceRequest>
Parameters used to automatically set up EBS volumes when the instance is launched.
Source§impl FleetBlockDeviceMappingRequest
impl FleetBlockDeviceMappingRequest
Sourcepub fn builder() -> FleetBlockDeviceMappingRequestBuilder
pub fn builder() -> FleetBlockDeviceMappingRequestBuilder
Creates a new builder-style object to manufacture FleetBlockDeviceMappingRequest
.
Trait Implementations§
Source§impl Clone for FleetBlockDeviceMappingRequest
impl Clone for FleetBlockDeviceMappingRequest
Source§fn clone(&self) -> FleetBlockDeviceMappingRequest
fn clone(&self) -> FleetBlockDeviceMappingRequest
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl PartialEq for FleetBlockDeviceMappingRequest
impl PartialEq for FleetBlockDeviceMappingRequest
Source§fn eq(&self, other: &FleetBlockDeviceMappingRequest) -> bool
fn eq(&self, other: &FleetBlockDeviceMappingRequest) -> bool
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for FleetBlockDeviceMappingRequest
Auto Trait Implementations§
impl Freeze for FleetBlockDeviceMappingRequest
impl RefUnwindSafe for FleetBlockDeviceMappingRequest
impl Send for FleetBlockDeviceMappingRequest
impl Sync for FleetBlockDeviceMappingRequest
impl Unpin for FleetBlockDeviceMappingRequest
impl UnwindSafe for FleetBlockDeviceMappingRequest
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);