#[non_exhaustive]
pub struct DescribeElasticGpusInputBuilder { /* private fields */ }
Expand description

A builder for DescribeElasticGpusInput.

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impl DescribeElasticGpusInputBuilder

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pub fn elastic_gpu_ids(self, input: impl Into<String>) -> Self

Appends an item to elastic_gpu_ids.

To override the contents of this collection use set_elastic_gpu_ids.

The Elastic Graphics accelerator IDs.

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pub fn set_elastic_gpu_ids(self, input: Option<Vec<String>>) -> Self

The Elastic Graphics accelerator IDs.

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pub fn get_elastic_gpu_ids(&self) -> &Option<Vec<String>>

The Elastic Graphics accelerator IDs.

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pub fn dry_run(self, input: bool) -> Self

Checks whether you have the required permissions for the action, without actually making the request, and provides an error response. If you have the required permissions, the error response is DryRunOperation. Otherwise, it is UnauthorizedOperation.

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pub fn set_dry_run(self, input: Option<bool>) -> Self

Checks whether you have the required permissions for the action, without actually making the request, and provides an error response. If you have the required permissions, the error response is DryRunOperation. Otherwise, it is UnauthorizedOperation.

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pub fn get_dry_run(&self) -> &Option<bool>

Checks whether you have the required permissions for the action, without actually making the request, and provides an error response. If you have the required permissions, the error response is DryRunOperation. Otherwise, it is UnauthorizedOperation.

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pub fn filters(self, input: Filter) -> Self

Appends an item to filters.

To override the contents of this collection use set_filters.

The filters.

  • availability-zone - The Availability Zone in which the Elastic Graphics accelerator resides.

  • elastic-gpu-health - The status of the Elastic Graphics accelerator (OK | IMPAIRED).

  • elastic-gpu-state - The state of the Elastic Graphics accelerator (ATTACHED).

  • elastic-gpu-type - The type of Elastic Graphics accelerator; for example, eg1.medium.

  • instance-id - The ID of the instance to which the Elastic Graphics accelerator is associated.

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pub fn set_filters(self, input: Option<Vec<Filter>>) -> Self

The filters.

  • availability-zone - The Availability Zone in which the Elastic Graphics accelerator resides.

  • elastic-gpu-health - The status of the Elastic Graphics accelerator (OK | IMPAIRED).

  • elastic-gpu-state - The state of the Elastic Graphics accelerator (ATTACHED).

  • elastic-gpu-type - The type of Elastic Graphics accelerator; for example, eg1.medium.

  • instance-id - The ID of the instance to which the Elastic Graphics accelerator is associated.

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pub fn get_filters(&self) -> &Option<Vec<Filter>>

The filters.

  • availability-zone - The Availability Zone in which the Elastic Graphics accelerator resides.

  • elastic-gpu-health - The status of the Elastic Graphics accelerator (OK | IMPAIRED).

  • elastic-gpu-state - The state of the Elastic Graphics accelerator (ATTACHED).

  • elastic-gpu-type - The type of Elastic Graphics accelerator; for example, eg1.medium.

  • instance-id - The ID of the instance to which the Elastic Graphics accelerator is associated.

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pub fn max_results(self, input: i32) -> Self

The maximum number of results to return in a single call. To retrieve the remaining results, make another call with the returned NextToken value. This value can be between 5 and 1000.

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pub fn set_max_results(self, input: Option<i32>) -> Self

The maximum number of results to return in a single call. To retrieve the remaining results, make another call with the returned NextToken value. This value can be between 5 and 1000.

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pub fn get_max_results(&self) -> &Option<i32>

The maximum number of results to return in a single call. To retrieve the remaining results, make another call with the returned NextToken value. This value can be between 5 and 1000.

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pub fn next_token(self, input: impl Into<String>) -> Self

The token to request the next page of results.

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pub fn set_next_token(self, input: Option<String>) -> Self

The token to request the next page of results.

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pub fn get_next_token(&self) -> &Option<String>

The token to request the next page of results.

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pub fn build(self) -> Result<DescribeElasticGpusInput, BuildError>

Consumes the builder and constructs a DescribeElasticGpusInput.

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impl DescribeElasticGpusInputBuilder

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pub async fn send_with( self, client: &Client, ) -> Result<DescribeElasticGpusOutput, SdkError<DescribeElasticGpusError, HttpResponse>>

Sends a request with this input using the given client.

Trait Implementations§

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impl Clone for DescribeElasticGpusInputBuilder

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fn clone(&self) -> DescribeElasticGpusInputBuilder

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DescribeElasticGpusInputBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for DescribeElasticGpusInputBuilder

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fn default() -> DescribeElasticGpusInputBuilder

Returns the “default value” for a type. Read more
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impl PartialEq for DescribeElasticGpusInputBuilder

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fn eq(&self, other: &DescribeElasticGpusInputBuilder) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for DescribeElasticGpusInputBuilder

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default unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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