Struct aws_sdk_ec2::types::ElasticGpuSpecification
source · #[non_exhaustive]pub struct ElasticGpuSpecification {
pub type: Option<String>,
}
Expand description
Amazon Elastic Graphics reached end of life on January 8, 2024. For workloads that require graphics acceleration, we recommend that you use Amazon EC2 G4ad, G4dn, or G5 instances.
A specification for an Elastic Graphics accelerator.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.type: Option<String>
The type of Elastic Graphics accelerator. For more information about the values to specify for Type
, see Elastic Graphics Basics, specifically the Elastic Graphics accelerator column, in the Amazon Elastic Compute Cloud User Guide for Windows Instances.
Implementations§
source§impl ElasticGpuSpecification
impl ElasticGpuSpecification
sourcepub fn type(&self) -> Option<&str>
pub fn type(&self) -> Option<&str>
The type of Elastic Graphics accelerator. For more information about the values to specify for Type
, see Elastic Graphics Basics, specifically the Elastic Graphics accelerator column, in the Amazon Elastic Compute Cloud User Guide for Windows Instances.
source§impl ElasticGpuSpecification
impl ElasticGpuSpecification
sourcepub fn builder() -> ElasticGpuSpecificationBuilder
pub fn builder() -> ElasticGpuSpecificationBuilder
Creates a new builder-style object to manufacture ElasticGpuSpecification
.
Trait Implementations§
source§impl Clone for ElasticGpuSpecification
impl Clone for ElasticGpuSpecification
source§fn clone(&self) -> ElasticGpuSpecification
fn clone(&self) -> ElasticGpuSpecification
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for ElasticGpuSpecification
impl Debug for ElasticGpuSpecification
source§impl PartialEq for ElasticGpuSpecification
impl PartialEq for ElasticGpuSpecification
source§fn eq(&self, other: &ElasticGpuSpecification) -> bool
fn eq(&self, other: &ElasticGpuSpecification) -> bool
self
and other
values to be equal, and is used
by ==
.