#[non_exhaustive]pub struct SendMessageContext {
pub current_page: Option<String>,
pub last_message: Option<String>,
pub user_action_response: Option<String>,
pub approval_action: Option<ApprovalAction>,
}Expand description
Context object for additional message metadata
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.current_page: Option<String>The current page or view the user is on
last_message: Option<String>The ID of the last message in the conversation
user_action_response: Option<String>Response to a UI prompt (not a text conversation message). Set this to the sentinel value `"APPROVAL_ACTION"` when the request is resuming a paused execution after an approval decision; in that case the structured decision is provided on the sibling `approvalAction` member. Preserved as a String for backward compatibility: clients that predate the typed approval field may still encode UI-prompt responses as JSON in this field.
approval_action: Option<ApprovalAction>An approval decision supplied when resuming a paused agent execution. When an agent execution pauses to request approval for an elevated action, SendMessage streams an approval request carrying interrupt identifiers. To resume the paused execution, call SendMessage again with `userActionResponse` set to `"APPROVAL_ACTION"` and this member populated with those identifiers and the decision (APPROVED or REJECTED). Optional; omit it for messages that are not resuming an approval.
Implementations§
Source§impl SendMessageContext
impl SendMessageContext
Sourcepub fn current_page(&self) -> Option<&str>
pub fn current_page(&self) -> Option<&str>
The current page or view the user is on
Sourcepub fn last_message(&self) -> Option<&str>
pub fn last_message(&self) -> Option<&str>
The ID of the last message in the conversation
Sourcepub fn user_action_response(&self) -> Option<&str>
pub fn user_action_response(&self) -> Option<&str>
Response to a UI prompt (not a text conversation message). Set this to the sentinel value `"APPROVAL_ACTION"` when the request is resuming a paused execution after an approval decision; in that case the structured decision is provided on the sibling `approvalAction` member. Preserved as a String for backward compatibility: clients that predate the typed approval field may still encode UI-prompt responses as JSON in this field.
Sourcepub fn approval_action(&self) -> Option<&ApprovalAction>
pub fn approval_action(&self) -> Option<&ApprovalAction>
An approval decision supplied when resuming a paused agent execution. When an agent execution pauses to request approval for an elevated action, SendMessage streams an approval request carrying interrupt identifiers. To resume the paused execution, call SendMessage again with `userActionResponse` set to `"APPROVAL_ACTION"` and this member populated with those identifiers and the decision (APPROVED or REJECTED). Optional; omit it for messages that are not resuming an approval.
Source§impl SendMessageContext
impl SendMessageContext
Sourcepub fn builder() -> SendMessageContextBuilder
pub fn builder() -> SendMessageContextBuilder
Creates a new builder-style object to manufacture SendMessageContext.
Trait Implementations§
Source§impl Clone for SendMessageContext
impl Clone for SendMessageContext
Source§impl Debug for SendMessageContext
impl Debug for SendMessageContext
Source§impl PartialEq for SendMessageContext
impl PartialEq for SendMessageContext
impl StructuralPartialEq for SendMessageContext
Auto Trait Implementations§
impl Freeze for SendMessageContext
impl RefUnwindSafe for SendMessageContext
impl Send for SendMessageContext
impl Sync for SendMessageContext
impl Unpin for SendMessageContext
impl UnsafeUnpin for SendMessageContext
impl UnwindSafe for SendMessageContext
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);