#[non_exhaustive]pub struct GoalBuilder { /* private fields */ }Expand description
A builder for Goal.
Implementations§
Source§impl GoalBuilder
impl GoalBuilder
Sourcepub fn agent_space_arn(self, input: impl Into<String>) -> Self
pub fn agent_space_arn(self, input: impl Into<String>) -> Self
The unique identifier for the agent space containing this goal This field is required.
Sourcepub fn set_agent_space_arn(self, input: Option<String>) -> Self
pub fn set_agent_space_arn(self, input: Option<String>) -> Self
The unique identifier for the agent space containing this goal
Sourcepub fn get_agent_space_arn(&self) -> &Option<String>
pub fn get_agent_space_arn(&self) -> &Option<String>
The unique identifier for the agent space containing this goal
Sourcepub fn goal_id(self, input: impl Into<String>) -> Self
pub fn goal_id(self, input: impl Into<String>) -> Self
The unique identifier for this goal This field is required.
Sourcepub fn set_goal_id(self, input: Option<String>) -> Self
pub fn set_goal_id(self, input: Option<String>) -> Self
The unique identifier for this goal
Sourcepub fn get_goal_id(&self) -> &Option<String>
pub fn get_goal_id(&self) -> &Option<String>
The unique identifier for this goal
Sourcepub fn title(self, input: impl Into<String>) -> Self
pub fn title(self, input: impl Into<String>) -> Self
The title of the goal This field is required.
Sourcepub fn content(self, input: GoalContent) -> Self
pub fn content(self, input: GoalContent) -> Self
Content of the goal This field is required.
Sourcepub fn set_content(self, input: Option<GoalContent>) -> Self
pub fn set_content(self, input: Option<GoalContent>) -> Self
Content of the goal
Sourcepub fn get_content(&self) -> &Option<GoalContent>
pub fn get_content(&self) -> &Option<GoalContent>
Content of the goal
Sourcepub fn status(self, input: GoalStatus) -> Self
pub fn status(self, input: GoalStatus) -> Self
Current status of the goal itself This field is required.
Sourcepub fn set_status(self, input: Option<GoalStatus>) -> Self
pub fn set_status(self, input: Option<GoalStatus>) -> Self
Current status of the goal itself
Sourcepub fn get_status(&self) -> &Option<GoalStatus>
pub fn get_status(&self) -> &Option<GoalStatus>
Current status of the goal itself
Sourcepub fn goal_type(self, input: GoalType) -> Self
pub fn goal_type(self, input: GoalType) -> Self
Type of goal based on its origin This field is required.
Sourcepub fn set_goal_type(self, input: Option<GoalType>) -> Self
pub fn set_goal_type(self, input: Option<GoalType>) -> Self
Type of goal based on its origin
Sourcepub fn get_goal_type(&self) -> &Option<GoalType>
pub fn get_goal_type(&self) -> &Option<GoalType>
Type of goal based on its origin
Sourcepub fn created_at(self, input: DateTime) -> Self
pub fn created_at(self, input: DateTime) -> Self
Timestamp when this goal was created This field is required.
Sourcepub fn set_created_at(self, input: Option<DateTime>) -> Self
pub fn set_created_at(self, input: Option<DateTime>) -> Self
Timestamp when this goal was created
Sourcepub fn get_created_at(&self) -> &Option<DateTime>
pub fn get_created_at(&self) -> &Option<DateTime>
Timestamp when this goal was created
Sourcepub fn updated_at(self, input: DateTime) -> Self
pub fn updated_at(self, input: DateTime) -> Self
Timestamp when this goal was last updated This field is required.
Sourcepub fn set_updated_at(self, input: Option<DateTime>) -> Self
pub fn set_updated_at(self, input: Option<DateTime>) -> Self
Timestamp when this goal was last updated
Sourcepub fn get_updated_at(&self) -> &Option<DateTime>
pub fn get_updated_at(&self) -> &Option<DateTime>
Timestamp when this goal was last updated
Sourcepub fn last_evaluated_at(self, input: DateTime) -> Self
pub fn last_evaluated_at(self, input: DateTime) -> Self
Timestamp when the goal was last evaluated
Sourcepub fn set_last_evaluated_at(self, input: Option<DateTime>) -> Self
pub fn set_last_evaluated_at(self, input: Option<DateTime>) -> Self
Timestamp when the goal was last evaluated
Sourcepub fn get_last_evaluated_at(&self) -> &Option<DateTime>
pub fn get_last_evaluated_at(&self) -> &Option<DateTime>
Timestamp when the goal was last evaluated
Sourcepub fn last_task_id(self, input: impl Into<String>) -> Self
pub fn last_task_id(self, input: impl Into<String>) -> Self
ID of the most recent task associated with this goal
Sourcepub fn set_last_task_id(self, input: Option<String>) -> Self
pub fn set_last_task_id(self, input: Option<String>) -> Self
ID of the most recent task associated with this goal
Sourcepub fn get_last_task_id(&self) -> &Option<String>
pub fn get_last_task_id(&self) -> &Option<String>
ID of the most recent task associated with this goal
Sourcepub fn last_successful_task_id(self, input: impl Into<String>) -> Self
pub fn last_successful_task_id(self, input: impl Into<String>) -> Self
ID of the most recent successful task associated with this goal
Sourcepub fn set_last_successful_task_id(self, input: Option<String>) -> Self
pub fn set_last_successful_task_id(self, input: Option<String>) -> Self
ID of the most recent successful task associated with this goal
Sourcepub fn get_last_successful_task_id(&self) -> &Option<String>
pub fn get_last_successful_task_id(&self) -> &Option<String>
ID of the most recent successful task associated with this goal
Sourcepub fn version(self, input: i32) -> Self
pub fn version(self, input: i32) -> Self
Version number for optimistic locking This field is required.
Sourcepub fn set_version(self, input: Option<i32>) -> Self
pub fn set_version(self, input: Option<i32>) -> Self
Version number for optimistic locking
Sourcepub fn get_version(&self) -> &Option<i32>
pub fn get_version(&self) -> &Option<i32>
Version number for optimistic locking
Sourcepub fn evaluation_schedule(self, input: GoalSchedule) -> Self
pub fn evaluation_schedule(self, input: GoalSchedule) -> Self
Goal Schedule. Allows to schedule the goal to run periodically, as well as disable a goal temporarily
Sourcepub fn set_evaluation_schedule(self, input: Option<GoalSchedule>) -> Self
pub fn set_evaluation_schedule(self, input: Option<GoalSchedule>) -> Self
Goal Schedule. Allows to schedule the goal to run periodically, as well as disable a goal temporarily
Sourcepub fn get_evaluation_schedule(&self) -> &Option<GoalSchedule>
pub fn get_evaluation_schedule(&self) -> &Option<GoalSchedule>
Goal Schedule. Allows to schedule the goal to run periodically, as well as disable a goal temporarily
Trait Implementations§
Source§impl Clone for GoalBuilder
impl Clone for GoalBuilder
Source§fn clone(&self) -> GoalBuilder
fn clone(&self) -> GoalBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for GoalBuilder
impl Debug for GoalBuilder
Source§impl Default for GoalBuilder
impl Default for GoalBuilder
Source§fn default() -> GoalBuilder
fn default() -> GoalBuilder
Source§impl PartialEq for GoalBuilder
impl PartialEq for GoalBuilder
impl StructuralPartialEq for GoalBuilder
Auto Trait Implementations§
impl Freeze for GoalBuilder
impl RefUnwindSafe for GoalBuilder
impl Send for GoalBuilder
impl Sync for GoalBuilder
impl Unpin for GoalBuilder
impl UnsafeUnpin for GoalBuilder
impl UnwindSafe for GoalBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);