#[non_exhaustive]
pub struct UpdateDevicePoolInputBuilder { /* private fields */ }
Expand description

A builder for UpdateDevicePoolInput.

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impl UpdateDevicePoolInputBuilder

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pub fn arn(self, input: impl Into<String>) -> Self

The Amazon Resource Name (ARN) of the Device Farm device pool to update.

This field is required.
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pub fn set_arn(self, input: Option<String>) -> Self

The Amazon Resource Name (ARN) of the Device Farm device pool to update.

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pub fn get_arn(&self) -> &Option<String>

The Amazon Resource Name (ARN) of the Device Farm device pool to update.

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pub fn name(self, input: impl Into<String>) -> Self

A string that represents the name of the device pool to update.

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pub fn set_name(self, input: Option<String>) -> Self

A string that represents the name of the device pool to update.

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pub fn get_name(&self) -> &Option<String>

A string that represents the name of the device pool to update.

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pub fn description(self, input: impl Into<String>) -> Self

A description of the device pool to update.

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pub fn set_description(self, input: Option<String>) -> Self

A description of the device pool to update.

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pub fn get_description(&self) -> &Option<String>

A description of the device pool to update.

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pub fn rules(self, input: Rule) -> Self

Appends an item to rules.

To override the contents of this collection use set_rules.

Represents the rules to modify for the device pool. Updating rules is optional. If you update rules for your request, the update replaces the existing rules.

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pub fn set_rules(self, input: Option<Vec<Rule>>) -> Self

Represents the rules to modify for the device pool. Updating rules is optional. If you update rules for your request, the update replaces the existing rules.

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pub fn get_rules(&self) -> &Option<Vec<Rule>>

Represents the rules to modify for the device pool. Updating rules is optional. If you update rules for your request, the update replaces the existing rules.

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pub fn max_devices(self, input: i32) -> Self

The number of devices that Device Farm can add to your device pool. Device Farm adds devices that are available and that meet the criteria that you assign for the rules parameter. Depending on how many devices meet these constraints, your device pool might contain fewer devices than the value for this parameter.

By specifying the maximum number of devices, you can control the costs that you incur by running tests.

If you use this parameter in your request, you cannot use the clearMaxDevices parameter in the same request.

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pub fn set_max_devices(self, input: Option<i32>) -> Self

The number of devices that Device Farm can add to your device pool. Device Farm adds devices that are available and that meet the criteria that you assign for the rules parameter. Depending on how many devices meet these constraints, your device pool might contain fewer devices than the value for this parameter.

By specifying the maximum number of devices, you can control the costs that you incur by running tests.

If you use this parameter in your request, you cannot use the clearMaxDevices parameter in the same request.

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pub fn get_max_devices(&self) -> &Option<i32>

The number of devices that Device Farm can add to your device pool. Device Farm adds devices that are available and that meet the criteria that you assign for the rules parameter. Depending on how many devices meet these constraints, your device pool might contain fewer devices than the value for this parameter.

By specifying the maximum number of devices, you can control the costs that you incur by running tests.

If you use this parameter in your request, you cannot use the clearMaxDevices parameter in the same request.

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pub fn clear_max_devices(self, input: bool) -> Self

Sets whether the maxDevices parameter applies to your device pool. If you set this parameter to true, the maxDevices parameter does not apply, and Device Farm does not limit the number of devices that it adds to your device pool. In this case, Device Farm adds all available devices that meet the criteria specified in the rules parameter.

If you use this parameter in your request, you cannot use the maxDevices parameter in the same request.

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pub fn set_clear_max_devices(self, input: Option<bool>) -> Self

Sets whether the maxDevices parameter applies to your device pool. If you set this parameter to true, the maxDevices parameter does not apply, and Device Farm does not limit the number of devices that it adds to your device pool. In this case, Device Farm adds all available devices that meet the criteria specified in the rules parameter.

If you use this parameter in your request, you cannot use the maxDevices parameter in the same request.

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pub fn get_clear_max_devices(&self) -> &Option<bool>

Sets whether the maxDevices parameter applies to your device pool. If you set this parameter to true, the maxDevices parameter does not apply, and Device Farm does not limit the number of devices that it adds to your device pool. In this case, Device Farm adds all available devices that meet the criteria specified in the rules parameter.

If you use this parameter in your request, you cannot use the maxDevices parameter in the same request.

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pub fn build(self) -> Result<UpdateDevicePoolInput, BuildError>

Consumes the builder and constructs a UpdateDevicePoolInput.

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impl UpdateDevicePoolInputBuilder

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pub async fn send_with( self, client: &Client ) -> Result<UpdateDevicePoolOutput, SdkError<UpdateDevicePoolError, HttpResponse>>

Sends a request with this input using the given client.

Trait Implementations§

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impl Clone for UpdateDevicePoolInputBuilder

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fn clone(&self) -> UpdateDevicePoolInputBuilder

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UpdateDevicePoolInputBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for UpdateDevicePoolInputBuilder

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fn default() -> UpdateDevicePoolInputBuilder

Returns the “default value” for a type. Read more
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impl PartialEq for UpdateDevicePoolInputBuilder

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fn eq(&self, other: &UpdateDevicePoolInputBuilder) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for UpdateDevicePoolInputBuilder

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