Struct aws_sdk_devicefarm::input::create_device_pool_input::Builder
source · pub struct Builder { /* private fields */ }Expand description
A builder for CreateDevicePoolInput.
Implementations§
source§impl Builder
impl Builder
sourcepub fn project_arn(self, input: impl Into<String>) -> Self
pub fn project_arn(self, input: impl Into<String>) -> Self
The ARN of the project for the device pool.
sourcepub fn set_project_arn(self, input: Option<String>) -> Self
pub fn set_project_arn(self, input: Option<String>) -> Self
The ARN of the project for the device pool.
sourcepub fn description(self, input: impl Into<String>) -> Self
pub fn description(self, input: impl Into<String>) -> Self
The device pool's description.
sourcepub fn set_description(self, input: Option<String>) -> Self
pub fn set_description(self, input: Option<String>) -> Self
The device pool's description.
sourcepub fn rules(self, input: Rule) -> Self
pub fn rules(self, input: Rule) -> Self
Appends an item to rules.
To override the contents of this collection use set_rules.
The device pool's rules.
sourcepub fn max_devices(self, input: i32) -> Self
pub fn max_devices(self, input: i32) -> Self
The number of devices that Device Farm can add to your device pool. Device Farm adds devices that are available and meet the criteria that you assign for the rules parameter. Depending on how many devices meet these constraints, your device pool might contain fewer devices than the value for this parameter.
By specifying the maximum number of devices, you can control the costs that you incur by running tests.
sourcepub fn set_max_devices(self, input: Option<i32>) -> Self
pub fn set_max_devices(self, input: Option<i32>) -> Self
The number of devices that Device Farm can add to your device pool. Device Farm adds devices that are available and meet the criteria that you assign for the rules parameter. Depending on how many devices meet these constraints, your device pool might contain fewer devices than the value for this parameter.
By specifying the maximum number of devices, you can control the costs that you incur by running tests.
sourcepub fn build(self) -> Result<CreateDevicePoolInput, BuildError>
pub fn build(self) -> Result<CreateDevicePoolInput, BuildError>
Consumes the builder and constructs a CreateDevicePoolInput.
Examples found in repository?
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pub async fn customize(
self,
) -> std::result::Result<
crate::operation::customize::CustomizableOperation<
crate::operation::CreateDevicePool,
aws_http::retry::AwsResponseRetryClassifier,
>,
aws_smithy_http::result::SdkError<crate::error::CreateDevicePoolError>,
> {
let handle = self.handle.clone();
let operation = self
.inner
.build()
.map_err(aws_smithy_http::result::SdkError::construction_failure)?
.make_operation(&handle.conf)
.await
.map_err(aws_smithy_http::result::SdkError::construction_failure)?;
Ok(crate::operation::customize::CustomizableOperation { handle, operation })
}
/// Sends the request and returns the response.
///
/// If an error occurs, an `SdkError` will be returned with additional details that
/// can be matched against.
///
/// By default, any retryable failures will be retried twice. Retry behavior
/// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
/// set when configuring the client.
pub async fn send(
self,
) -> std::result::Result<
crate::output::CreateDevicePoolOutput,
aws_smithy_http::result::SdkError<crate::error::CreateDevicePoolError>,
> {
let op = self
.inner
.build()
.map_err(aws_smithy_http::result::SdkError::construction_failure)?
.make_operation(&self.handle.conf)
.await
.map_err(aws_smithy_http::result::SdkError::construction_failure)?;
self.handle.client.call(op).await
}