#[non_exhaustive]pub struct UpdateQueueLimitAssociationInputBuilder { /* private fields */ }
Expand description
A builder for UpdateQueueLimitAssociationInput
.
Implementations§
Source§impl UpdateQueueLimitAssociationInputBuilder
impl UpdateQueueLimitAssociationInputBuilder
Sourcepub fn farm_id(self, input: impl Into<String>) -> Self
pub fn farm_id(self, input: impl Into<String>) -> Self
The unique identifier of the farm that contains the associated queues and limits.
This field is required.Sourcepub fn set_farm_id(self, input: Option<String>) -> Self
pub fn set_farm_id(self, input: Option<String>) -> Self
The unique identifier of the farm that contains the associated queues and limits.
Sourcepub fn get_farm_id(&self) -> &Option<String>
pub fn get_farm_id(&self) -> &Option<String>
The unique identifier of the farm that contains the associated queues and limits.
Sourcepub fn queue_id(self, input: impl Into<String>) -> Self
pub fn queue_id(self, input: impl Into<String>) -> Self
The unique identifier of the queue associated to the limit.
This field is required.Sourcepub fn set_queue_id(self, input: Option<String>) -> Self
pub fn set_queue_id(self, input: Option<String>) -> Self
The unique identifier of the queue associated to the limit.
Sourcepub fn get_queue_id(&self) -> &Option<String>
pub fn get_queue_id(&self) -> &Option<String>
The unique identifier of the queue associated to the limit.
Sourcepub fn limit_id(self, input: impl Into<String>) -> Self
pub fn limit_id(self, input: impl Into<String>) -> Self
The unique identifier of the limit associated to the queue.
This field is required.Sourcepub fn set_limit_id(self, input: Option<String>) -> Self
pub fn set_limit_id(self, input: Option<String>) -> Self
The unique identifier of the limit associated to the queue.
Sourcepub fn get_limit_id(&self) -> &Option<String>
pub fn get_limit_id(&self) -> &Option<String>
The unique identifier of the limit associated to the queue.
Sourcepub fn status(self, input: UpdateQueueLimitAssociationStatus) -> Self
pub fn status(self, input: UpdateQueueLimitAssociationStatus) -> Self
Sets the status of the limit. You can mark the limit active, or you can stop usage of the limit and either complete existing tasks or cancel any existing tasks immediately.
This field is required.Sourcepub fn set_status(
self,
input: Option<UpdateQueueLimitAssociationStatus>,
) -> Self
pub fn set_status( self, input: Option<UpdateQueueLimitAssociationStatus>, ) -> Self
Sets the status of the limit. You can mark the limit active, or you can stop usage of the limit and either complete existing tasks or cancel any existing tasks immediately.
Sourcepub fn get_status(&self) -> &Option<UpdateQueueLimitAssociationStatus>
pub fn get_status(&self) -> &Option<UpdateQueueLimitAssociationStatus>
Sets the status of the limit. You can mark the limit active, or you can stop usage of the limit and either complete existing tasks or cancel any existing tasks immediately.
Sourcepub fn build(self) -> Result<UpdateQueueLimitAssociationInput, BuildError>
pub fn build(self) -> Result<UpdateQueueLimitAssociationInput, BuildError>
Consumes the builder and constructs a UpdateQueueLimitAssociationInput
.
Source§impl UpdateQueueLimitAssociationInputBuilder
impl UpdateQueueLimitAssociationInputBuilder
Sourcepub async fn send_with(
self,
client: &Client,
) -> Result<UpdateQueueLimitAssociationOutput, SdkError<UpdateQueueLimitAssociationError, HttpResponse>>
pub async fn send_with( self, client: &Client, ) -> Result<UpdateQueueLimitAssociationOutput, SdkError<UpdateQueueLimitAssociationError, HttpResponse>>
Sends a request with this input using the given client.
Trait Implementations§
Source§impl Clone for UpdateQueueLimitAssociationInputBuilder
impl Clone for UpdateQueueLimitAssociationInputBuilder
Source§fn clone(&self) -> UpdateQueueLimitAssociationInputBuilder
fn clone(&self) -> UpdateQueueLimitAssociationInputBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Default for UpdateQueueLimitAssociationInputBuilder
impl Default for UpdateQueueLimitAssociationInputBuilder
Source§fn default() -> UpdateQueueLimitAssociationInputBuilder
fn default() -> UpdateQueueLimitAssociationInputBuilder
Source§impl PartialEq for UpdateQueueLimitAssociationInputBuilder
impl PartialEq for UpdateQueueLimitAssociationInputBuilder
Source§fn eq(&self, other: &UpdateQueueLimitAssociationInputBuilder) -> bool
fn eq(&self, other: &UpdateQueueLimitAssociationInputBuilder) -> bool
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for UpdateQueueLimitAssociationInputBuilder
Auto Trait Implementations§
impl Freeze for UpdateQueueLimitAssociationInputBuilder
impl RefUnwindSafe for UpdateQueueLimitAssociationInputBuilder
impl Send for UpdateQueueLimitAssociationInputBuilder
impl Sync for UpdateQueueLimitAssociationInputBuilder
impl Unpin for UpdateQueueLimitAssociationInputBuilder
impl UnwindSafe for UpdateQueueLimitAssociationInputBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);