#[non_exhaustive]pub struct CreateLocationFsxLustreInput { /* private fields */ }
Implementations§
source§impl CreateLocationFsxLustreInput
impl CreateLocationFsxLustreInput
sourcepub async fn make_operation(
&self,
_config: &Config
) -> Result<Operation<CreateLocationFsxLustre, AwsResponseRetryClassifier>, BuildError>
pub async fn make_operation(
&self,
_config: &Config
) -> Result<Operation<CreateLocationFsxLustre, AwsResponseRetryClassifier>, BuildError>
Consumes the builder and constructs an Operation<CreateLocationFsxLustre
>
sourcepub fn builder() -> Builder
pub fn builder() -> Builder
Creates a new builder-style object to manufacture CreateLocationFsxLustreInput
.
source§impl CreateLocationFsxLustreInput
impl CreateLocationFsxLustreInput
sourcepub fn fsx_filesystem_arn(&self) -> Option<&str>
pub fn fsx_filesystem_arn(&self) -> Option<&str>
The Amazon Resource Name (ARN) for the FSx for Lustre file system.
sourcepub fn security_group_arns(&self) -> Option<&[String]>
pub fn security_group_arns(&self) -> Option<&[String]>
The Amazon Resource Names (ARNs) of the security groups that are used to configure the FSx for Lustre file system.
sourcepub fn subdirectory(&self) -> Option<&str>
pub fn subdirectory(&self) -> Option<&str>
A subdirectory in the location's path. This subdirectory in the FSx for Lustre file system is used to read data from the FSx for Lustre source location or write data to the FSx for Lustre destination.
The key-value pair that represents a tag that you want to add to the resource. The value can be an empty string. This value helps you manage, filter, and search for your resources. We recommend that you create a name tag for your location.
Trait Implementations§
source§impl Clone for CreateLocationFsxLustreInput
impl Clone for CreateLocationFsxLustreInput
source§fn clone(&self) -> CreateLocationFsxLustreInput
fn clone(&self) -> CreateLocationFsxLustreInput
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for CreateLocationFsxLustreInput
impl Debug for CreateLocationFsxLustreInput
source§impl PartialEq<CreateLocationFsxLustreInput> for CreateLocationFsxLustreInput
impl PartialEq<CreateLocationFsxLustreInput> for CreateLocationFsxLustreInput
source§fn eq(&self, other: &CreateLocationFsxLustreInput) -> bool
fn eq(&self, other: &CreateLocationFsxLustreInput) -> bool
self
and other
values to be equal, and is used
by ==
.