#[non_exhaustive]pub struct RuleDeclaration {
pub name: String,
pub rule_type_id: Option<RuleTypeId>,
pub configuration: Option<HashMap<String, String>>,
pub commands: Option<Vec<String>>,
pub input_artifacts: Option<Vec<InputArtifact>>,
pub role_arn: Option<String>,
pub region: Option<String>,
pub timeout_in_minutes: Option<i32>,
}
Expand description
Represents information about the rule to be created for an associated condition. An example would be creating a new rule for an entry condition, such as a rule that checks for a test result before allowing the run to enter the deployment stage. For more information about conditions, see Stage conditions. For more information about rules, see the CodePipeline rule reference.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.name: String
The name of the rule that is created for the condition, such as VariableCheck
.
rule_type_id: Option<RuleTypeId>
The ID for the rule type, which is made up of the combined values for category, owner, provider, and version.
configuration: Option<HashMap<String, String>>
The action configuration fields for the rule.
commands: Option<Vec<String>>
The shell commands to run with your commands rule in CodePipeline. All commands are supported except multi-line formats. While CodeBuild logs and permissions are used, you do not need to create any resources in CodeBuild.
Using compute time for this action will incur separate charges in CodeBuild.
input_artifacts: Option<Vec<InputArtifact>>
The input artifacts fields for the rule, such as specifying an input file for the rule.
role_arn: Option<String>
The pipeline role ARN associated with the rule.
region: Option<String>
The Region for the condition associated with the rule.
timeout_in_minutes: Option<i32>
The action timeout for the rule.
Implementations§
Source§impl RuleDeclaration
impl RuleDeclaration
Sourcepub fn name(&self) -> &str
pub fn name(&self) -> &str
The name of the rule that is created for the condition, such as VariableCheck
.
Sourcepub fn rule_type_id(&self) -> Option<&RuleTypeId>
pub fn rule_type_id(&self) -> Option<&RuleTypeId>
The ID for the rule type, which is made up of the combined values for category, owner, provider, and version.
Sourcepub fn configuration(&self) -> Option<&HashMap<String, String>>
pub fn configuration(&self) -> Option<&HashMap<String, String>>
The action configuration fields for the rule.
Sourcepub fn commands(&self) -> &[String]
pub fn commands(&self) -> &[String]
The shell commands to run with your commands rule in CodePipeline. All commands are supported except multi-line formats. While CodeBuild logs and permissions are used, you do not need to create any resources in CodeBuild.
Using compute time for this action will incur separate charges in CodeBuild.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .commands.is_none()
.
Sourcepub fn input_artifacts(&self) -> &[InputArtifact]
pub fn input_artifacts(&self) -> &[InputArtifact]
The input artifacts fields for the rule, such as specifying an input file for the rule.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .input_artifacts.is_none()
.
Sourcepub fn timeout_in_minutes(&self) -> Option<i32>
pub fn timeout_in_minutes(&self) -> Option<i32>
The action timeout for the rule.
Source§impl RuleDeclaration
impl RuleDeclaration
Sourcepub fn builder() -> RuleDeclarationBuilder
pub fn builder() -> RuleDeclarationBuilder
Creates a new builder-style object to manufacture RuleDeclaration
.
Trait Implementations§
Source§impl Clone for RuleDeclaration
impl Clone for RuleDeclaration
Source§fn clone(&self) -> RuleDeclaration
fn clone(&self) -> RuleDeclaration
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for RuleDeclaration
impl Debug for RuleDeclaration
Source§impl PartialEq for RuleDeclaration
impl PartialEq for RuleDeclaration
impl StructuralPartialEq for RuleDeclaration
Auto Trait Implementations§
impl Freeze for RuleDeclaration
impl RefUnwindSafe for RuleDeclaration
impl Send for RuleDeclaration
impl Sync for RuleDeclaration
impl Unpin for RuleDeclaration
impl UnwindSafe for RuleDeclaration
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Returns self
with the
fg()
set to
Color::BrightBlack
.
§Example
println!("{}", value.bright_black());
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Returns self
with the
fg()
set to
Color::BrightGreen
.
§Example
println!("{}", value.bright_green());
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Returns self
with the
fg()
set to
Color::BrightYellow
.
§Example
println!("{}", value.bright_yellow());
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Returns self
with the
fg()
set to
Color::BrightMagenta
.
§Example
println!("{}", value.bright_magenta());
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Returns self
with the
fg()
set to
Color::BrightWhite
.
§Example
println!("{}", value.bright_white());
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightBlack
.
§Example
println!("{}", value.on_bright_black());
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightGreen
.
§Example
println!("{}", value.on_bright_green());
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightYellow
.
§Example
println!("{}", value.on_bright_yellow());
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightBlue
.
§Example
println!("{}", value.on_bright_blue());
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightMagenta
.
§Example
println!("{}", value.on_bright_magenta());
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightCyan
.
§Example
println!("{}", value.on_bright_cyan());
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightWhite
.
§Example
println!("{}", value.on_bright_white());
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn underline(&self) -> Painted<&T>
fn underline(&self) -> Painted<&T>
Returns self
with the
attr()
set to
Attribute::Underline
.
§Example
println!("{}", value.underline());
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Returns self
with the
attr()
set to
Attribute::RapidBlink
.
§Example
println!("{}", value.rapid_blink());
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);