#[non_exhaustive]pub struct RuleExecutionInputBuilder { /* private fields */ }
Expand description
A builder for RuleExecutionInput
.
Implementations§
Source§impl RuleExecutionInputBuilder
impl RuleExecutionInputBuilder
Sourcepub fn rule_type_id(self, input: RuleTypeId) -> Self
pub fn rule_type_id(self, input: RuleTypeId) -> Self
The ID for the rule type, which is made up of the combined values for category, owner, provider, and version.
Sourcepub fn set_rule_type_id(self, input: Option<RuleTypeId>) -> Self
pub fn set_rule_type_id(self, input: Option<RuleTypeId>) -> Self
The ID for the rule type, which is made up of the combined values for category, owner, provider, and version.
Sourcepub fn get_rule_type_id(&self) -> &Option<RuleTypeId>
pub fn get_rule_type_id(&self) -> &Option<RuleTypeId>
The ID for the rule type, which is made up of the combined values for category, owner, provider, and version.
Sourcepub fn configuration(self, k: impl Into<String>, v: impl Into<String>) -> Self
pub fn configuration(self, k: impl Into<String>, v: impl Into<String>) -> Self
Adds a key-value pair to configuration
.
To override the contents of this collection use set_configuration
.
Configuration data for a rule execution, such as the resolved values for that run.
Sourcepub fn set_configuration(self, input: Option<HashMap<String, String>>) -> Self
pub fn set_configuration(self, input: Option<HashMap<String, String>>) -> Self
Configuration data for a rule execution, such as the resolved values for that run.
Sourcepub fn get_configuration(&self) -> &Option<HashMap<String, String>>
pub fn get_configuration(&self) -> &Option<HashMap<String, String>>
Configuration data for a rule execution, such as the resolved values for that run.
Sourcepub fn resolved_configuration(
self,
k: impl Into<String>,
v: impl Into<String>,
) -> Self
pub fn resolved_configuration( self, k: impl Into<String>, v: impl Into<String>, ) -> Self
Adds a key-value pair to resolved_configuration
.
To override the contents of this collection use set_resolved_configuration
.
Configuration data for a rule execution with all variable references replaced with their real values for the execution.
Sourcepub fn set_resolved_configuration(
self,
input: Option<HashMap<String, String>>,
) -> Self
pub fn set_resolved_configuration( self, input: Option<HashMap<String, String>>, ) -> Self
Configuration data for a rule execution with all variable references replaced with their real values for the execution.
Sourcepub fn get_resolved_configuration(&self) -> &Option<HashMap<String, String>>
pub fn get_resolved_configuration(&self) -> &Option<HashMap<String, String>>
Configuration data for a rule execution with all variable references replaced with their real values for the execution.
Sourcepub fn role_arn(self, input: impl Into<String>) -> Self
pub fn role_arn(self, input: impl Into<String>) -> Self
The ARN of the IAM service role that performs the declared rule. This is assumed through the roleArn for the pipeline.
Sourcepub fn set_role_arn(self, input: Option<String>) -> Self
pub fn set_role_arn(self, input: Option<String>) -> Self
The ARN of the IAM service role that performs the declared rule. This is assumed through the roleArn for the pipeline.
Sourcepub fn get_role_arn(&self) -> &Option<String>
pub fn get_role_arn(&self) -> &Option<String>
The ARN of the IAM service role that performs the declared rule. This is assumed through the roleArn for the pipeline.
Sourcepub fn region(self, input: impl Into<String>) -> Self
pub fn region(self, input: impl Into<String>) -> Self
The Amazon Web Services Region for the rule, such as us-east-1.
Sourcepub fn set_region(self, input: Option<String>) -> Self
pub fn set_region(self, input: Option<String>) -> Self
The Amazon Web Services Region for the rule, such as us-east-1.
Sourcepub fn get_region(&self) -> &Option<String>
pub fn get_region(&self) -> &Option<String>
The Amazon Web Services Region for the rule, such as us-east-1.
Sourcepub fn input_artifacts(self, input: ArtifactDetail) -> Self
pub fn input_artifacts(self, input: ArtifactDetail) -> Self
Appends an item to input_artifacts
.
To override the contents of this collection use set_input_artifacts
.
Details of input artifacts of the rule that correspond to the rule execution.
Sourcepub fn set_input_artifacts(self, input: Option<Vec<ArtifactDetail>>) -> Self
pub fn set_input_artifacts(self, input: Option<Vec<ArtifactDetail>>) -> Self
Details of input artifacts of the rule that correspond to the rule execution.
Sourcepub fn get_input_artifacts(&self) -> &Option<Vec<ArtifactDetail>>
pub fn get_input_artifacts(&self) -> &Option<Vec<ArtifactDetail>>
Details of input artifacts of the rule that correspond to the rule execution.
Sourcepub fn build(self) -> RuleExecutionInput
pub fn build(self) -> RuleExecutionInput
Consumes the builder and constructs a RuleExecutionInput
.
Trait Implementations§
Source§impl Clone for RuleExecutionInputBuilder
impl Clone for RuleExecutionInputBuilder
Source§fn clone(&self) -> RuleExecutionInputBuilder
fn clone(&self) -> RuleExecutionInputBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for RuleExecutionInputBuilder
impl Debug for RuleExecutionInputBuilder
Source§impl Default for RuleExecutionInputBuilder
impl Default for RuleExecutionInputBuilder
Source§fn default() -> RuleExecutionInputBuilder
fn default() -> RuleExecutionInputBuilder
impl StructuralPartialEq for RuleExecutionInputBuilder
Auto Trait Implementations§
impl Freeze for RuleExecutionInputBuilder
impl RefUnwindSafe for RuleExecutionInputBuilder
impl Send for RuleExecutionInputBuilder
impl Sync for RuleExecutionInputBuilder
impl Unpin for RuleExecutionInputBuilder
impl UnwindSafe for RuleExecutionInputBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Returns self
with the
fg()
set to
Color::BrightBlack
.
§Example
println!("{}", value.bright_black());
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Returns self
with the
fg()
set to
Color::BrightGreen
.
§Example
println!("{}", value.bright_green());
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Returns self
with the
fg()
set to
Color::BrightYellow
.
§Example
println!("{}", value.bright_yellow());
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Returns self
with the
fg()
set to
Color::BrightMagenta
.
§Example
println!("{}", value.bright_magenta());
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Returns self
with the
fg()
set to
Color::BrightWhite
.
§Example
println!("{}", value.bright_white());
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightBlack
.
§Example
println!("{}", value.on_bright_black());
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightGreen
.
§Example
println!("{}", value.on_bright_green());
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightYellow
.
§Example
println!("{}", value.on_bright_yellow());
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightBlue
.
§Example
println!("{}", value.on_bright_blue());
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightMagenta
.
§Example
println!("{}", value.on_bright_magenta());
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightCyan
.
§Example
println!("{}", value.on_bright_cyan());
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightWhite
.
§Example
println!("{}", value.on_bright_white());
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn underline(&self) -> Painted<&T>
fn underline(&self) -> Painted<&T>
Returns self
with the
attr()
set to
Attribute::Underline
.
§Example
println!("{}", value.underline());
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Returns self
with the
attr()
set to
Attribute::RapidBlink
.
§Example
println!("{}", value.rapid_blink());
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);