#[non_exhaustive]pub struct StartDevEnvironmentInputBuilder { /* private fields */ }
Expand description
A builder for StartDevEnvironmentInput
.
Implementations§
Source§impl StartDevEnvironmentInputBuilder
impl StartDevEnvironmentInputBuilder
Sourcepub fn space_name(self, input: impl Into<String>) -> Self
pub fn space_name(self, input: impl Into<String>) -> Self
The name of the space.
This field is required.Sourcepub fn set_space_name(self, input: Option<String>) -> Self
pub fn set_space_name(self, input: Option<String>) -> Self
The name of the space.
Sourcepub fn get_space_name(&self) -> &Option<String>
pub fn get_space_name(&self) -> &Option<String>
The name of the space.
Sourcepub fn project_name(self, input: impl Into<String>) -> Self
pub fn project_name(self, input: impl Into<String>) -> Self
The name of the project in the space.
This field is required.Sourcepub fn set_project_name(self, input: Option<String>) -> Self
pub fn set_project_name(self, input: Option<String>) -> Self
The name of the project in the space.
Sourcepub fn get_project_name(&self) -> &Option<String>
pub fn get_project_name(&self) -> &Option<String>
The name of the project in the space.
Sourcepub fn id(self, input: impl Into<String>) -> Self
pub fn id(self, input: impl Into<String>) -> Self
The system-generated unique ID of the Dev Environment.
This field is required.Sourcepub fn set_id(self, input: Option<String>) -> Self
pub fn set_id(self, input: Option<String>) -> Self
The system-generated unique ID of the Dev Environment.
Sourcepub fn ides(self, input: IdeConfiguration) -> Self
pub fn ides(self, input: IdeConfiguration) -> Self
Appends an item to ides
.
To override the contents of this collection use set_ides
.
Information about the integrated development environment (IDE) configured for a Dev Environment.
Sourcepub fn set_ides(self, input: Option<Vec<IdeConfiguration>>) -> Self
pub fn set_ides(self, input: Option<Vec<IdeConfiguration>>) -> Self
Information about the integrated development environment (IDE) configured for a Dev Environment.
Sourcepub fn get_ides(&self) -> &Option<Vec<IdeConfiguration>>
pub fn get_ides(&self) -> &Option<Vec<IdeConfiguration>>
Information about the integrated development environment (IDE) configured for a Dev Environment.
Sourcepub fn instance_type(self, input: InstanceType) -> Self
pub fn instance_type(self, input: InstanceType) -> Self
The Amazon EC2 instace type to use for the Dev Environment.
Sourcepub fn set_instance_type(self, input: Option<InstanceType>) -> Self
pub fn set_instance_type(self, input: Option<InstanceType>) -> Self
The Amazon EC2 instace type to use for the Dev Environment.
Sourcepub fn get_instance_type(&self) -> &Option<InstanceType>
pub fn get_instance_type(&self) -> &Option<InstanceType>
The Amazon EC2 instace type to use for the Dev Environment.
Sourcepub fn inactivity_timeout_minutes(self, input: i32) -> Self
pub fn inactivity_timeout_minutes(self, input: i32) -> Self
The amount of time the Dev Environment will run without any activity detected before stopping, in minutes. Only whole integers are allowed. Dev Environments consume compute minutes when running.
Sourcepub fn set_inactivity_timeout_minutes(self, input: Option<i32>) -> Self
pub fn set_inactivity_timeout_minutes(self, input: Option<i32>) -> Self
The amount of time the Dev Environment will run without any activity detected before stopping, in minutes. Only whole integers are allowed. Dev Environments consume compute minutes when running.
Sourcepub fn get_inactivity_timeout_minutes(&self) -> &Option<i32>
pub fn get_inactivity_timeout_minutes(&self) -> &Option<i32>
The amount of time the Dev Environment will run without any activity detected before stopping, in minutes. Only whole integers are allowed. Dev Environments consume compute minutes when running.
Sourcepub fn build(self) -> Result<StartDevEnvironmentInput, BuildError>
pub fn build(self) -> Result<StartDevEnvironmentInput, BuildError>
Consumes the builder and constructs a StartDevEnvironmentInput
.
Source§impl StartDevEnvironmentInputBuilder
impl StartDevEnvironmentInputBuilder
Sourcepub async fn send_with(
self,
client: &Client,
) -> Result<StartDevEnvironmentOutput, SdkError<StartDevEnvironmentError, HttpResponse>>
pub async fn send_with( self, client: &Client, ) -> Result<StartDevEnvironmentOutput, SdkError<StartDevEnvironmentError, HttpResponse>>
Sends a request with this input using the given client.
Trait Implementations§
Source§impl Clone for StartDevEnvironmentInputBuilder
impl Clone for StartDevEnvironmentInputBuilder
Source§fn clone(&self) -> StartDevEnvironmentInputBuilder
fn clone(&self) -> StartDevEnvironmentInputBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Default for StartDevEnvironmentInputBuilder
impl Default for StartDevEnvironmentInputBuilder
Source§fn default() -> StartDevEnvironmentInputBuilder
fn default() -> StartDevEnvironmentInputBuilder
Source§impl PartialEq for StartDevEnvironmentInputBuilder
impl PartialEq for StartDevEnvironmentInputBuilder
Source§fn eq(&self, other: &StartDevEnvironmentInputBuilder) -> bool
fn eq(&self, other: &StartDevEnvironmentInputBuilder) -> bool
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for StartDevEnvironmentInputBuilder
Auto Trait Implementations§
impl Freeze for StartDevEnvironmentInputBuilder
impl RefUnwindSafe for StartDevEnvironmentInputBuilder
impl Send for StartDevEnvironmentInputBuilder
impl Sync for StartDevEnvironmentInputBuilder
impl Unpin for StartDevEnvironmentInputBuilder
impl UnwindSafe for StartDevEnvironmentInputBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);