Struct CreateFleetInput

Source
#[non_exhaustive]
pub struct CreateFleetInput { pub name: Option<String>, pub base_capacity: Option<i32>, pub environment_type: Option<EnvironmentType>, pub compute_type: Option<ComputeType>, pub compute_configuration: Option<ComputeConfiguration>, pub scaling_configuration: Option<ScalingConfigurationInput>, pub overflow_behavior: Option<FleetOverflowBehavior>, pub vpc_config: Option<VpcConfig>, pub proxy_configuration: Option<ProxyConfiguration>, pub image_id: Option<String>, pub fleet_service_role: Option<String>, pub tags: Option<Vec<Tag>>, }

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§name: Option<String>

The name of the compute fleet.

§base_capacity: Option<i32>

The initial number of machines allocated to the fleet, which defines the number of builds that can run in parallel.

§environment_type: Option<EnvironmentType>

The environment type of the compute fleet.

  • The environment type ARM_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).

  • The environment type ARM_EC2 is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

  • The environment type LINUX_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

  • The environment type LINUX_EC2 is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

  • The environment type LINUX_GPU_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).

  • The environment type MAC_ARM is available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)

  • The environment type MAC_ARM is available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).

  • The environment type WINDOWS_EC2 is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

  • The environment type WINDOWS_SERVER_2019_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).

  • The environment type WINDOWS_SERVER_2022_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).

For more information, see Build environment compute types in the CodeBuild user guide.

§compute_type: Option<ComputeType>

Information about the compute resources the compute fleet uses. Available values include:

  • ATTRIBUTE_BASED_COMPUTE: Specify the amount of vCPUs, memory, disk space, and the type of machine.

    If you use ATTRIBUTE_BASED_COMPUTE, you must define your attributes by using computeConfiguration. CodeBuild will select the cheapest instance that satisfies your specified attributes. For more information, see Reserved capacity environment types in the CodeBuild User Guide.

  • CUSTOM_INSTANCE_TYPE: Specify the instance type for your compute fleet. For a list of supported instance types, see Supported instance families in the CodeBuild User Guide.

  • BUILD_GENERAL1_SMALL: Use up to 4 GiB memory and 2 vCPUs for builds.

  • BUILD_GENERAL1_MEDIUM: Use up to 8 GiB memory and 4 vCPUs for builds.

  • BUILD_GENERAL1_LARGE: Use up to 16 GiB memory and 8 vCPUs for builds, depending on your environment type.

  • BUILD_GENERAL1_XLARGE: Use up to 72 GiB memory and 36 vCPUs for builds, depending on your environment type.

  • BUILD_GENERAL1_2XLARGE: Use up to 144 GiB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.

  • BUILD_LAMBDA_1GB: Use up to 1 GiB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

  • BUILD_LAMBDA_2GB: Use up to 2 GiB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

  • BUILD_LAMBDA_4GB: Use up to 4 GiB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

  • BUILD_LAMBDA_8GB: Use up to 8 GiB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

  • BUILD_LAMBDA_10GB: Use up to 10 GiB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

If you use BUILD_GENERAL1_SMALL:

  • For environment type LINUX_CONTAINER, you can use up to 4 GiB memory and 2 vCPUs for builds.

  • For environment type LINUX_GPU_CONTAINER, you can use up to 16 GiB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.

  • For environment type ARM_CONTAINER, you can use up to 4 GiB memory and 2 vCPUs on ARM-based processors for builds.

If you use BUILD_GENERAL1_LARGE:

  • For environment type LINUX_CONTAINER, you can use up to 16 GiB memory and 8 vCPUs for builds.

  • For environment type LINUX_GPU_CONTAINER, you can use up to 255 GiB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.

  • For environment type ARM_CONTAINER, you can use up to 16 GiB memory and 8 vCPUs on ARM-based processors for builds.

For more information, see On-demand environment types in the CodeBuild User Guide.

§compute_configuration: Option<ComputeConfiguration>

The compute configuration of the compute fleet. This is only required if computeType is set to ATTRIBUTE_BASED_COMPUTE or CUSTOM_INSTANCE_TYPE.

§scaling_configuration: Option<ScalingConfigurationInput>

The scaling configuration of the compute fleet.

§overflow_behavior: Option<FleetOverflowBehavior>

The compute fleet overflow behavior.

§vpc_config: Option<VpcConfig>

Information about the VPC configuration that CodeBuild accesses.

§proxy_configuration: Option<ProxyConfiguration>

The proxy configuration of the compute fleet.

§image_id: Option<String>

The Amazon Machine Image (AMI) of the compute fleet.

§fleet_service_role: Option<String>

The service role associated with the compute fleet. For more information, see Allow a user to add a permission policy for a fleet service role in the CodeBuild User Guide.

§tags: Option<Vec<Tag>>

A list of tag key and value pairs associated with this compute fleet.

These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.

Implementations§

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impl CreateFleetInput

Source

pub fn name(&self) -> Option<&str>

The name of the compute fleet.

Source

pub fn base_capacity(&self) -> Option<i32>

The initial number of machines allocated to the fleet, which defines the number of builds that can run in parallel.

Source

pub fn environment_type(&self) -> Option<&EnvironmentType>

The environment type of the compute fleet.

  • The environment type ARM_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).

  • The environment type ARM_EC2 is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

  • The environment type LINUX_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

  • The environment type LINUX_EC2 is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

  • The environment type LINUX_GPU_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).

  • The environment type MAC_ARM is available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)

  • The environment type MAC_ARM is available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).

  • The environment type WINDOWS_EC2 is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

  • The environment type WINDOWS_SERVER_2019_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).

  • The environment type WINDOWS_SERVER_2022_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).

For more information, see Build environment compute types in the CodeBuild user guide.

Source

pub fn compute_type(&self) -> Option<&ComputeType>

Information about the compute resources the compute fleet uses. Available values include:

  • ATTRIBUTE_BASED_COMPUTE: Specify the amount of vCPUs, memory, disk space, and the type of machine.

    If you use ATTRIBUTE_BASED_COMPUTE, you must define your attributes by using computeConfiguration. CodeBuild will select the cheapest instance that satisfies your specified attributes. For more information, see Reserved capacity environment types in the CodeBuild User Guide.

  • CUSTOM_INSTANCE_TYPE: Specify the instance type for your compute fleet. For a list of supported instance types, see Supported instance families in the CodeBuild User Guide.

  • BUILD_GENERAL1_SMALL: Use up to 4 GiB memory and 2 vCPUs for builds.

  • BUILD_GENERAL1_MEDIUM: Use up to 8 GiB memory and 4 vCPUs for builds.

  • BUILD_GENERAL1_LARGE: Use up to 16 GiB memory and 8 vCPUs for builds, depending on your environment type.

  • BUILD_GENERAL1_XLARGE: Use up to 72 GiB memory and 36 vCPUs for builds, depending on your environment type.

  • BUILD_GENERAL1_2XLARGE: Use up to 144 GiB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.

  • BUILD_LAMBDA_1GB: Use up to 1 GiB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

  • BUILD_LAMBDA_2GB: Use up to 2 GiB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

  • BUILD_LAMBDA_4GB: Use up to 4 GiB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

  • BUILD_LAMBDA_8GB: Use up to 8 GiB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

  • BUILD_LAMBDA_10GB: Use up to 10 GiB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

If you use BUILD_GENERAL1_SMALL:

  • For environment type LINUX_CONTAINER, you can use up to 4 GiB memory and 2 vCPUs for builds.

  • For environment type LINUX_GPU_CONTAINER, you can use up to 16 GiB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.

  • For environment type ARM_CONTAINER, you can use up to 4 GiB memory and 2 vCPUs on ARM-based processors for builds.

If you use BUILD_GENERAL1_LARGE:

  • For environment type LINUX_CONTAINER, you can use up to 16 GiB memory and 8 vCPUs for builds.

  • For environment type LINUX_GPU_CONTAINER, you can use up to 255 GiB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.

  • For environment type ARM_CONTAINER, you can use up to 16 GiB memory and 8 vCPUs on ARM-based processors for builds.

For more information, see On-demand environment types in the CodeBuild User Guide.

Source

pub fn compute_configuration(&self) -> Option<&ComputeConfiguration>

The compute configuration of the compute fleet. This is only required if computeType is set to ATTRIBUTE_BASED_COMPUTE or CUSTOM_INSTANCE_TYPE.

Source

pub fn scaling_configuration(&self) -> Option<&ScalingConfigurationInput>

The scaling configuration of the compute fleet.

Source

pub fn overflow_behavior(&self) -> Option<&FleetOverflowBehavior>

The compute fleet overflow behavior.

Source

pub fn vpc_config(&self) -> Option<&VpcConfig>

Information about the VPC configuration that CodeBuild accesses.

Source

pub fn proxy_configuration(&self) -> Option<&ProxyConfiguration>

The proxy configuration of the compute fleet.

Source

pub fn image_id(&self) -> Option<&str>

The Amazon Machine Image (AMI) of the compute fleet.

Source

pub fn fleet_service_role(&self) -> Option<&str>

The service role associated with the compute fleet. For more information, see Allow a user to add a permission policy for a fleet service role in the CodeBuild User Guide.

Source

pub fn tags(&self) -> &[Tag]

A list of tag key and value pairs associated with this compute fleet.

These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .tags.is_none().

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impl CreateFleetInput

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pub fn builder() -> CreateFleetInputBuilder

Creates a new builder-style object to manufacture CreateFleetInput.

Trait Implementations§

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impl Clone for CreateFleetInput

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fn clone(&self) -> CreateFleetInput

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CreateFleetInput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for CreateFleetInput

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fn eq(&self, other: &CreateFleetInput) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for CreateFleetInput

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👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear(). The clear() method will be removed in a future release.

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