aws_sdk_codebuild::operation::create_fleet

Struct CreateFleetInput

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#[non_exhaustive]
pub struct CreateFleetInput { pub name: Option<String>, pub base_capacity: Option<i32>, pub environment_type: Option<EnvironmentType>, pub compute_type: Option<ComputeType>, pub scaling_configuration: Option<ScalingConfigurationInput>, pub overflow_behavior: Option<FleetOverflowBehavior>, pub vpc_config: Option<VpcConfig>, pub image_id: Option<String>, pub fleet_service_role: Option<String>, pub tags: Option<Vec<Tag>>, }

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§name: Option<String>

The name of the compute fleet.

§base_capacity: Option<i32>

The initial number of machines allocated to the fleet, which defines the number of builds that can run in parallel.

§environment_type: Option<EnvironmentType>

The environment type of the compute fleet.

  • The environment type ARM_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).

  • The environment type LINUX_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

  • The environment type LINUX_GPU_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).

  • The environment type MAC_ARM is available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)

  • The environment type MAC_ARM is available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).

  • The environment type WINDOWS_SERVER_2019_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).

  • The environment type WINDOWS_SERVER_2022_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).

For more information, see Build environment compute types in the CodeBuild user guide.

§compute_type: Option<ComputeType>

Information about the compute resources the compute fleet uses. Available values include:

  • BUILD_GENERAL1_SMALL: Use up to 3 GB memory and 2 vCPUs for builds.

  • BUILD_GENERAL1_MEDIUM: Use up to 7 GB memory and 4 vCPUs for builds.

  • BUILD_GENERAL1_LARGE: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type.

  • BUILD_GENERAL1_XLARGE: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type.

  • BUILD_GENERAL1_2XLARGE: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.

If you use BUILD_GENERAL1_SMALL:

  • For environment type LINUX_CONTAINER, you can use up to 3 GB memory and 2 vCPUs for builds.

  • For environment type LINUX_GPU_CONTAINER, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.

  • For environment type ARM_CONTAINER, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.

If you use BUILD_GENERAL1_LARGE:

  • For environment type LINUX_CONTAINER, you can use up to 15 GB memory and 8 vCPUs for builds.

  • For environment type LINUX_GPU_CONTAINER, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.

  • For environment type ARM_CONTAINER, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.

For more information, see Build environment compute types in the CodeBuild User Guide.

§scaling_configuration: Option<ScalingConfigurationInput>

The scaling configuration of the compute fleet.

§overflow_behavior: Option<FleetOverflowBehavior>

The compute fleet overflow behavior.

§vpc_config: Option<VpcConfig>

Information about the VPC configuration that CodeBuild accesses.

§image_id: Option<String>

The Amazon Machine Image (AMI) of the compute fleet.

§fleet_service_role: Option<String>

The service role associated with the compute fleet. For more information, see Allow a user to add a permission policy for a fleet service role in the CodeBuild User Guide.

§tags: Option<Vec<Tag>>

A list of tag key and value pairs associated with this compute fleet.

These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.

Implementations§

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impl CreateFleetInput

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pub fn name(&self) -> Option<&str>

The name of the compute fleet.

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pub fn base_capacity(&self) -> Option<i32>

The initial number of machines allocated to the fleet, which defines the number of builds that can run in parallel.

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pub fn environment_type(&self) -> Option<&EnvironmentType>

The environment type of the compute fleet.

  • The environment type ARM_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).

  • The environment type LINUX_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

  • The environment type LINUX_GPU_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).

  • The environment type MAC_ARM is available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)

  • The environment type MAC_ARM is available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).

  • The environment type WINDOWS_SERVER_2019_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).

  • The environment type WINDOWS_SERVER_2022_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).

For more information, see Build environment compute types in the CodeBuild user guide.

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pub fn compute_type(&self) -> Option<&ComputeType>

Information about the compute resources the compute fleet uses. Available values include:

  • BUILD_GENERAL1_SMALL: Use up to 3 GB memory and 2 vCPUs for builds.

  • BUILD_GENERAL1_MEDIUM: Use up to 7 GB memory and 4 vCPUs for builds.

  • BUILD_GENERAL1_LARGE: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type.

  • BUILD_GENERAL1_XLARGE: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type.

  • BUILD_GENERAL1_2XLARGE: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.

If you use BUILD_GENERAL1_SMALL:

  • For environment type LINUX_CONTAINER, you can use up to 3 GB memory and 2 vCPUs for builds.

  • For environment type LINUX_GPU_CONTAINER, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.

  • For environment type ARM_CONTAINER, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.

If you use BUILD_GENERAL1_LARGE:

  • For environment type LINUX_CONTAINER, you can use up to 15 GB memory and 8 vCPUs for builds.

  • For environment type LINUX_GPU_CONTAINER, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.

  • For environment type ARM_CONTAINER, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.

For more information, see Build environment compute types in the CodeBuild User Guide.

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pub fn scaling_configuration(&self) -> Option<&ScalingConfigurationInput>

The scaling configuration of the compute fleet.

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pub fn overflow_behavior(&self) -> Option<&FleetOverflowBehavior>

The compute fleet overflow behavior.

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pub fn vpc_config(&self) -> Option<&VpcConfig>

Information about the VPC configuration that CodeBuild accesses.

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pub fn image_id(&self) -> Option<&str>

The Amazon Machine Image (AMI) of the compute fleet.

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pub fn fleet_service_role(&self) -> Option<&str>

The service role associated with the compute fleet. For more information, see Allow a user to add a permission policy for a fleet service role in the CodeBuild User Guide.

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pub fn tags(&self) -> &[Tag]

A list of tag key and value pairs associated with this compute fleet.

These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .tags.is_none().

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impl CreateFleetInput

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pub fn builder() -> CreateFleetInputBuilder

Creates a new builder-style object to manufacture CreateFleetInput.

Trait Implementations§

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impl Clone for CreateFleetInput

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fn clone(&self) -> CreateFleetInput

Returns a copy of the value. Read more
1.6.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CreateFleetInput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for CreateFleetInput

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fn eq(&self, other: &CreateFleetInput) -> bool

Tests for self and other values to be equal, and is used by ==.
1.6.0 · source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for CreateFleetInput

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