pub struct UpdateFleetFluentBuilder { /* private fields */ }
Expand description

Fluent builder constructing a request to UpdateFleet.

Updates a compute fleet.

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impl UpdateFleetFluentBuilder

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pub fn as_input(&self) -> &UpdateFleetInputBuilder

Access the UpdateFleet as a reference.

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pub async fn send( self, ) -> Result<UpdateFleetOutput, SdkError<UpdateFleetError, HttpResponse>>

Sends the request and returns the response.

If an error occurs, an SdkError will be returned with additional details that can be matched against.

By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.

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pub fn customize( self, ) -> CustomizableOperation<UpdateFleetOutput, UpdateFleetError, Self>

Consumes this builder, creating a customizable operation that can be modified before being sent.

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pub fn arn(self, input: impl Into<String>) -> Self

The ARN of the compute fleet.

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pub fn set_arn(self, input: Option<String>) -> Self

The ARN of the compute fleet.

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pub fn get_arn(&self) -> &Option<String>

The ARN of the compute fleet.

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pub fn base_capacity(self, input: i32) -> Self

The initial number of machines allocated to the compute fleet, which defines the number of builds that can run in parallel.

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pub fn set_base_capacity(self, input: Option<i32>) -> Self

The initial number of machines allocated to the compute fleet, which defines the number of builds that can run in parallel.

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pub fn get_base_capacity(&self) -> &Option<i32>

The initial number of machines allocated to the compute fleet, which defines the number of builds that can run in parallel.

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pub fn environment_type(self, input: EnvironmentType) -> Self

The environment type of the compute fleet.

  • The environment type ARM_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).

  • The environment type LINUX_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

  • The environment type LINUX_GPU_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).

  • The environment type MAC_ARM is available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)

  • The environment type MAC_ARM is available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).

  • The environment type WINDOWS_SERVER_2019_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).

  • The environment type WINDOWS_SERVER_2022_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).

For more information, see Build environment compute types in the CodeBuild user guide.

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pub fn set_environment_type(self, input: Option<EnvironmentType>) -> Self

The environment type of the compute fleet.

  • The environment type ARM_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).

  • The environment type LINUX_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

  • The environment type LINUX_GPU_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).

  • The environment type MAC_ARM is available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)

  • The environment type MAC_ARM is available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).

  • The environment type WINDOWS_SERVER_2019_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).

  • The environment type WINDOWS_SERVER_2022_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).

For more information, see Build environment compute types in the CodeBuild user guide.

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pub fn get_environment_type(&self) -> &Option<EnvironmentType>

The environment type of the compute fleet.

  • The environment type ARM_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).

  • The environment type LINUX_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

  • The environment type LINUX_GPU_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).

  • The environment type MAC_ARM is available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)

  • The environment type MAC_ARM is available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).

  • The environment type WINDOWS_SERVER_2019_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).

  • The environment type WINDOWS_SERVER_2022_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).

For more information, see Build environment compute types in the CodeBuild user guide.

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pub fn compute_type(self, input: ComputeType) -> Self

Information about the compute resources the compute fleet uses. Available values include:

  • BUILD_GENERAL1_SMALL: Use up to 3 GB memory and 2 vCPUs for builds.

  • BUILD_GENERAL1_MEDIUM: Use up to 7 GB memory and 4 vCPUs for builds.

  • BUILD_GENERAL1_LARGE: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type.

  • BUILD_GENERAL1_XLARGE: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type.

  • BUILD_GENERAL1_2XLARGE: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.

If you use BUILD_GENERAL1_SMALL:

  • For environment type LINUX_CONTAINER, you can use up to 3 GB memory and 2 vCPUs for builds.

  • For environment type LINUX_GPU_CONTAINER, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.

  • For environment type ARM_CONTAINER, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.

If you use BUILD_GENERAL1_LARGE:

  • For environment type LINUX_CONTAINER, you can use up to 15 GB memory and 8 vCPUs for builds.

  • For environment type LINUX_GPU_CONTAINER, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.

  • For environment type ARM_CONTAINER, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.

For more information, see Build environment compute types in the CodeBuild User Guide.

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pub fn set_compute_type(self, input: Option<ComputeType>) -> Self

Information about the compute resources the compute fleet uses. Available values include:

  • BUILD_GENERAL1_SMALL: Use up to 3 GB memory and 2 vCPUs for builds.

  • BUILD_GENERAL1_MEDIUM: Use up to 7 GB memory and 4 vCPUs for builds.

  • BUILD_GENERAL1_LARGE: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type.

  • BUILD_GENERAL1_XLARGE: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type.

  • BUILD_GENERAL1_2XLARGE: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.

If you use BUILD_GENERAL1_SMALL:

  • For environment type LINUX_CONTAINER, you can use up to 3 GB memory and 2 vCPUs for builds.

  • For environment type LINUX_GPU_CONTAINER, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.

  • For environment type ARM_CONTAINER, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.

If you use BUILD_GENERAL1_LARGE:

  • For environment type LINUX_CONTAINER, you can use up to 15 GB memory and 8 vCPUs for builds.

  • For environment type LINUX_GPU_CONTAINER, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.

  • For environment type ARM_CONTAINER, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.

For more information, see Build environment compute types in the CodeBuild User Guide.

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pub fn get_compute_type(&self) -> &Option<ComputeType>

Information about the compute resources the compute fleet uses. Available values include:

  • BUILD_GENERAL1_SMALL: Use up to 3 GB memory and 2 vCPUs for builds.

  • BUILD_GENERAL1_MEDIUM: Use up to 7 GB memory and 4 vCPUs for builds.

  • BUILD_GENERAL1_LARGE: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type.

  • BUILD_GENERAL1_XLARGE: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type.

  • BUILD_GENERAL1_2XLARGE: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.

If you use BUILD_GENERAL1_SMALL:

  • For environment type LINUX_CONTAINER, you can use up to 3 GB memory and 2 vCPUs for builds.

  • For environment type LINUX_GPU_CONTAINER, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.

  • For environment type ARM_CONTAINER, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.

If you use BUILD_GENERAL1_LARGE:

  • For environment type LINUX_CONTAINER, you can use up to 15 GB memory and 8 vCPUs for builds.

  • For environment type LINUX_GPU_CONTAINER, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.

  • For environment type ARM_CONTAINER, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.

For more information, see Build environment compute types in the CodeBuild User Guide.

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pub fn scaling_configuration(self, input: ScalingConfigurationInput) -> Self

The scaling configuration of the compute fleet.

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pub fn set_scaling_configuration( self, input: Option<ScalingConfigurationInput>, ) -> Self

The scaling configuration of the compute fleet.

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pub fn get_scaling_configuration(&self) -> &Option<ScalingConfigurationInput>

The scaling configuration of the compute fleet.

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pub fn overflow_behavior(self, input: FleetOverflowBehavior) -> Self

The compute fleet overflow behavior.

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pub fn set_overflow_behavior(self, input: Option<FleetOverflowBehavior>) -> Self

The compute fleet overflow behavior.

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pub fn get_overflow_behavior(&self) -> &Option<FleetOverflowBehavior>

The compute fleet overflow behavior.

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pub fn vpc_config(self, input: VpcConfig) -> Self

Information about the VPC configuration that CodeBuild accesses.

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pub fn set_vpc_config(self, input: Option<VpcConfig>) -> Self

Information about the VPC configuration that CodeBuild accesses.

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pub fn get_vpc_config(&self) -> &Option<VpcConfig>

Information about the VPC configuration that CodeBuild accesses.

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pub fn image_id(self, input: impl Into<String>) -> Self

The Amazon Machine Image (AMI) of the compute fleet.

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pub fn set_image_id(self, input: Option<String>) -> Self

The Amazon Machine Image (AMI) of the compute fleet.

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pub fn get_image_id(&self) -> &Option<String>

The Amazon Machine Image (AMI) of the compute fleet.

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pub fn fleet_service_role(self, input: impl Into<String>) -> Self

The service role associated with the compute fleet. For more information, see Allow a user to add a permission policy for a fleet service role in the CodeBuild User Guide.

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pub fn set_fleet_service_role(self, input: Option<String>) -> Self

The service role associated with the compute fleet. For more information, see Allow a user to add a permission policy for a fleet service role in the CodeBuild User Guide.

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pub fn get_fleet_service_role(&self) -> &Option<String>

The service role associated with the compute fleet. For more information, see Allow a user to add a permission policy for a fleet service role in the CodeBuild User Guide.

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pub fn tags(self, input: Tag) -> Self

Appends an item to tags.

To override the contents of this collection use set_tags.

A list of tag key and value pairs associated with this compute fleet.

These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.

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pub fn set_tags(self, input: Option<Vec<Tag>>) -> Self

A list of tag key and value pairs associated with this compute fleet.

These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.

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pub fn get_tags(&self) -> &Option<Vec<Tag>>

A list of tag key and value pairs associated with this compute fleet.

These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.

Trait Implementations§

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impl Clone for UpdateFleetFluentBuilder

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fn clone(&self) -> UpdateFleetFluentBuilder

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UpdateFleetFluentBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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