#[non_exhaustive]pub struct CreateFleetInputBuilder { /* private fields */ }
Expand description
A builder for CreateFleetInput
.
Implementations§
source§impl CreateFleetInputBuilder
impl CreateFleetInputBuilder
sourcepub fn name(self, input: impl Into<String>) -> Self
pub fn name(self, input: impl Into<String>) -> Self
The name of the compute fleet.
This field is required.sourcepub fn base_capacity(self, input: i32) -> Self
pub fn base_capacity(self, input: i32) -> Self
The initial number of machines allocated to the fleet, which defines the number of builds that can run in parallel.
This field is required.sourcepub fn set_base_capacity(self, input: Option<i32>) -> Self
pub fn set_base_capacity(self, input: Option<i32>) -> Self
The initial number of machines allocated to the fleet, which defines the number of builds that can run in parallel.
sourcepub fn get_base_capacity(&self) -> &Option<i32>
pub fn get_base_capacity(&self) -> &Option<i32>
The initial number of machines allocated to the fleet, which defines the number of builds that can run in parallel.
sourcepub fn environment_type(self, input: EnvironmentType) -> Self
pub fn environment_type(self, input: EnvironmentType) -> Self
The environment type of the compute fleet.
-
The environment type
ARM_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo). -
The environment type
LINUX_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai). -
The environment type
LINUX_GPU_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney). -
The environment type
WINDOWS_SERVER_2019_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland). -
The environment type
WINDOWS_SERVER_2022_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).
For more information, see Build environment compute types in the CodeBuild user guide.
This field is required.sourcepub fn set_environment_type(self, input: Option<EnvironmentType>) -> Self
pub fn set_environment_type(self, input: Option<EnvironmentType>) -> Self
The environment type of the compute fleet.
-
The environment type
ARM_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo). -
The environment type
LINUX_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai). -
The environment type
LINUX_GPU_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney). -
The environment type
WINDOWS_SERVER_2019_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland). -
The environment type
WINDOWS_SERVER_2022_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).
For more information, see Build environment compute types in the CodeBuild user guide.
sourcepub fn get_environment_type(&self) -> &Option<EnvironmentType>
pub fn get_environment_type(&self) -> &Option<EnvironmentType>
The environment type of the compute fleet.
-
The environment type
ARM_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo). -
The environment type
LINUX_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai). -
The environment type
LINUX_GPU_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney). -
The environment type
WINDOWS_SERVER_2019_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland). -
The environment type
WINDOWS_SERVER_2022_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).
For more information, see Build environment compute types in the CodeBuild user guide.
sourcepub fn compute_type(self, input: ComputeType) -> Self
pub fn compute_type(self, input: ComputeType) -> Self
Information about the compute resources the compute fleet uses. Available values include:
-
BUILD_GENERAL1_SMALL
: Use up to 3 GB memory and 2 vCPUs for builds. -
BUILD_GENERAL1_MEDIUM
: Use up to 7 GB memory and 4 vCPUs for builds. -
BUILD_GENERAL1_LARGE
: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type. -
BUILD_GENERAL1_XLARGE
: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type. -
BUILD_GENERAL1_2XLARGE
: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.
If you use BUILD_GENERAL1_SMALL
:
-
For environment type
LINUX_CONTAINER
, you can use up to 3 GB memory and 2 vCPUs for builds. -
For environment type
LINUX_GPU_CONTAINER
, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds. -
For environment type
ARM_CONTAINER
, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.
If you use BUILD_GENERAL1_LARGE
:
-
For environment type
LINUX_CONTAINER
, you can use up to 15 GB memory and 8 vCPUs for builds. -
For environment type
LINUX_GPU_CONTAINER
, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds. -
For environment type
ARM_CONTAINER
, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.
For more information, see Build environment compute types in the CodeBuild User Guide.
This field is required.sourcepub fn set_compute_type(self, input: Option<ComputeType>) -> Self
pub fn set_compute_type(self, input: Option<ComputeType>) -> Self
Information about the compute resources the compute fleet uses. Available values include:
-
BUILD_GENERAL1_SMALL
: Use up to 3 GB memory and 2 vCPUs for builds. -
BUILD_GENERAL1_MEDIUM
: Use up to 7 GB memory and 4 vCPUs for builds. -
BUILD_GENERAL1_LARGE
: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type. -
BUILD_GENERAL1_XLARGE
: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type. -
BUILD_GENERAL1_2XLARGE
: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.
If you use BUILD_GENERAL1_SMALL
:
-
For environment type
LINUX_CONTAINER
, you can use up to 3 GB memory and 2 vCPUs for builds. -
For environment type
LINUX_GPU_CONTAINER
, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds. -
For environment type
ARM_CONTAINER
, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.
If you use BUILD_GENERAL1_LARGE
:
-
For environment type
LINUX_CONTAINER
, you can use up to 15 GB memory and 8 vCPUs for builds. -
For environment type
LINUX_GPU_CONTAINER
, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds. -
For environment type
ARM_CONTAINER
, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.
For more information, see Build environment compute types in the CodeBuild User Guide.
sourcepub fn get_compute_type(&self) -> &Option<ComputeType>
pub fn get_compute_type(&self) -> &Option<ComputeType>
Information about the compute resources the compute fleet uses. Available values include:
-
BUILD_GENERAL1_SMALL
: Use up to 3 GB memory and 2 vCPUs for builds. -
BUILD_GENERAL1_MEDIUM
: Use up to 7 GB memory and 4 vCPUs for builds. -
BUILD_GENERAL1_LARGE
: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type. -
BUILD_GENERAL1_XLARGE
: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type. -
BUILD_GENERAL1_2XLARGE
: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.
If you use BUILD_GENERAL1_SMALL
:
-
For environment type
LINUX_CONTAINER
, you can use up to 3 GB memory and 2 vCPUs for builds. -
For environment type
LINUX_GPU_CONTAINER
, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds. -
For environment type
ARM_CONTAINER
, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.
If you use BUILD_GENERAL1_LARGE
:
-
For environment type
LINUX_CONTAINER
, you can use up to 15 GB memory and 8 vCPUs for builds. -
For environment type
LINUX_GPU_CONTAINER
, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds. -
For environment type
ARM_CONTAINER
, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.
For more information, see Build environment compute types in the CodeBuild User Guide.
sourcepub fn scaling_configuration(self, input: ScalingConfigurationInput) -> Self
pub fn scaling_configuration(self, input: ScalingConfigurationInput) -> Self
The scaling configuration of the compute fleet.
sourcepub fn set_scaling_configuration(
self,
input: Option<ScalingConfigurationInput>,
) -> Self
pub fn set_scaling_configuration( self, input: Option<ScalingConfigurationInput>, ) -> Self
The scaling configuration of the compute fleet.
sourcepub fn get_scaling_configuration(&self) -> &Option<ScalingConfigurationInput>
pub fn get_scaling_configuration(&self) -> &Option<ScalingConfigurationInput>
The scaling configuration of the compute fleet.
sourcepub fn overflow_behavior(self, input: FleetOverflowBehavior) -> Self
pub fn overflow_behavior(self, input: FleetOverflowBehavior) -> Self
The compute fleet overflow behavior.
-
For overflow behavior
QUEUE
, your overflow builds need to wait on the existing fleet instance to become available. -
For overflow behavior
ON_DEMAND
, your overflow builds run on CodeBuild on-demand.If you choose to set your overflow behavior to on-demand while creating a VPC-connected fleet, make sure that you add the required VPC permissions to your project service role. For more information, see Example policy statement to allow CodeBuild access to Amazon Web Services services required to create a VPC network interface.
sourcepub fn set_overflow_behavior(self, input: Option<FleetOverflowBehavior>) -> Self
pub fn set_overflow_behavior(self, input: Option<FleetOverflowBehavior>) -> Self
The compute fleet overflow behavior.
-
For overflow behavior
QUEUE
, your overflow builds need to wait on the existing fleet instance to become available. -
For overflow behavior
ON_DEMAND
, your overflow builds run on CodeBuild on-demand.If you choose to set your overflow behavior to on-demand while creating a VPC-connected fleet, make sure that you add the required VPC permissions to your project service role. For more information, see Example policy statement to allow CodeBuild access to Amazon Web Services services required to create a VPC network interface.
sourcepub fn get_overflow_behavior(&self) -> &Option<FleetOverflowBehavior>
pub fn get_overflow_behavior(&self) -> &Option<FleetOverflowBehavior>
The compute fleet overflow behavior.
-
For overflow behavior
QUEUE
, your overflow builds need to wait on the existing fleet instance to become available. -
For overflow behavior
ON_DEMAND
, your overflow builds run on CodeBuild on-demand.If you choose to set your overflow behavior to on-demand while creating a VPC-connected fleet, make sure that you add the required VPC permissions to your project service role. For more information, see Example policy statement to allow CodeBuild access to Amazon Web Services services required to create a VPC network interface.
sourcepub fn vpc_config(self, input: VpcConfig) -> Self
pub fn vpc_config(self, input: VpcConfig) -> Self
Information about the VPC configuration that CodeBuild accesses.
sourcepub fn set_vpc_config(self, input: Option<VpcConfig>) -> Self
pub fn set_vpc_config(self, input: Option<VpcConfig>) -> Self
Information about the VPC configuration that CodeBuild accesses.
sourcepub fn get_vpc_config(&self) -> &Option<VpcConfig>
pub fn get_vpc_config(&self) -> &Option<VpcConfig>
Information about the VPC configuration that CodeBuild accesses.
sourcepub fn fleet_service_role(self, input: impl Into<String>) -> Self
pub fn fleet_service_role(self, input: impl Into<String>) -> Self
The service role associated with the compute fleet. For more information, see Allow a user to add a permission policy for a fleet service role in the CodeBuild User Guide.
sourcepub fn set_fleet_service_role(self, input: Option<String>) -> Self
pub fn set_fleet_service_role(self, input: Option<String>) -> Self
The service role associated with the compute fleet. For more information, see Allow a user to add a permission policy for a fleet service role in the CodeBuild User Guide.
sourcepub fn get_fleet_service_role(&self) -> &Option<String>
pub fn get_fleet_service_role(&self) -> &Option<String>
The service role associated with the compute fleet. For more information, see Allow a user to add a permission policy for a fleet service role in the CodeBuild User Guide.
Appends an item to tags
.
To override the contents of this collection use set_tags
.
A list of tag key and value pairs associated with this compute fleet.
These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.
A list of tag key and value pairs associated with this compute fleet.
These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.
A list of tag key and value pairs associated with this compute fleet.
These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.
sourcepub fn build(self) -> Result<CreateFleetInput, BuildError>
pub fn build(self) -> Result<CreateFleetInput, BuildError>
Consumes the builder and constructs a CreateFleetInput
.
source§impl CreateFleetInputBuilder
impl CreateFleetInputBuilder
sourcepub async fn send_with(
self,
client: &Client,
) -> Result<CreateFleetOutput, SdkError<CreateFleetError, HttpResponse>>
pub async fn send_with( self, client: &Client, ) -> Result<CreateFleetOutput, SdkError<CreateFleetError, HttpResponse>>
Sends a request with this input using the given client.
Trait Implementations§
source§impl Clone for CreateFleetInputBuilder
impl Clone for CreateFleetInputBuilder
source§fn clone(&self) -> CreateFleetInputBuilder
fn clone(&self) -> CreateFleetInputBuilder
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for CreateFleetInputBuilder
impl Debug for CreateFleetInputBuilder
source§impl Default for CreateFleetInputBuilder
impl Default for CreateFleetInputBuilder
source§fn default() -> CreateFleetInputBuilder
fn default() -> CreateFleetInputBuilder
source§impl PartialEq for CreateFleetInputBuilder
impl PartialEq for CreateFleetInputBuilder
source§fn eq(&self, other: &CreateFleetInputBuilder) -> bool
fn eq(&self, other: &CreateFleetInputBuilder) -> bool
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for CreateFleetInputBuilder
Auto Trait Implementations§
impl Freeze for CreateFleetInputBuilder
impl RefUnwindSafe for CreateFleetInputBuilder
impl Send for CreateFleetInputBuilder
impl Sync for CreateFleetInputBuilder
impl Unpin for CreateFleetInputBuilder
impl UnwindSafe for CreateFleetInputBuilder
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more