#[non_exhaustive]
pub struct BuildPhase { pub phase_type: Option<BuildPhaseType>, pub phase_status: Option<StatusType>, pub start_time: Option<DateTime>, pub end_time: Option<DateTime>, pub duration_in_seconds: Option<i64>, pub contexts: Option<Vec<PhaseContext>>, }
Expand description

Information about a stage for a build.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§phase_type: Option<BuildPhaseType>

The name of the build phase. Valid values include:

BUILD

Core build activities typically occur in this build phase.

COMPLETED

The build has been completed.

DOWNLOAD_SOURCE

Source code is being downloaded in this build phase.

FINALIZING

The build process is completing in this build phase.

INSTALL

Installation activities typically occur in this build phase.

POST_BUILD

Post-build activities typically occur in this build phase.

PRE_BUILD

Pre-build activities typically occur in this build phase.

PROVISIONING

The build environment is being set up.

QUEUED

The build has been submitted and is queued behind other submitted builds.

SUBMITTED

The build has been submitted.

UPLOAD_ARTIFACTS

Build output artifacts are being uploaded to the output location.

§phase_status: Option<StatusType>

The current status of the build phase. Valid values include:

FAILED

The build phase failed.

FAULT

The build phase faulted.

IN_PROGRESS

The build phase is still in progress.

STOPPED

The build phase stopped.

SUCCEEDED

The build phase succeeded.

TIMED_OUT

The build phase timed out.

§start_time: Option<DateTime>

When the build phase started, expressed in Unix time format.

§end_time: Option<DateTime>

When the build phase ended, expressed in Unix time format.

§duration_in_seconds: Option<i64>

How long, in seconds, between the starting and ending times of the build's phase.

§contexts: Option<Vec<PhaseContext>>

Additional information about a build phase, especially to help troubleshoot a failed build.

Implementations§

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impl BuildPhase

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pub fn phase_type(&self) -> Option<&BuildPhaseType>

The name of the build phase. Valid values include:

BUILD

Core build activities typically occur in this build phase.

COMPLETED

The build has been completed.

DOWNLOAD_SOURCE

Source code is being downloaded in this build phase.

FINALIZING

The build process is completing in this build phase.

INSTALL

Installation activities typically occur in this build phase.

POST_BUILD

Post-build activities typically occur in this build phase.

PRE_BUILD

Pre-build activities typically occur in this build phase.

PROVISIONING

The build environment is being set up.

QUEUED

The build has been submitted and is queued behind other submitted builds.

SUBMITTED

The build has been submitted.

UPLOAD_ARTIFACTS

Build output artifacts are being uploaded to the output location.

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pub fn phase_status(&self) -> Option<&StatusType>

The current status of the build phase. Valid values include:

FAILED

The build phase failed.

FAULT

The build phase faulted.

IN_PROGRESS

The build phase is still in progress.

STOPPED

The build phase stopped.

SUCCEEDED

The build phase succeeded.

TIMED_OUT

The build phase timed out.

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pub fn start_time(&self) -> Option<&DateTime>

When the build phase started, expressed in Unix time format.

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pub fn end_time(&self) -> Option<&DateTime>

When the build phase ended, expressed in Unix time format.

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pub fn duration_in_seconds(&self) -> Option<i64>

How long, in seconds, between the starting and ending times of the build's phase.

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pub fn contexts(&self) -> &[PhaseContext]

Additional information about a build phase, especially to help troubleshoot a failed build.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .contexts.is_none().

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impl BuildPhase

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pub fn builder() -> BuildPhaseBuilder

Creates a new builder-style object to manufacture BuildPhase.

Trait Implementations§

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impl Clone for BuildPhase

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fn clone(&self) -> BuildPhase

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BuildPhase

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for BuildPhase

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fn eq(&self, other: &BuildPhase) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for BuildPhase

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