#[non_exhaustive]
pub struct ProjectEnvironmentBuilder { /* private fields */ }
Expand description

A builder for ProjectEnvironment.

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impl ProjectEnvironmentBuilder

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pub fn type(self, input: EnvironmentType) -> Self

The type of build environment to use for related builds.

  • The environment type ARM_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Sydney), and EU (Frankfurt).

  • The environment type LINUX_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney), China (Beijing), and China (Ningxia).

  • The environment type LINUX_GPU_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney) , China (Beijing), and China (Ningxia).

  • The environment types ARM_LAMBDA_CONTAINER and LINUX_LAMBDA_CONTAINER are available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Mumbai), Asia Pacific (Singapore), Asia Pacific (Sydney), Asia Pacific (Tokyo), EU (Frankfurt), EU (Ireland), and South America (São Paulo).

  • The environment types WINDOWS_CONTAINER and WINDOWS_SERVER_2019_CONTAINER are available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and EU (Ireland).

If you're using compute fleets during project creation, type will be ignored.

For more information, see Build environment compute types in the CodeBuild user guide.

This field is required.
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pub fn set_type(self, input: Option<EnvironmentType>) -> Self

The type of build environment to use for related builds.

  • The environment type ARM_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Sydney), and EU (Frankfurt).

  • The environment type LINUX_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney), China (Beijing), and China (Ningxia).

  • The environment type LINUX_GPU_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney) , China (Beijing), and China (Ningxia).

  • The environment types ARM_LAMBDA_CONTAINER and LINUX_LAMBDA_CONTAINER are available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Mumbai), Asia Pacific (Singapore), Asia Pacific (Sydney), Asia Pacific (Tokyo), EU (Frankfurt), EU (Ireland), and South America (São Paulo).

  • The environment types WINDOWS_CONTAINER and WINDOWS_SERVER_2019_CONTAINER are available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and EU (Ireland).

If you're using compute fleets during project creation, type will be ignored.

For more information, see Build environment compute types in the CodeBuild user guide.

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pub fn get_type(&self) -> &Option<EnvironmentType>

The type of build environment to use for related builds.

  • The environment type ARM_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Sydney), and EU (Frankfurt).

  • The environment type LINUX_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney), China (Beijing), and China (Ningxia).

  • The environment type LINUX_GPU_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney) , China (Beijing), and China (Ningxia).

  • The environment types ARM_LAMBDA_CONTAINER and LINUX_LAMBDA_CONTAINER are available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Mumbai), Asia Pacific (Singapore), Asia Pacific (Sydney), Asia Pacific (Tokyo), EU (Frankfurt), EU (Ireland), and South America (São Paulo).

  • The environment types WINDOWS_CONTAINER and WINDOWS_SERVER_2019_CONTAINER are available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and EU (Ireland).

If you're using compute fleets during project creation, type will be ignored.

For more information, see Build environment compute types in the CodeBuild user guide.

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pub fn image(self, input: impl Into<String>) -> Self

The image tag or image digest that identifies the Docker image to use for this build project. Use the following formats:

  • For an image tag: / : . For example, in the Docker repository that CodeBuild uses to manage its Docker images, this would be aws/codebuild/standard:4.0.

  • For an image digest: / @ . For example, to specify an image with the digest "sha256:cbbf2f9a99b47fc460d422812b6a5adff7dfee951d8fa2e4a98caa0382cfbdbf," use / @sha256:cbbf2f9a99b47fc460d422812b6a5adff7dfee951d8fa2e4a98caa0382cfbdbf .

For more information, see Docker images provided by CodeBuild in the CodeBuild user guide.

This field is required.
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pub fn set_image(self, input: Option<String>) -> Self

The image tag or image digest that identifies the Docker image to use for this build project. Use the following formats:

  • For an image tag: / : . For example, in the Docker repository that CodeBuild uses to manage its Docker images, this would be aws/codebuild/standard:4.0.

  • For an image digest: / @ . For example, to specify an image with the digest "sha256:cbbf2f9a99b47fc460d422812b6a5adff7dfee951d8fa2e4a98caa0382cfbdbf," use / @sha256:cbbf2f9a99b47fc460d422812b6a5adff7dfee951d8fa2e4a98caa0382cfbdbf .

For more information, see Docker images provided by CodeBuild in the CodeBuild user guide.

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pub fn get_image(&self) -> &Option<String>

The image tag or image digest that identifies the Docker image to use for this build project. Use the following formats:

  • For an image tag: / : . For example, in the Docker repository that CodeBuild uses to manage its Docker images, this would be aws/codebuild/standard:4.0.

  • For an image digest: / @ . For example, to specify an image with the digest "sha256:cbbf2f9a99b47fc460d422812b6a5adff7dfee951d8fa2e4a98caa0382cfbdbf," use / @sha256:cbbf2f9a99b47fc460d422812b6a5adff7dfee951d8fa2e4a98caa0382cfbdbf .

For more information, see Docker images provided by CodeBuild in the CodeBuild user guide.

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pub fn compute_type(self, input: ComputeType) -> Self

Information about the compute resources the build project uses. Available values include:

  • BUILD_GENERAL1_SMALL: Use up to 3 GB memory and 2 vCPUs for builds.

  • BUILD_GENERAL1_MEDIUM: Use up to 7 GB memory and 4 vCPUs for builds.

  • BUILD_GENERAL1_LARGE: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type.

  • BUILD_GENERAL1_XLARGE: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type.

  • BUILD_GENERAL1_2XLARGE: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.

  • BUILD_LAMBDA_1GB: Use up to 1 GB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

  • BUILD_LAMBDA_2GB: Use up to 2 GB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

  • BUILD_LAMBDA_4GB: Use up to 4 GB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

  • BUILD_LAMBDA_8GB: Use up to 8 GB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

  • BUILD_LAMBDA_10GB: Use up to 10 GB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

If you use BUILD_GENERAL1_SMALL:

  • For environment type LINUX_CONTAINER, you can use up to 3 GB memory and 2 vCPUs for builds.

  • For environment type LINUX_GPU_CONTAINER, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.

  • For environment type ARM_CONTAINER, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.

If you use BUILD_GENERAL1_LARGE:

  • For environment type LINUX_CONTAINER, you can use up to 15 GB memory and 8 vCPUs for builds.

  • For environment type LINUX_GPU_CONTAINER, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.

  • For environment type ARM_CONTAINER, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.

If you're using compute fleets during project creation, computeType will be ignored.

For more information, see Build Environment Compute Types in the CodeBuild User Guide.

This field is required.
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pub fn set_compute_type(self, input: Option<ComputeType>) -> Self

Information about the compute resources the build project uses. Available values include:

  • BUILD_GENERAL1_SMALL: Use up to 3 GB memory and 2 vCPUs for builds.

  • BUILD_GENERAL1_MEDIUM: Use up to 7 GB memory and 4 vCPUs for builds.

  • BUILD_GENERAL1_LARGE: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type.

  • BUILD_GENERAL1_XLARGE: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type.

  • BUILD_GENERAL1_2XLARGE: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.

  • BUILD_LAMBDA_1GB: Use up to 1 GB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

  • BUILD_LAMBDA_2GB: Use up to 2 GB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

  • BUILD_LAMBDA_4GB: Use up to 4 GB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

  • BUILD_LAMBDA_8GB: Use up to 8 GB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

  • BUILD_LAMBDA_10GB: Use up to 10 GB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

If you use BUILD_GENERAL1_SMALL:

  • For environment type LINUX_CONTAINER, you can use up to 3 GB memory and 2 vCPUs for builds.

  • For environment type LINUX_GPU_CONTAINER, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.

  • For environment type ARM_CONTAINER, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.

If you use BUILD_GENERAL1_LARGE:

  • For environment type LINUX_CONTAINER, you can use up to 15 GB memory and 8 vCPUs for builds.

  • For environment type LINUX_GPU_CONTAINER, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.

  • For environment type ARM_CONTAINER, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.

If you're using compute fleets during project creation, computeType will be ignored.

For more information, see Build Environment Compute Types in the CodeBuild User Guide.

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pub fn get_compute_type(&self) -> &Option<ComputeType>

Information about the compute resources the build project uses. Available values include:

  • BUILD_GENERAL1_SMALL: Use up to 3 GB memory and 2 vCPUs for builds.

  • BUILD_GENERAL1_MEDIUM: Use up to 7 GB memory and 4 vCPUs for builds.

  • BUILD_GENERAL1_LARGE: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type.

  • BUILD_GENERAL1_XLARGE: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type.

  • BUILD_GENERAL1_2XLARGE: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.

  • BUILD_LAMBDA_1GB: Use up to 1 GB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

  • BUILD_LAMBDA_2GB: Use up to 2 GB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

  • BUILD_LAMBDA_4GB: Use up to 4 GB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

  • BUILD_LAMBDA_8GB: Use up to 8 GB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

  • BUILD_LAMBDA_10GB: Use up to 10 GB memory for builds. Only available for environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER.

If you use BUILD_GENERAL1_SMALL:

  • For environment type LINUX_CONTAINER, you can use up to 3 GB memory and 2 vCPUs for builds.

  • For environment type LINUX_GPU_CONTAINER, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.

  • For environment type ARM_CONTAINER, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.

If you use BUILD_GENERAL1_LARGE:

  • For environment type LINUX_CONTAINER, you can use up to 15 GB memory and 8 vCPUs for builds.

  • For environment type LINUX_GPU_CONTAINER, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.

  • For environment type ARM_CONTAINER, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.

If you're using compute fleets during project creation, computeType will be ignored.

For more information, see Build Environment Compute Types in the CodeBuild User Guide.

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pub fn fleet(self, input: ProjectFleet) -> Self

A ProjectFleet object to use for this build project.

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pub fn set_fleet(self, input: Option<ProjectFleet>) -> Self

A ProjectFleet object to use for this build project.

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pub fn get_fleet(&self) -> &Option<ProjectFleet>

A ProjectFleet object to use for this build project.

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pub fn environment_variables(self, input: EnvironmentVariable) -> Self

Appends an item to environment_variables.

To override the contents of this collection use set_environment_variables.

A set of environment variables to make available to builds for this build project.

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pub fn set_environment_variables( self, input: Option<Vec<EnvironmentVariable>> ) -> Self

A set of environment variables to make available to builds for this build project.

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pub fn get_environment_variables(&self) -> &Option<Vec<EnvironmentVariable>>

A set of environment variables to make available to builds for this build project.

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pub fn privileged_mode(self, input: bool) -> Self

Enables running the Docker daemon inside a Docker container. Set to true only if the build project is used to build Docker images. Otherwise, a build that attempts to interact with the Docker daemon fails. The default setting is false.

You can initialize the Docker daemon during the install phase of your build by adding one of the following sets of commands to the install phase of your buildspec file:

If the operating system's base image is Ubuntu Linux:

- nohup /usr/local/bin/dockerd --host=unix:///var/run/docker.sock --host=tcp://0.0.0.0:2375 --storage-driver=overlay&

- timeout 15 sh -c "until docker info; do echo .; sleep 1; done"

If the operating system's base image is Alpine Linux and the previous command does not work, add the -t argument to timeout:

- nohup /usr/local/bin/dockerd --host=unix:///var/run/docker.sock --host=tcp://0.0.0.0:2375 --storage-driver=overlay&

- timeout -t 15 sh -c "until docker info; do echo .; sleep 1; done"

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pub fn set_privileged_mode(self, input: Option<bool>) -> Self

Enables running the Docker daemon inside a Docker container. Set to true only if the build project is used to build Docker images. Otherwise, a build that attempts to interact with the Docker daemon fails. The default setting is false.

You can initialize the Docker daemon during the install phase of your build by adding one of the following sets of commands to the install phase of your buildspec file:

If the operating system's base image is Ubuntu Linux:

- nohup /usr/local/bin/dockerd --host=unix:///var/run/docker.sock --host=tcp://0.0.0.0:2375 --storage-driver=overlay&

- timeout 15 sh -c "until docker info; do echo .; sleep 1; done"

If the operating system's base image is Alpine Linux and the previous command does not work, add the -t argument to timeout:

- nohup /usr/local/bin/dockerd --host=unix:///var/run/docker.sock --host=tcp://0.0.0.0:2375 --storage-driver=overlay&

- timeout -t 15 sh -c "until docker info; do echo .; sleep 1; done"

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pub fn get_privileged_mode(&self) -> &Option<bool>

Enables running the Docker daemon inside a Docker container. Set to true only if the build project is used to build Docker images. Otherwise, a build that attempts to interact with the Docker daemon fails. The default setting is false.

You can initialize the Docker daemon during the install phase of your build by adding one of the following sets of commands to the install phase of your buildspec file:

If the operating system's base image is Ubuntu Linux:

- nohup /usr/local/bin/dockerd --host=unix:///var/run/docker.sock --host=tcp://0.0.0.0:2375 --storage-driver=overlay&

- timeout 15 sh -c "until docker info; do echo .; sleep 1; done"

If the operating system's base image is Alpine Linux and the previous command does not work, add the -t argument to timeout:

- nohup /usr/local/bin/dockerd --host=unix:///var/run/docker.sock --host=tcp://0.0.0.0:2375 --storage-driver=overlay&

- timeout -t 15 sh -c "until docker info; do echo .; sleep 1; done"

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pub fn certificate(self, input: impl Into<String>) -> Self

The ARN of the Amazon S3 bucket, path prefix, and object key that contains the PEM-encoded certificate for the build project. For more information, see certificate in the CodeBuild User Guide.

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pub fn set_certificate(self, input: Option<String>) -> Self

The ARN of the Amazon S3 bucket, path prefix, and object key that contains the PEM-encoded certificate for the build project. For more information, see certificate in the CodeBuild User Guide.

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pub fn get_certificate(&self) -> &Option<String>

The ARN of the Amazon S3 bucket, path prefix, and object key that contains the PEM-encoded certificate for the build project. For more information, see certificate in the CodeBuild User Guide.

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pub fn registry_credential(self, input: RegistryCredential) -> Self

The credentials for access to a private registry.

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pub fn set_registry_credential(self, input: Option<RegistryCredential>) -> Self

The credentials for access to a private registry.

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pub fn get_registry_credential(&self) -> &Option<RegistryCredential>

The credentials for access to a private registry.

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pub fn image_pull_credentials_type( self, input: ImagePullCredentialsType ) -> Self

The type of credentials CodeBuild uses to pull images in your build. There are two valid values:

  • CODEBUILD specifies that CodeBuild uses its own credentials. This requires that you modify your ECR repository policy to trust CodeBuild service principal.

  • SERVICE_ROLE specifies that CodeBuild uses your build project's service role.

When you use a cross-account or private registry image, you must use SERVICE_ROLE credentials. When you use an CodeBuild curated image, you must use CODEBUILD credentials.

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pub fn set_image_pull_credentials_type( self, input: Option<ImagePullCredentialsType> ) -> Self

The type of credentials CodeBuild uses to pull images in your build. There are two valid values:

  • CODEBUILD specifies that CodeBuild uses its own credentials. This requires that you modify your ECR repository policy to trust CodeBuild service principal.

  • SERVICE_ROLE specifies that CodeBuild uses your build project's service role.

When you use a cross-account or private registry image, you must use SERVICE_ROLE credentials. When you use an CodeBuild curated image, you must use CODEBUILD credentials.

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pub fn get_image_pull_credentials_type( &self ) -> &Option<ImagePullCredentialsType>

The type of credentials CodeBuild uses to pull images in your build. There are two valid values:

  • CODEBUILD specifies that CodeBuild uses its own credentials. This requires that you modify your ECR repository policy to trust CodeBuild service principal.

  • SERVICE_ROLE specifies that CodeBuild uses your build project's service role.

When you use a cross-account or private registry image, you must use SERVICE_ROLE credentials. When you use an CodeBuild curated image, you must use CODEBUILD credentials.

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pub fn build(self) -> Result<ProjectEnvironment, BuildError>

Consumes the builder and constructs a ProjectEnvironment. This method will fail if any of the following fields are not set:

Trait Implementations§

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impl Clone for ProjectEnvironmentBuilder

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fn clone(&self) -> ProjectEnvironmentBuilder

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ProjectEnvironmentBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ProjectEnvironmentBuilder

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fn default() -> ProjectEnvironmentBuilder

Returns the “default value” for a type. Read more
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impl PartialEq for ProjectEnvironmentBuilder

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fn eq(&self, other: &ProjectEnvironmentBuilder) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for ProjectEnvironmentBuilder

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