#[non_exhaustive]
pub struct CreateFleetInputBuilder { /* private fields */ }
Expand description

A builder for CreateFleetInput.

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impl CreateFleetInputBuilder

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pub fn name(self, input: impl Into<String>) -> Self

The name of the compute fleet.

This field is required.
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pub fn set_name(self, input: Option<String>) -> Self

The name of the compute fleet.

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pub fn get_name(&self) -> &Option<String>

The name of the compute fleet.

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pub fn base_capacity(self, input: i32) -> Self

The initial number of machines allocated to the fleet, which defines the number of builds that can run in parallel.

This field is required.
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pub fn set_base_capacity(self, input: Option<i32>) -> Self

The initial number of machines allocated to the fleet, which defines the number of builds that can run in parallel.

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pub fn get_base_capacity(&self) -> &Option<i32>

The initial number of machines allocated to the fleet, which defines the number of builds that can run in parallel.

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pub fn environment_type(self, input: EnvironmentType) -> Self

The environment type of the compute fleet.

  • The environment type ARM_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).

  • The environment type LINUX_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

  • The environment type LINUX_GPU_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).

  • The environment type WINDOWS_SERVER_2019_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).

  • The environment type WINDOWS_SERVER_2022_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).

For more information, see Build environment compute types in the CodeBuild user guide.

This field is required.
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pub fn set_environment_type(self, input: Option<EnvironmentType>) -> Self

The environment type of the compute fleet.

  • The environment type ARM_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).

  • The environment type LINUX_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

  • The environment type LINUX_GPU_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).

  • The environment type WINDOWS_SERVER_2019_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).

  • The environment type WINDOWS_SERVER_2022_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).

For more information, see Build environment compute types in the CodeBuild user guide.

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pub fn get_environment_type(&self) -> &Option<EnvironmentType>

The environment type of the compute fleet.

  • The environment type ARM_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).

  • The environment type LINUX_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).

  • The environment type LINUX_GPU_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).

  • The environment type WINDOWS_SERVER_2019_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).

  • The environment type WINDOWS_SERVER_2022_CONTAINER is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).

For more information, see Build environment compute types in the CodeBuild user guide.

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pub fn compute_type(self, input: ComputeType) -> Self

Information about the compute resources the compute fleet uses. Available values include:

  • BUILD_GENERAL1_SMALL: Use up to 3 GB memory and 2 vCPUs for builds.

  • BUILD_GENERAL1_MEDIUM: Use up to 7 GB memory and 4 vCPUs for builds.

  • BUILD_GENERAL1_LARGE: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type.

  • BUILD_GENERAL1_XLARGE: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type.

  • BUILD_GENERAL1_2XLARGE: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.

If you use BUILD_GENERAL1_SMALL:

  • For environment type LINUX_CONTAINER, you can use up to 3 GB memory and 2 vCPUs for builds.

  • For environment type LINUX_GPU_CONTAINER, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.

  • For environment type ARM_CONTAINER, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.

If you use BUILD_GENERAL1_LARGE:

  • For environment type LINUX_CONTAINER, you can use up to 15 GB memory and 8 vCPUs for builds.

  • For environment type LINUX_GPU_CONTAINER, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.

  • For environment type ARM_CONTAINER, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.

For more information, see Build environment compute types in the CodeBuild User Guide.

This field is required.
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pub fn set_compute_type(self, input: Option<ComputeType>) -> Self

Information about the compute resources the compute fleet uses. Available values include:

  • BUILD_GENERAL1_SMALL: Use up to 3 GB memory and 2 vCPUs for builds.

  • BUILD_GENERAL1_MEDIUM: Use up to 7 GB memory and 4 vCPUs for builds.

  • BUILD_GENERAL1_LARGE: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type.

  • BUILD_GENERAL1_XLARGE: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type.

  • BUILD_GENERAL1_2XLARGE: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.

If you use BUILD_GENERAL1_SMALL:

  • For environment type LINUX_CONTAINER, you can use up to 3 GB memory and 2 vCPUs for builds.

  • For environment type LINUX_GPU_CONTAINER, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.

  • For environment type ARM_CONTAINER, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.

If you use BUILD_GENERAL1_LARGE:

  • For environment type LINUX_CONTAINER, you can use up to 15 GB memory and 8 vCPUs for builds.

  • For environment type LINUX_GPU_CONTAINER, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.

  • For environment type ARM_CONTAINER, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.

For more information, see Build environment compute types in the CodeBuild User Guide.

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pub fn get_compute_type(&self) -> &Option<ComputeType>

Information about the compute resources the compute fleet uses. Available values include:

  • BUILD_GENERAL1_SMALL: Use up to 3 GB memory and 2 vCPUs for builds.

  • BUILD_GENERAL1_MEDIUM: Use up to 7 GB memory and 4 vCPUs for builds.

  • BUILD_GENERAL1_LARGE: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type.

  • BUILD_GENERAL1_XLARGE: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type.

  • BUILD_GENERAL1_2XLARGE: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.

If you use BUILD_GENERAL1_SMALL:

  • For environment type LINUX_CONTAINER, you can use up to 3 GB memory and 2 vCPUs for builds.

  • For environment type LINUX_GPU_CONTAINER, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.

  • For environment type ARM_CONTAINER, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.

If you use BUILD_GENERAL1_LARGE:

  • For environment type LINUX_CONTAINER, you can use up to 15 GB memory and 8 vCPUs for builds.

  • For environment type LINUX_GPU_CONTAINER, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.

  • For environment type ARM_CONTAINER, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.

For more information, see Build environment compute types in the CodeBuild User Guide.

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pub fn scaling_configuration(self, input: ScalingConfigurationInput) -> Self

The scaling configuration of the compute fleet.

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pub fn set_scaling_configuration( self, input: Option<ScalingConfigurationInput> ) -> Self

The scaling configuration of the compute fleet.

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pub fn get_scaling_configuration(&self) -> &Option<ScalingConfigurationInput>

The scaling configuration of the compute fleet.

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pub fn tags(self, input: Tag) -> Self

Appends an item to tags.

To override the contents of this collection use set_tags.

A list of tag key and value pairs associated with this compute fleet.

These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.

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pub fn set_tags(self, input: Option<Vec<Tag>>) -> Self

A list of tag key and value pairs associated with this compute fleet.

These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.

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pub fn get_tags(&self) -> &Option<Vec<Tag>>

A list of tag key and value pairs associated with this compute fleet.

These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.

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pub fn build(self) -> Result<CreateFleetInput, BuildError>

Consumes the builder and constructs a CreateFleetInput.

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impl CreateFleetInputBuilder

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pub async fn send_with( self, client: &Client ) -> Result<CreateFleetOutput, SdkError<CreateFleetError, HttpResponse>>

Sends a request with this input using the given client.

Trait Implementations§

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impl Clone for CreateFleetInputBuilder

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fn clone(&self) -> CreateFleetInputBuilder

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CreateFleetInputBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for CreateFleetInputBuilder

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fn default() -> CreateFleetInputBuilder

Returns the “default value” for a type. Read more
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impl PartialEq for CreateFleetInputBuilder

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fn eq(&self, other: &CreateFleetInputBuilder) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for CreateFleetInputBuilder

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Immutably borrows from an owned value. Read more
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