#[non_exhaustive]pub struct CreateFleetInputBuilder { /* private fields */ }
Expand description
A builder for CreateFleetInput
.
Implementations§
source§impl CreateFleetInputBuilder
impl CreateFleetInputBuilder
sourcepub fn name(self, input: impl Into<String>) -> Self
pub fn name(self, input: impl Into<String>) -> Self
The name of the compute fleet.
This field is required.sourcepub fn base_capacity(self, input: i32) -> Self
pub fn base_capacity(self, input: i32) -> Self
The initial number of machines allocated to the fleet, which defines the number of builds that can run in parallel.
This field is required.sourcepub fn set_base_capacity(self, input: Option<i32>) -> Self
pub fn set_base_capacity(self, input: Option<i32>) -> Self
The initial number of machines allocated to the fleet, which defines the number of builds that can run in parallel.
sourcepub fn get_base_capacity(&self) -> &Option<i32>
pub fn get_base_capacity(&self) -> &Option<i32>
The initial number of machines allocated to the fleet, which defines the number of builds that can run in parallel.
sourcepub fn environment_type(self, input: EnvironmentType) -> Self
pub fn environment_type(self, input: EnvironmentType) -> Self
The environment type of the compute fleet.
-
The environment type
ARM_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo). -
The environment type
LINUX_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai). -
The environment type
LINUX_GPU_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney). -
The environment type
WINDOWS_SERVER_2019_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland). -
The environment type
WINDOWS_SERVER_2022_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).
For more information, see Build environment compute types in the CodeBuild user guide.
This field is required.sourcepub fn set_environment_type(self, input: Option<EnvironmentType>) -> Self
pub fn set_environment_type(self, input: Option<EnvironmentType>) -> Self
The environment type of the compute fleet.
-
The environment type
ARM_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo). -
The environment type
LINUX_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai). -
The environment type
LINUX_GPU_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney). -
The environment type
WINDOWS_SERVER_2019_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland). -
The environment type
WINDOWS_SERVER_2022_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).
For more information, see Build environment compute types in the CodeBuild user guide.
sourcepub fn get_environment_type(&self) -> &Option<EnvironmentType>
pub fn get_environment_type(&self) -> &Option<EnvironmentType>
The environment type of the compute fleet.
-
The environment type
ARM_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo). -
The environment type
LINUX_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai). -
The environment type
LINUX_GPU_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney). -
The environment type
WINDOWS_SERVER_2019_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland). -
The environment type
WINDOWS_SERVER_2022_CONTAINER
is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).
For more information, see Build environment compute types in the CodeBuild user guide.
sourcepub fn compute_type(self, input: ComputeType) -> Self
pub fn compute_type(self, input: ComputeType) -> Self
Information about the compute resources the compute fleet uses. Available values include:
-
BUILD_GENERAL1_SMALL
: Use up to 3 GB memory and 2 vCPUs for builds. -
BUILD_GENERAL1_MEDIUM
: Use up to 7 GB memory and 4 vCPUs for builds. -
BUILD_GENERAL1_LARGE
: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type. -
BUILD_GENERAL1_XLARGE
: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type. -
BUILD_GENERAL1_2XLARGE
: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.
If you use BUILD_GENERAL1_SMALL
:
-
For environment type
LINUX_CONTAINER
, you can use up to 3 GB memory and 2 vCPUs for builds. -
For environment type
LINUX_GPU_CONTAINER
, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds. -
For environment type
ARM_CONTAINER
, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.
If you use BUILD_GENERAL1_LARGE
:
-
For environment type
LINUX_CONTAINER
, you can use up to 15 GB memory and 8 vCPUs for builds. -
For environment type
LINUX_GPU_CONTAINER
, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds. -
For environment type
ARM_CONTAINER
, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.
For more information, see Build environment compute types in the CodeBuild User Guide.
This field is required.sourcepub fn set_compute_type(self, input: Option<ComputeType>) -> Self
pub fn set_compute_type(self, input: Option<ComputeType>) -> Self
Information about the compute resources the compute fleet uses. Available values include:
-
BUILD_GENERAL1_SMALL
: Use up to 3 GB memory and 2 vCPUs for builds. -
BUILD_GENERAL1_MEDIUM
: Use up to 7 GB memory and 4 vCPUs for builds. -
BUILD_GENERAL1_LARGE
: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type. -
BUILD_GENERAL1_XLARGE
: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type. -
BUILD_GENERAL1_2XLARGE
: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.
If you use BUILD_GENERAL1_SMALL
:
-
For environment type
LINUX_CONTAINER
, you can use up to 3 GB memory and 2 vCPUs for builds. -
For environment type
LINUX_GPU_CONTAINER
, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds. -
For environment type
ARM_CONTAINER
, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.
If you use BUILD_GENERAL1_LARGE
:
-
For environment type
LINUX_CONTAINER
, you can use up to 15 GB memory and 8 vCPUs for builds. -
For environment type
LINUX_GPU_CONTAINER
, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds. -
For environment type
ARM_CONTAINER
, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.
For more information, see Build environment compute types in the CodeBuild User Guide.
sourcepub fn get_compute_type(&self) -> &Option<ComputeType>
pub fn get_compute_type(&self) -> &Option<ComputeType>
Information about the compute resources the compute fleet uses. Available values include:
-
BUILD_GENERAL1_SMALL
: Use up to 3 GB memory and 2 vCPUs for builds. -
BUILD_GENERAL1_MEDIUM
: Use up to 7 GB memory and 4 vCPUs for builds. -
BUILD_GENERAL1_LARGE
: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type. -
BUILD_GENERAL1_XLARGE
: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type. -
BUILD_GENERAL1_2XLARGE
: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.
If you use BUILD_GENERAL1_SMALL
:
-
For environment type
LINUX_CONTAINER
, you can use up to 3 GB memory and 2 vCPUs for builds. -
For environment type
LINUX_GPU_CONTAINER
, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds. -
For environment type
ARM_CONTAINER
, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.
If you use BUILD_GENERAL1_LARGE
:
-
For environment type
LINUX_CONTAINER
, you can use up to 15 GB memory and 8 vCPUs for builds. -
For environment type
LINUX_GPU_CONTAINER
, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds. -
For environment type
ARM_CONTAINER
, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.
For more information, see Build environment compute types in the CodeBuild User Guide.
sourcepub fn scaling_configuration(self, input: ScalingConfigurationInput) -> Self
pub fn scaling_configuration(self, input: ScalingConfigurationInput) -> Self
The scaling configuration of the compute fleet.
sourcepub fn set_scaling_configuration(
self,
input: Option<ScalingConfigurationInput>
) -> Self
pub fn set_scaling_configuration( self, input: Option<ScalingConfigurationInput> ) -> Self
The scaling configuration of the compute fleet.
sourcepub fn get_scaling_configuration(&self) -> &Option<ScalingConfigurationInput>
pub fn get_scaling_configuration(&self) -> &Option<ScalingConfigurationInput>
The scaling configuration of the compute fleet.
Appends an item to tags
.
To override the contents of this collection use set_tags
.
A list of tag key and value pairs associated with this compute fleet.
These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.
A list of tag key and value pairs associated with this compute fleet.
These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.
A list of tag key and value pairs associated with this compute fleet.
These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.
sourcepub fn build(self) -> Result<CreateFleetInput, BuildError>
pub fn build(self) -> Result<CreateFleetInput, BuildError>
Consumes the builder and constructs a CreateFleetInput
.
source§impl CreateFleetInputBuilder
impl CreateFleetInputBuilder
sourcepub async fn send_with(
self,
client: &Client
) -> Result<CreateFleetOutput, SdkError<CreateFleetError, HttpResponse>>
pub async fn send_with( self, client: &Client ) -> Result<CreateFleetOutput, SdkError<CreateFleetError, HttpResponse>>
Sends a request with this input using the given client.
Trait Implementations§
source§impl Clone for CreateFleetInputBuilder
impl Clone for CreateFleetInputBuilder
source§fn clone(&self) -> CreateFleetInputBuilder
fn clone(&self) -> CreateFleetInputBuilder
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for CreateFleetInputBuilder
impl Debug for CreateFleetInputBuilder
source§impl Default for CreateFleetInputBuilder
impl Default for CreateFleetInputBuilder
source§fn default() -> CreateFleetInputBuilder
fn default() -> CreateFleetInputBuilder
source§impl PartialEq for CreateFleetInputBuilder
impl PartialEq for CreateFleetInputBuilder
source§fn eq(&self, other: &CreateFleetInputBuilder) -> bool
fn eq(&self, other: &CreateFleetInputBuilder) -> bool
self
and other
values to be equal, and is used
by ==
.